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tModLoader

Fargos Souls Mod Old DLC Recreation
252 条留言
Jebediah3316 42 分钟以前 
Please update! Phenomenal mod!
Also, there is a peculiar glitch specific to multi-player: when a player who is not the host equips the Daedlaeus Enchantment (historical), their speed fundamentally changes. They start warping at more than 100,000 mph across the map until their game crashes. This only affects non-hosts in multi-player (I have checked, and they have this mod installed, so that's not the root).
Also, one suggestion: would it be possible to get the Squirrel NPC to sell the enchantments from this mod? That would be magnificent for multi-player runs!
ne proha 6 小时以前 
update pls
➹舞殿星见➹ 8 小时以前 
update please😭
bu_tian_dangao 9 小时以前 
The mod needs to be updated to adapt to tmod 2025.8.3.1. Please!!!
Spade-Z 9 小时以前 
The mod needs to be updated to adapt to tmod 2025.8.3.1. Please!!!
Jebediah3316 23 小时以前 
Two requests:
1) The plague reaper enchantment makes all damage become 1 (2 if crit) if you are not stationary. I know the camper does this, but it makes the enchantment (as well as its upgrades) essentially unusable due to the nature of Fargo's boss fights. Can this feature (the camper's reduction of damage) be removed from the plague armor enchantment, as well as from the Soul of the Tyrant?
2) Healing potions are consumed constantly when equipped with the Hydrothermal enchantment (due to inheriting the function of the regenerator, the game figures the player needs to heal to return to max HP, but stays at half health). This feature is not as problematic as the camper issue, but is there a way to fix this?
Overall an excellent mod! Extremely fun - I've never enjoyed Calamity/Fargo more!
SeleneFlora 10 月 7 日 下午 1:07 
Question, any intention on Spirit Reforged Compatibility as well? Also, thank you for the mod.
TopFox6 10 月 7 日 下午 12:45 
if u need it i can send a error log
TopFox6 10 月 7 日 下午 12:45 
Thorium got a updated so this mod dosent work, something about the depth diver enchant
Robin Hood 9 月 29 日 上午 8:32 
This mod's accessories can't be placed in mutant's pact accessory slot.
Nero 9 月 2 日 上午 2:20 
Thank you for your reply, that's great news!
Wesley  [作者] 8 月 31 日 上午 10:40 
Yes I do have plans to add that at some point with some of the items that were missing (Soul of Void, Abominable Wand, Mutant's Eye, etc.)
Nero 8 月 31 日 上午 8:53 
This mod is very cool! Do you have any plans to add a Force similar to the "Force of Eternity" from the "Fargo's Soul Mod Extras" mod? It's a regret that the Force in that mod didn't incorporate Boss Accessories like "Abominable Wand" "Mutant Eye".
Ackerman 8 月 30 日 上午 11:58 
I left in the "General Suggestions Discussion" a big list of possible things to add/change.
Ackerman 8 月 29 日 上午 6:53 
Thanks for addessing the issues, as the description was slightly misleading (the DBZ force part specifically, when I was first downloading the mod)
Wesley  [作者] 8 月 29 日 上午 6:10 
You are all good! I've modified for the first 2 and I will look at the Spirit enchantment tooltips when I get a chance :steamhappy:
Ackerman 8 月 29 日 上午 4:32 
Some minor visual suggestions:
1) I think the description of the mod itself needs 3 changes, first being the replacement of the "Force" for "Soul" in DBZ compatibility.
Second, add "Unofficial Calamity Bard & Healer" and "Unofficial Spirit Bard, Healer & Thrower" in the list of "Compatible mods", as you explicitly stated in the changelog that you made compatibility with these mods.
Third, are you sure the mod now has 24 Calamity enchantments? You added two more in one of the recent updates.
2) The Spirit-related accessories tooltips are sure weird, specifically Frostburn Force and Soul of the Phantom. I think you added nonexistent accessories in it (e. g. Hell Eater).

Sorry for repeating some of the stuff I wrote in "General Suggestions Discussion", if it bothers you.
Earthpiggy 8 月 25 日 上午 12:21 
i have been looking for something that adds the thorium souls into 1.4 for YEARS! thank you for doing what no one else has done. THANK YOU!
TankMarko 8 月 24 日 上午 8:22 
Very exciting stuff :)
Love your work
Wesley  [作者] 8 月 23 日 下午 3:55 
Yes, other content mods are planned in the future.
TankMarko 8 月 23 日 上午 9:57 
Thanks for responding :D
I guess that makes sense; to be fair, the buffed steel enchantments are very much welcomed if you play this with harder difficulties (eternity, maso, revengace, death...)
Will this mod ever expand to other content mods? As far as I am aware, the unofficial souls expansion (spirit, redemption, consolaria) is cancelled so are there any plans to include consolaria or redemption etc...?
St0rm331 8 月 22 日 上午 5:32 
thanks!
Wesley  [作者] 8 月 21 日 下午 6:42 
4. Yes, currently the enchantments are not sold by squirrel, I'll have to look into how the other Fargo's mods hook into the squirrel shop.
5. Yeah I do still have to code Spirit configurations haven't got to it quite yet but I'll get it coded soon
6. Yeah sure I'll modify the description with a full list after posting this. (Fargos Official DLC does fully work fyi)
Wesley  [作者] 8 月 21 日 下午 6:42 
Sorry for inactivity have been pretty busy with other projects although I do still plan to work on this mod. To answer all your feedback (have to split into two parts

1. Calamity addons should work if you enable their corresponding mods although if that doesn't work then I will have to look into that
2. I don't know much about devil fruit and jojo stand although I do definitely plan on doing a play through with these to figure this out although if anyone who's played these mods have suggestions I'd love to hear them
3. The steel ones are stronger due to the Ball and Chain giving DR on top of it so I will have to account. I would assume same problem with Thorium as well I will look into it.
St0rm331 8 月 21 日 上午 9:10 
@Wesley could we please get a list of compatible mods please? like does the official fargo souls dlc work with it
yuanming_g 8 月 15 日 上午 9:43 
Hey sir ! I met a bug that the enchantments from Spirit can not be found in the fargo' s enchantments setting. I don' t know how to describe the function. It's a wrench in the lower right corner of the backpack. When we click it, a window will be open where all enchantments can be turned on or off. The bug is that I can' t find Spirit' s enchantments in that window.
It will be grately helpful if the bug can be fixed.
Milanesas De Polenta 8 月 14 日 下午 6:24 
I'm writting this for my friend that has a non full account in steam (He is from Venezuela, so he can't pay 5 dollars)

But the enchantments, essences and key items from thorium mod aren't selled by the squirrel when you get it. It would be nice if in the next update of the mod this feature can be added
TankMarko 8 月 10 日 上午 2:33 
I wanted to point out some interesting things I noticed, I believe darksteel, durasteel and thorium enchantments are a lot stronger in your recreation than they were back in 1.3; I think it was supposed to reduce damage only when the player was at max hp.
And also another thing, I believe you can no longer get the ancient slab from quests in spirit classic making the chitin enchantment insanely hard to obtain. Those were the two things I noticed so far. But overall this is a fantastic mod and a much better way to recreate the 1.3 experience at least compared to something like the community souls exapnsion
!. 8 月 8 日 下午 5:55 
i just want to add that i found it very funny that you wanted to add the devil fruit and jojo stand mod but after playing the jojo stand mod i have to say that i'm very excited to see it actually get added because it's a surpisingly well put together mod and i'm also curious as to how it would be integrated into the whole fargos enchantment/soul/essence fomula do you already have ideas for this mod or haven't you really thought about it much yet?
!. 8 月 8 日 上午 5:23 
what happend to all the calamity addons that were also listed in the current items like clamity did you remove them?
虞悖 8 月 4 日 下午 8:38 
Fix localization please
Wesley  [作者] 7 月 29 日 上午 8:13 
Yes
Зюзя 7 月 29 日 上午 7:19 
Is it compatible with Fargo's Souls DLC? The official one.
Rukir 7 月 22 日 下午 4:57 
thanks so much and keep up the good work :D
Wesley  [作者] 7 月 22 日 上午 8:29 
Okay so the Fargos Mod work like:

Fargo's Mutant adds QOL stuff like the NPCs

Fargo's Souls adds the base game enchantments and items and Eternity mode

Fargo's Souls Extras add additional enchantments for Fargo's Souls armors as well as a few items

Fargo's Calamity DLC adds Eternity mode for Calamity bosses as well as about a third - half of new Calamity enchantments and the Brand of the Brimstone Witch accessory

This mod adds all of the original 1.3 Thorium, Calamity, DBZ enchantments/forces/souls as well as a few other small content mods.


So this mod doesn't add any Eternity Mode stuff (yet), although if you want Eternity AI for Calamity, this mod should fully work with Fargo's Calamity DLC.

Hope that helps! :steamhappy:
Rukir 7 月 21 日 上午 9:18 
All the different fargo mods are really confusing me. Is this the one you need to play with Thorium? Does it include Eternity Mode stuff?
Goofert 7 月 20 日 上午 1:26 
Very based (I have yet to try it but Im just happy to see thorium and fargos be compatible again)
Wesley  [作者] 7 月 19 日 上午 10:12 
Calamity bug has been fixed in the latest version sorry for the delay!

As for playing the actual crossover, currently the official mod in 1.4 has only some of Calamity enchantments, but if you play in 1.3 you can play the old version (which this mod is based on).
yuanming_g 7 月 18 日 下午 11:52 
Hey sir, I would like to ask if I can still play the real old version of Fargo, Calamity, Thorium crossover now? What needs to be done, I'm a novice to tmodloader.
丨蜜桃白乌龙丨 7 月 18 日 上午 4:31 
sry i just see your reply right now. but i think it is just because in that period calamity have update or maybe i should say delete a lot of things that caused this bug. but besides this i found that the soul of calamity cannot run correctly i don't know if it is fixed
Big Smoke Magro 7 月 17 日 下午 6:11 
this is some real quality stuff, really brings back the modding chaos from 1.3 :steamthumbsup:
Wesley  [作者] 7 月 9 日 下午 4:31 
Look inside of Fargo's Souls Mod built in enchantment effect toggler, it should be able to be modified there.
浮生三清梦 7 月 9 日 下午 1:47 
I did not find any modifications related to campers in the module configuration
Wesley  [作者] 7 月 8 日 上午 6:03 
Yes it can be used on multiplayer.
Seraph 7 月 8 日 上午 5:48 
Can be used this on Multiplayer?
Ackerman 7 月 8 日 上午 3:03 
Camper is toggleable, check the accessory configs below the inventory
浮生三清梦 7 月 7 日 下午 4:35 
The synthesized camper in the Plague Demon Stone cannot cause damage when moving. Can we not add this camper accessory, otherwise we can only stand and fight
Wesley  [作者] 7 月 6 日 下午 6:49 
Alright so currently:
Calamity Fargos DLC works, and this mod will integrate successfully(removing duplicate items from recipes)
Community Souls Expansion is not supported yet but probably will be in the future.
Fargos Souls Mod Extra should work fine as it doesn't modify too much, and is also required to summon Echdeath legitimately in this mod.

Will try to figure out Fathom Swarmer bug


SOTS will be added, although I don't have an exact deadline. Depends on when I have enough art.
ezelisondo 7 月 6 日 下午 2:05 
Is this compatible with Calamity Fargos DLC and Community Souls Expansion? And what about the Fargos Souls mod extra?
Slimebob Squarepants 7 月 5 日 下午 1:20 
the fathom swarmer enchantment be desyncing flying enemies in multiplayer