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Fargos Souls Mod Old DLC Recreation
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模组功能: 新增内容
tModLoader版本: 1.4.4
语言: 英语
文件大小
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更新日期
8.963 MB
3 月 2 日 下午 5:21
11 月 18 日 下午 5:38
38 项改动说明 ( 查看 )

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Fargos Souls Mod Old DLC Recreation

描述
So a few weeks ago, I was playing the old Souls DLC in 1.3 with my sister, when suddenly, I'm heading up to space to explore, and the game lags BAD.
My solution? Recreate the entire mod after over a month of development just so I can play this in 1.4.
I have no clue if this has been created yet, and I probably should have checked beforehand, but at this point I'd rather play this anyway.
So, heres the old DLC recreated (except SOA doesn't have a public workshop so isn't included yet).
Content:

Items:
Calamity: 30 Enchantments, 4 Forces, 2 Souls, and 1 Essence
Thorium: 66 Enchantments, 9 Forces, 3 Souls, and 2 Essences
Spirit (Classic): 26 Enchantments, 4 Forces, 1 Soul, and 0 Essences
DBZ: 1 Soul
Consolaria: 3 Enchantments (3 more and a force soon)

1 Force if these 4 are enabled:
Clamity: 1 Enchantment
Calamity Entropy: 1 Enchantment
Catalyst: 1 Enchantment
Calamity Hunt: 1 Enchantment

Bosses/NPCs:
Echdeath

Planned Content:
Other Fargo's DLC secret bosses
Homeward Journey
Devil Fruit User Class One Piece
Stand User Mod from Jojo
Mount and Journey
Community Remix (probably will be verboten one replaces Soul of the Tyrant as the overlap would remove almost all accessories from enchantments and also other additional items)
Consolaria/Add support for Fargo’s More Souls Crossmod
Clicker Class
Vitality Mod Soul/Essence (possibly a force as well)
TerRoguelike
-Open to suggestions-

Compatible Mods:
Fargo's Souls Mod(Required)
Fargo's Mutant Mod(Required)
Fargo's Souls Mod Calamity DLC
Fargo's Souls Mod Extras
Calamity Mod
Clamity Mod
Calamity Entropy
Catalyst Mod
Calamity Hunt
Thorium Mod
Spirit Mod
DBZ Mod
Unofficial Calamity Bard & Healer
Unofficial Spirt Bard, Thrower & Healer
Consolaria (partially)
Other mods are compatible these are just the ones that have content specifically made for them

Credit:
I want to note that I did not create this mod for any malicious intent, and I give full credit for all content to:
The creator of Fargos Souls DLC(which this mod gets most of it's content and assets from)
The creator of Fargo-Souls More Crossmod (Unofficial Addon) (which this mod gets all of its spirit mod additions from(would have used this one, but there were a few formatting things I preferred for this mod))
The creator of the Community Souls Expansion (which this mod gets its 4 dlc enchantment sprites(would have use this one there was a ton of things I preferred for this mod))
I'm not affiliated with these people at all, and this is a completely unofficial mod.
Enjoy!
引用自 tModLoader FargosSoulsModDLCRecreated
Developed By The Terrarian
热门讨论 查看全部(5)
91
11 月 7 日 下午 6:46
General Suggestions Discussion
𝔻𝔼𝕀𝕍𝕆𝕀𝔻
57
10 月 9 日 下午 8:25
General Crashes/Bugs/Errors Discussion
𝔻𝔼𝕀𝕍𝕆𝕀𝔻
4
3 月 8 日 上午 7:31
[Fixed] Failing to intialise on startup
GearLocked
293 条留言
Wesley  [作者] 8 小时以前 
Yes in the future.
枫酱 21 小时以前 
will you add enchantments, forces, and a soul for the Polarities mod?
Wesley  [作者] 12 月 11 日 下午 4:35 
To respond to everything
1. When it comes to making item drops easier with item banners, I want this mod to stay faithful to the original mod, so I'm avoiding trying to make it easier.
2. For the recipe requiring Draedeon's I do agree as this is indeed odd and I will rebalance in a future update because this doesn't really make sense
3. The Daedalus Enchant should have the effects of Permafrost Concoction's revived but I can double check and make sure it gives effects correctly
4. I am planning to add Secrets of the Shadows at some point in the future although I don't have a good way to get art yet so might be a bit however.
RDFalcon8592 12 月 10 日 下午 6:28 
will you add enchantments, forces, and a soul for the Secrets of the shadows mod???
Fanver 11 月 25 日 下午 2:38 
Is the daedalus enchantment supposed to include the revival effect from permafrost's concotion because the tooltip just says it has the "effects of" but when using it you dont get revived
Morton 11 月 25 日 下午 12:22 
ooooh thanks, when trying for other items I will try that. I got the prism staff by sheer luck because it's a ~7% drop from Spectrumites that apparently don't spawn in open areas, they genuinely didn't spawn in most places but in very specific crevices AND only when moving... But placing platforms makes so much sense! And using omnistation with torches too!
Ackerman 11 月 25 日 上午 10:58 
Ah, I see, a man of culture. Also played through the whole mod! About the Prism staff (and other rare drops of rare enemies).
How to get any drop:
1. Get 30 Zerg potions, place a Chaos Candle (if possible) and use the Battle cry. Also get 30 Big Suck potions or Ceaseless Hunger potions (I reccomend the Auto Trash mod very much for you, perfect for a modpack like this)
2. Use a City Buster in the desired area and place multiple rows of platforms (The more, the better)
3 (optional). Get 30 Strong Luck potions (forgot its name), place an Omnistation and the Torch God's favor
4. Wait for your rare drop.
Morton 11 月 24 日 下午 3:05 
Also it seems Fearmonger Enchantment needs Draedons Forge while the others dont, it looks like a mistake? Since the materials for it don't need any post superboss stuff as well
Morton 11 月 24 日 上午 6:42 
Oh I see why it's the recreation of the old DLC souls. Seed of Hope didn't spawn in my world XD I would ask for banner recipes but even stuff like Prism Staff from Spectrumites was a pain to get with them barely ever spawning with 10x spawn rates < < Also the darned Fish Egg and other pet items that drop at ridiculously low % from rare enemies make me unreasonably upset. Hahaha

But a cool mod nonetheless, seems like a lot of work to make. I'm enjoying it.

Any plans to make an automatic filter for problematic enchantments? There's a toggle in fargo's mod for that I think, it just doesn't work for enchantments from this mod. The dragon one was a murderer for my PC and all it says is "Dragon effecs". Although that might also be the case of "reaping what you sow" since I didn't read all the effects... At least I would suggest calling it Dragon Explosions and anything that adds projectiles to treat similary (Like Pyromancer Effects).
Salamaleico 11 月 23 日 下午 3:49 
Bro, what if Soul of Eternity allowed the player to "create" a weapon or tool? Like, clicking a button would open a wheel like in "Grand Design," but the options would be a sword, bow/gun, staff, minion, pickaxe, axe, hammer, paintbrushes, a ki blast that charges quickly, a guitar (it might be difficult, but if the player could choose any song and the guitar's firing cadence was synchronized with the music's beats), a staff that would revive allies in an area and/or drain the life, defense, and mana of enemies (for One Piece, perhaps allowing the player to become a boss in the game), etc.

An accessory that requires so many tools to make and is described as "Mortal or Immortal, all things acknowledge your claim to divinity."

I just don't know if it should be used as an item like the magic mirror, occupying a slot in the hotbar, or if it would function while equipped.