海狸浮生记 Timberborn

海狸浮生记 Timberborn

Faster Underwater Movement [U6 + U7 ✅]
21 条留言
JustJasper 7 月 29 日 上午 10:09 
A great mod, thanks for all your tweaks!
alby 7 月 6 日 上午 5:51 
agreed ;)
Luke ✞ Jesus Saves ✞  [作者] 6 月 27 日 下午 12:11 
Hi, I change the variable WalkerSpeedManager.SwimmingPenalty ( source [github.com]). Feel free to use, copy or add dependencies anyway you want :)
lapantouflemagic 6 月 27 日 上午 3:01 
hi !
i'm the guy who made the whitepaws faction, i just wanted to ask if your mod is scripted or is it just abuse of the negative penalty system ?
would you mind if i made it a dependency ?
mauerhofersebastian 5 月 28 日 下午 11:16 
cool
Luke ✞ Jesus Saves ✞  [作者] 4 月 24 日 下午 11:05 
I recently added this note:
Note: please change the value only once per game. If you need to change it again, please restart the game to take effect.

i.e., at the main menu, set the value, then enter your game. If you need to change again, restart the game (the whole app, not just Reload a save)

Maybe that's the issue?
sombrerogalaxy 4 月 24 日 下午 7:40 
I just wish they seemed to more obviously go faster? Even putting the number up ludicrously high doesn't seem to do much lol
Sturmstorm 4 月 24 日 上午 6:59 
this makes os much sense... going through water should not only lighten the load, but also enable their awesome tails to help them move... will literally change the way i create my city and actually make this game more realistic to my beaver needs... appreciate the share buddy!
Luke ✞ Jesus Saves ✞  [作者] 4 月 22 日 上午 9:18 
Darn, who blew my cover? 🕵️
Master of stupiedity 4 月 22 日 上午 8:26 
Question luke, You wouldn't happen to be a dev throwing these ideas at the community to see what sticks?
Luke ✞ Jesus Saves ✞  [作者] 4 月 17 日 下午 10:24 
If anyone is interested in the technicality of why that's the case, I wrote about it in this Modding Guide: https://datvm.github.io/TimberbornMods/ModdingGuide/modding-basics (search for Warning).

TLDR: just restart the game is the sure way to apply the number if you were already in game.
Luke ✞ Jesus Saves ✞  [作者] 4 月 17 日 下午 10:21 
Ah sorry I discovered that changing the value only work once a game. So when you change it, please change in the Main Menu and then restart the game to take effect. You don't need a new save.
sombrerogalaxy 4 月 17 日 下午 6:46 
Not sure if this is working, or at least the ability to change the settings isn't working. Does it require a new game to take effect?
Johannes 2 月 26 日 上午 1:23 
I'm able to start the game now, so it works now. Even though i tested the mods individually it may have been another mod interfered with it, but that unknown mod got updated late yesterday.
Luke ✞ Jesus Saves ✞  [作者] 2 月 25 日 上午 11:48 
@Johannes could you check to make sure it's this mod's fault? I have been testing this mod and found no issue with it and it's working fine. Make sure to disable all other mods and only leave Mod Settings + this mod on please.
Luke ✞ Jesus Saves ✞  [作者] 2 月 25 日 上午 11:19 
This one survived U7 update but didn't survive the 2nd wave? :steamsad: Thanks for reporting, I am going to update it soon.
Johannes 2 月 25 日 上午 8:43 
Broken with latest experimental
Really Scary Witch 2 月 8 日 下午 1:44 
finally timberborn is good
Luke ✞ Jesus Saves ✞  [作者] 2 月 6 日 上午 12:58 
@bluesaka111 building, yes but not using without Road or else the game performance will be badly hit. You can use this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3409604999
bluesaka111 2 月 5 日 下午 11:56 
Can you also able to force beaver to be able to build freely underwater instead of relying on underwater path?
PoPo90 2 月 5 日 上午 1:05 
many thanks