Left 4 Dead 2

Left 4 Dead 2

Stumble Shot (Vscript)
56 条留言
kurochama  [作者] 9 月 6 日 上午 11:45 
@ Absolute Sucker , you can check here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3446352451 . Probably that's what you're looking for, as on the animated preview, charger failed to charge the player.
kurochama  [作者] 9 月 6 日 上午 5:19 
@ Absolute Sucker , which request? If it's the "special infected pin", I'm not sure about what you wanted to make. Normally use methods from those mods that release pin via stagger should be effective enough. Btw, I think there's a chinese mod that disables pin too. It's the same author as the mod that allows using gun while climbing, & mod that gives magnum when incapped.
Absolute Sucker 9 月 6 日 上午 4:26 
@kurochama

I wanted to ask just in case, is my request in-development? I am assuming you are working on it but I felt unsure, I hope this doesn't bother you.
Absolute Sucker 9 月 3 日 上午 9:49 
@kurochama

I have tried these "press key to escape pin" mods before, they have a lot of issues that comes with them (both gameplay and technical) that is why I resorted to using a convar. It makes Hunters and Jockeys much smoother and polished to fight, their pinning gimmick is full of bugs that normally went unnoticed during normal gameplay, but I have them spawning by the dozens and it became noticeable very quickly.
kurochama  [作者] 9 月 3 日 上午 8:24 
@Absolute Sucker , I think I already have a similar mod like that named "SI Repeller". You can search workshop. It's an old mod but uploaded here by someone else (I don't mind as that's a requested mod after all & the one requesting it didn't protest). That mod allows survivors to escape from pin/ pounce/ ride etc by holding TAB button.
Absolute Sucker 9 月 3 日 上午 6:24 
@kurochama

Very simple! Are you familiar with the convar "survivor_no_pounce_or_hang"? It prevents Hunters and Jockeys from pouncing and riding survivors. But it makes Smokers do nothing, and Chargers aren't affected.

I wish for a mod that prevents Hunters and Jockeys from pinning survivors like the convar does.

For Smokers, I want survivors to be automatically freed when they enter the being-choked state (indicated by the red light and dramatic music).

As for Chargers, when they charge someone and stops/hit an obstacle, instead of pummeling them they just let go and flee like smokers do.
kurochama  [作者] 9 月 3 日 上午 12:34 
@ Absolute Sucker , hello. just like usual, I just simply made some fun mods & updated some other mods. What kind of request?
Absolute Sucker 9 月 3 日 上午 12:01 
@kurochama

Heyo Kuro!!! It has been a long time, are you available for a request? Also how are you doing lately?
kurochama  [作者] 5 月 10 日 上午 1:01 
@Absolute Sucker , if those mods use simple mechanisms, I think Geebanger can also make that. & because one of the mods is his mod, so I think it would be better if you make a request to him instead, as I'm pretty sure that he's also familiar with modifying health on the revived survivor after the defib is used.
Absolute Sucker 5 月 10 日 上午 12:24 
@kurochama

Would you mind merging 2 addons with the addition of a QoL fix for me?

I am unsure whether or not the 2 would allow their codes to be re-used but I think it might be better to ask. You could also remake it yourself, since with your own code it should be easier to implement the fix.

Geebanger0's "Infinite use defibs" and Withgreen1's "Realistic Defibrillator Low Health Revive" as one addon but using the defib won't make the user unhold the defib their holding.

I have a few more ideas but I'll start with one at a time, unless you want the entire list you can ask!
kurochama  [作者] 5 月 9 日 下午 3:21 
@Absolute Sucker , hello, sorry for the late reply as I was focusing on some laser weapon mods lately. For the attack delay on special infected bots, the clue could lie on adding "Think" function on special infected's claw, to delay attack the moment normal attack key is pressed. But I'll let other modders do that first because I think there are modders other than me that focus on QoL mods like that. Some of them are Tomaz, Chimi, Manacat & Interneted, I think.
Btw what kind of request do you have in mind?
Absolute Sucker 5 月 8 日 上午 6:52 
@kurochama

Hey! How has it been?

Sorry to say this but after some time I realized my idea is a poor attempt at a fix for a grievance of mine. You can still finish the idea yourself if you think is fun! I just want to say that I changed my mind and I no longer want it.

Is it still okay if I request something from you?
Absolute Sucker 4 月 28 日 上午 12:08 
@kurochama

No, they are not similar. RF's fix is to prevent SI from scratching or punching during a staggered state.

My idea is to prevent them from attacking instantly when out of player's line of sight. This is my proposed "fix" for the infamous silent SI issue I have with the game.
kurochama  [作者] 4 月 27 日 上午 11:03 
@Absolute Sucker , is it similar to "Ai Stagger Fix" made by RF? That mod fixes a bug where special infected can attack survivor when during staggered state.
Absolute Sucker 4 月 27 日 上午 9:25 
@kurochama

Whenever a Special Infected performs an "attack" on a player, that "attack" is put on hold for 5 seconds before actually initiating, the "attack" covers melee scratching or punching, and special abilities like pouncing, charging, tongue shooting, rock throwing, etc.

These 5 seconds of discipline gets completely nullified the moment a player sees them (survivor bots and spectators does not count), think of it like a temporary reverse weeping angel.

This does not affect the Witch.

If you have anything you want to say you can tell me!
kurochama  [作者] 4 月 27 日 上午 6:06 
@时空之轨迹 , this mod has nothing to do with the mods you mentioned. I tested L4B2 back then & this both this mod & L4B2 worked well. Probably your other mods caused the problems, so you can check your mods.

@Absolute Sucker , hello. It's been lonh time since the update for the "critical chance". What kind of bug is it that you want to fix?
Absolute Sucker 4 月 27 日 上午 2:03 
@kurochama

Hello! It's been a while, are you still up for a vscript request?

I am planning for this one to fix a really annoying issue I have with this game.
时空之轨迹 4 月 27 日 上午 1:59 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3467082020
Can't be with this mod either, will make myself unable to see my legs
时空之轨迹 4 月 27 日 上午 1:41 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3022416274
Can't be with this mod, it will prevent the bot from making actions properly
kurochama  [作者] 4 月 7 日 下午 12:58 
@Absolute Sucker , I just updated "Weapon Damage Boost" with "Weaponname Boost Chance" features. You can try it.
kurochama  [作者] 4 月 7 日 上午 12:49 
@Absolute Sucker , I see... Probably I'll add features on "Weapon Damage Boost" instead, as it will save more time than making a new mod.
Absolute Sucker 4 月 7 日 上午 12:37 
@kurochama

They replied that they were unavailable due to skill and schedule, looks like I am counting on you once again.

Best of luck! 0u0
Absolute Sucker 4 月 6 日 上午 5:49 
@kurochama

Got it!
kurochama  [作者] 4 月 6 日 上午 3:00 
@Absolute Sucker , if it's about the critical attack mod, probably you can try to contact the author of "Critical Strike" mod first. Recently he's active on modding again, as he uploaded some new mods just before I uploaded my new "Juggler Tank" mod. You can try to make a request to him first, about the extended/ advanced version with a cfg file that allows editing the critical chance of each gun freely. If he doesn't plan to make the extended/ advanced version, only then will I try to make my version based on "Weapon Damage Boost".
Absolute Sucker 4 月 6 日 上午 2:25 
@kurochama

Hey! How is the work going? Just checking in on you.
Bonnie 4 月 3 日 下午 1:21 
oh thank, i have to test on jimmy
i have fun time juggle him XD
kurochama  [作者] 4 月 3 日 上午 5:12 
@Bonnie , I'm not sure. Probably it won't conflict as this mod uses different event functions to trigger the stumble shot. & last time my friend tested it like a month ago, it worked & there hasn't been any bug report since then. You can try each gun first. Try to set the value to 100, & then the common multiplier to 1.
Bonnie 4 月 3 日 上午 3:06 
so i tested, 100% on common seem doesnt have stumble
can i ask if https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3351715194&searchtext=stagger conflict or nah?
Absolute Sucker 3 月 23 日 上午 6:44 
@kurochama

I don't mind either method, although I do wish the critical damage multiplier to be configurable if you're making a new mod.

Best of luck kuro!
kurochama  [作者] 3 月 23 日 上午 3:55 
@Absolute Sucker , yeah, basically critical attack should work like that on "Weapon Damage Boost", with only features about critical chance needed to be added. Or probably it would be simpler, as the critical damage should be fixed like 200% or 250% of normal shot. The choice would be either adding new features about chance of each gun on "Weapon Damage Boost", or make a new mod. But if it's a new mod, it won't be able to be used together with "Weapon Damage Boost" as the effects would be triggered twice because of using similar formats.
Absolute Sucker 3 月 23 日 上午 1:41 
@kurochama

Hey nice finds!

Unfortunately they lack the settings I seek. I intentionally avoid addons that gives a universal buff towards all enemy types, I much prefer your settings for Stumble Shot since it allows me to buff certain weapons without affecting SI.

I would love to see Weapon Damage Boost updated with the same settings as Stumble Shot.
kurochama  [作者] 3 月 23 日 上午 12:11 
@Absolute Sucker , I think there's this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3313569540
However, that mod works on all weapons without specific settings if I'm not mistaken.
As for awp & scout, there's my mod named "CS Sniper Special Buffs" that gives extra damage when using awp & scout. There's also my "Weapon Damage Boost", but this is not critical mode as it basically adds more damage to each weapon based on the cfg file.
Absolute Sucker 3 月 22 日 下午 11:46 
@kurochama

The idea is simple, it allows you to deal double damage to a zombie when shot, with all the configurable features of Stumble Shot. Could be called "Critical Shot"

An example, setting the value of the AWP to "100" would guarantee 230 damage to any allowed enemy types. This would mean the AWP could do over 50 damage to commons (if allowed) on Expert Realism. Also good for giving certain weapons new niches in general.

Hope the progress on your friend's request is going smoothly.
kurochama  [作者] 3 月 22 日 下午 10:35 
@Absolute Sucker , I'm still working on an addon that my friend requested. But I'm not that busy either, so probably I can still take a look at some ideas/ requests as long as they're not complicated enough.
Absolute Sucker 3 月 22 日 下午 8:48 
@kurochama

Heyo! Are you free for another addon suggestion?

Hope you're doing alright!
Absolute Sucker 3 月 11 日 上午 3:10 
@kurochama

It is finally fixed! I hope it doesn't happen again. Thank you!
kurochama  [作者] 3 月 10 日 上午 10:30 
@Absolute Sucker , I just updated with slightly modified scripts. The random bug should be fixed now. But let me know if that bug still happens.
Absolute Sucker 3 月 10 日 上午 4:55 
@kurochama

Played through Death Toll on multiplayer (local server), addon "works" in a weird way, weapons with the stumble value set to either "25" or "50" works fine. But weapons set to "100" works on completely random intervals, one second I can stumble 3 commons then it stops working, after a while it works again but only for a second or two.

I assumed "100" is bugged so I tested the value "99" but still can't stumble. I did all the test on singleplayer fyi.
Absolute Sucker 3 月 10 日 上午 2:43 
@kurochama

Tested the Uzi set to "100" with extra effect set to "2", can't stumble CI and didn't see any small fire. As far as I know the addon doesn't work even when the game is reopened with everything disabled. I am just confused at this point, any other suggestions?
kurochama  [作者] 3 月 10 日 上午 2:23 
@Absolute Sucker , probably that vslib thing is only to save setting about survivor's names & steam ids, probably for admin authority or something. Probably it won't cause problem.
As for CI not stumbling even when the effect showed up, that's really strange. Did you also test it on smgs? If smgs work but others don't, then probably I'll need to check the scripts because probably there's something wrong. But if smgs also don't work on your tests, then probably some mod conflicts may cause it.
Absolute Sucker 3 月 10 日 上午 2:10 
@kurochama

As for the vslib thing, I opened it and found mentions of L4D2 survivor names with "BOT" written below them, and a steam id named "Jackson". The file gets updated whenever I close L4D2, should I delete it?
Absolute Sucker 3 月 10 日 上午 2:04 
@kurochama

Ran another test this time with extra effects set to "3", using an awp set to "100" with CI on "1". CI still cannot be staggered but the sparks do come out. Weird.
kurochama  [作者] 3 月 10 日 上午 1:37 
@Absolute Sucker , that's strange then. On my last test before uploading the new version, I used smgs & CI stumbled when shot. Did you also enable "stumble_shot_extra_effect"? It will be easier if that one is also enabled, because if some special effects show up, it means that the mod works.
As for "_vslib_global_cache.tbl", I have no idea about that, but if I'm not mistaken, that file is also a config file, so it should be able to be opened with Notepad++.
Absolute Sucker 3 月 10 日 上午 1:28 
@kurochama

Deleted my config file and got a new one from this update, this time I've set all SI and CI stumble value to "1", also set the tactical shotgun and military sniper stumble value to "100"

Ran a test on c4m5 on Expert Realism, does not work on CI.

Ran a test on c1m2 on Expert Last Man on Earth, tactical shotgun works on all SI.

Ran another test on c4m5 on Expert Realism but with CI stumble value set to "100", military sniper and tactical shotgun still can't stumble CI.

The most perplexing part is that it worked on CI completely fine before, after I installed addons that changes melee range and audio files for Dark Carnival concert finale it stops working, disabling only those and then all addons doesn't work either, I am curious as to what may have caused it.

Maybe unrelated, but do you know what "_vslib_global_cache.tbl" does? Does it have anything to with my issue?
kurochama  [作者] 3 月 9 日 上午 10:30 
@Absolute Sucker , I just did a small update to slightly change the stumble chance. You can try it. I tested it on common & witch before uploading & it worked.
kurochama  [作者] 3 月 9 日 上午 9:31 
@Absolute Sucker , did it only stop working on common, or it also stop working on special & others?
Absolute Sucker 3 月 9 日 上午 9:02 
@kurochama

I have set the user value to "3", the common stumble value to "1" and all weapons used are set to "100".

I verified the integrity of my game files and reopened the game.

I reinstalled the addon and set the values back and reopened the game.

I disabled all workshop addons except for stumble shot and reopened the game.

I disabled all workshop addons and took out all my vpk addons and reopened the game.

I tested on c4m5 and c8m1 with all the above criteria and none of them worked.

Are there any suggestions as to what I could be doing instead?
kurochama  [作者] 3 月 9 日 上午 6:42 
@Absolute Sucker , I haven't updated it since 18 Feb so nothing's changed on the scripts since that day. Probably there are conflicts with one or some of your other mod.
Absolute Sucker 3 月 9 日 上午 3:20 
@kurochama

Addon isn't working anymore, is there a fix?
kurochama  [作者] 2 月 17 日 上午 9:50 
@Absolute Sucker , the mod is ready. You can check here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3429362284