Left 4 Dead 2

Left 4 Dead 2

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Carry Ammo Pack = Always in Ammo Upgrade
   
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Game Content: Items, Scripts
Game Modes: Single Player, Co-op
文件大小
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更新日期
11.908 KB
2 月 17 日 上午 9:41
6 月 1 日 上午 7:18
3 项改动说明 ( 查看 )

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Carry Ammo Pack = Always in Ammo Upgrade

描述
This is just a request for a simple mod for fun. So, to put it simply, this mod allows you to be always in upgrade ammo when you're carrying ammo pack without using it. This is a much stronger version than that on my "Item Buffs" mod, as this will immediately convert the remaining ammo clip to upgrade ammo.

Here's the animated preview:



The simple mechanisms are like this:
  • If you have primary gun & then you pick an ammo pack (incendiary/ explosive), your ammo clip will be converted to upgrade ammo (incendiary for incendiary pack, explosive for explosive pack).

  • After finishing reloading, the ammo clip will be converted to upgrade ammo automatically.

  • The reserve ammo is still consumed on each reload just as usual.

  • To compensate the reserve ammo not showing up on the HUD due to the upgrade ammo status, a notification about the remaining reserve ammo will show up on the bottom left of the screen.


*NEW* Custom Cvar:
CVAR
EFFECTS
kuro_remove_upgrade_on_drop
- 0= Ammo upgrade on the gun is not removed when dropping ammo pack
- 1= Ammo upgrade on the gun is removed


NOTES:
  • This may not be compatible with my "Item Buffs" mod. It means that only on ammo pack parts, either the scripts of this mod will override the scripts of "Item Buffs", or vice versa, depending on the position of the mods in addon menu (which one is loaded first).
44 条留言
Absolute Sucker 7 月 3 日 上午 6:40 
@kurochama

Are you still interested in working on ideas for this addon? I have thought of new stuff for it involving an ems file so people can customize it more.
Absolute Sucker 6 月 10 日 上午 4:46 
@kurochama

Understood! Thanks for the clarity.
kurochama  [作者] 6 月 10 日 上午 3:07 
@Absolute Sucker , I'm not sure if I can make it. I can say that technically it should be possible. However, I lack the references for netprops to force witch to sit/ wander. So until they are found, I'll put this aside for now & focus on other mutated special infected first.
Absolute Sucker 6 月 9 日 下午 10:04 
@kurochama

I hope I'm not bothering you, but what's the status on the witch idea?
kurochama  [作者] 6 月 6 日 上午 9:17 
@Absolute Sucker , so far I haven't found any clues about changing witch's mode (sitting/ wandering) from netprops. I think there's one on cvar, but I'm not sure if it could work. The trick would be detecting the watery areas that can slow survivors down, & on "witch_spawn" event function, if her spawn location (witch.GetOrigin()) is in a watery area, change her mode to wandering witch.
Absolute Sucker 6 月 6 日 上午 8:33 
@kurochama

I've always wanted certain maps to have wandering witches, which I've somewhat accomplished with my edited version of "Witch state randomizer" but I wasn't fully satisfied with my result. I also have a problem with witches that are completely underwater.

Now I've come to you, the idea is simply consists of 2 parts. Sitting witches upon spawning would have a lower than 50% chance of turning into a wandering witch. If sitting witches were to spawn touching any kind of water that slow survivors down, they would be forced into a wandering state.

If you need any clarifications, do tell!
kurochama  [作者] 6 月 6 日 上午 6:00 
@Absolute Sucker , the custom cvar needs activation only once when starting your first play after launching L4D2. The cvar setting will be saved on the next maps & campaigns. You can bind a key for that. As for including the custom cvar to "autoexec.cfg" to launch it automatically, I haven't tested it yet so I'm not sure if it can work on "autoexec.cfg". You can give a try.
& for mutated witch idea, what kind of witch?
Absolute Sucker 6 月 6 日 上午 1:53 
@kurochama

The new custom cvar is great! I just wished I don't have to enable it everytime I open the game. Hoping to see more requested features in the possible future!

I see that you dabble a lot with the specials, I have a small idea regarding the witch (which I've pitched to others but it didn't went anywhere) if you're interested.
kurochama  [作者] 6 月 1 日 上午 7:20 
@Absolute Sucker , you can check the new update. I added a new custom cvar.
Absolute Sucker 6 月 1 日 上午 2:02 
@kurochama

Godspeed!