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Een vertaalprobleem melden
the game crashes whenever I try to cast blasphemous birth with a succubus that I did not start with
or an expensive ritual to create another succubus mansion
(Honestly I could deal with a couple of failed world creations, any way to get the previous version 0_0?)
Don't worry you made nothing wrong. I had to remove the "capitolium event" because it makes the game ctd during world making.
When I'll figure out how to make that event working I will re-add it in the game. :)
Great update!
(give me more feedback on future bugs or if you encounter some other problems)
definitely resolved ctd at world creation
revamped corrupted princess ritual (now the castle can became a ruin if the Succubus are too hungry!)
added a ritual to turn Sinners in Gooners (Let's ride Inferno!!!)
Capitolium ruins can be evolved to louscius ruins too
two bugs:
a. had to restart and reinstall mod several times until it didnt ctd at world gen.
b. lost magic items when transforming hero (farewwell wonderful sword with decay).
But the most annoying bug remains the "swapping" one that make the world creation crash sometimes, if someone know how to fix that I will be really happy!
@kpiozero
Actually there is a little issue only during the first creation of the world.
sometime, during the "swapping" screen in the first world creation, the game crash. I havent actually find a way to resolve that.
But is enough to simply restart the game and it will works as well
@kelloth
birth skill with over 1200 gooners ?!?!? O______o you're a wizard
also, cool way to use baron too!!! :)
Also there is a bit of a silly way to abuse a baron faction. If you charm a baron you can make hamlets into mottes it'll a motte will turn back into a hamlet before turning to ruins, giving more uses for getting goons out of a city.
As for those asking how to get hundreds if not thousands of goons, make lavicious ruins. They pop out more goons out every turn.
removed crash bug (swapping windows. Basically I discovered that "eerie farm" are kind of portals that can't be added as a new terrain to your modded class. I replaced them with ghost farm <3)
Pardon me if this goes against your vision for the class, but is there any chance you could rename certain things? Like, "Gooners" and redo phrasing where you include a tilde at the end of a sentence. It feels very out of place in the game and takes me out of it.
Either way, mad respect for all the work you've put in.
SpaceLatency, what do you mean by overlaps? I'm interested because your explanation can help me to fix a bug I find some weeks ago. Please explain this =)
also the ruins terrain group calls out ghost district for a terrain
fixed bugs
re-balanced rituals (now Queen has Level 4 rituals)
fixed weapons
fixed Orgogoon
I fixed all issues, but I have difficulties with Succubus Queen weapons, can you help me with that? I can send you a pm?
It looks to me as if the Queen is considered to be in melee at range 5, so she doesn't ever use her "Bow to your Queen" attack, as it's not a bonus weapon. She also doesn't attack with her range 5 melee weapon, as melee attacks can only be triggered on adjacent enemies.
This means if there are any other units on her side she just kind of waits at a 3 tile distance without doing anything.
Fun fact, her Enhanced Leg hits allies as well. Which also includes the Queen.
1. It's probably better if Nymph Forests and Luscious Ruins only spawn once a year, not three times during spring. The amount of Goons you get in 2 years is far too much. You only need one Ruin and have all the sacrifices you need for the rest of the game. You can use +seasonleft <1 to 3> for that.
2. Queens are not unique, you can still just promote multiple ones. Something like this should work if you add it to the ritual:
nomonplayerreq 1
addstring "(-)Succubus Queen"
addstring "(-)Succubus Queen Enhanced"
3. The promotion of sucubus into queen feels bad. You lose any item on her, as well as lose all rituals you payed for. Using a normal promotion would probably be a better idea. You could give the Queen more powerful level 4 rituals.
my question was more in the line of "shouldnt the firebrand-weapon (in this case) replace the Queen's foot instead of her leg abilty, since it is like the "standard melee action" every wizard has"
for now it is vice versa. my question was if this is intended behavior, for i feel like im nerving her when i give her a weapon cause she cant sweep-charm anymore then.
last thing on the village-topic:
but in the VoE loresnippets it sounds more like the villages in the celestial plane are humans who are pure souls or saints to be spared from hades and inferno. thats why i thought she could goonize them. but your take on it is explanation enough and im fine with it, thanks for clarifying.