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Rapporter et oversættelsesproblem
two bugs:
a. had to restart and reinstall mod several times until it didnt ctd at world gen.
b. lost magic items when transforming hero (farewwell wonderful sword with decay).
But the most annoying bug remains the "swapping" one that make the world creation crash sometimes, if someone know how to fix that I will be really happy!
@kpiozero
Actually there is a little issue only during the first creation of the world.
sometime, during the "swapping" screen in the first world creation, the game crash. I havent actually find a way to resolve that.
But is enough to simply restart the game and it will works as well
@kelloth
birth skill with over 1200 gooners ?!?!? O______o you're a wizard
also, cool way to use baron too!!! :)
Also there is a bit of a silly way to abuse a baron faction. If you charm a baron you can make hamlets into mottes it'll a motte will turn back into a hamlet before turning to ruins, giving more uses for getting goons out of a city.
As for those asking how to get hundreds if not thousands of goons, make lavicious ruins. They pop out more goons out every turn.
removed crash bug (swapping windows. Basically I discovered that "eerie farm" are kind of portals that can't be added as a new terrain to your modded class. I replaced them with ghost farm <3)
Pardon me if this goes against your vision for the class, but is there any chance you could rename certain things? Like, "Gooners" and redo phrasing where you include a tilde at the end of a sentence. It feels very out of place in the game and takes me out of it.
Either way, mad respect for all the work you've put in.
SpaceLatency, what do you mean by overlaps? I'm interested because your explanation can help me to fix a bug I find some weeks ago. Please explain this =)
also the ruins terrain group calls out ghost district for a terrain
fixed bugs
re-balanced rituals (now Queen has Level 4 rituals)
fixed weapons
fixed Orgogoon
I fixed all issues, but I have difficulties with Succubus Queen weapons, can you help me with that? I can send you a pm?
It looks to me as if the Queen is considered to be in melee at range 5, so she doesn't ever use her "Bow to your Queen" attack, as it's not a bonus weapon. She also doesn't attack with her range 5 melee weapon, as melee attacks can only be triggered on adjacent enemies.
This means if there are any other units on her side she just kind of waits at a 3 tile distance without doing anything.
Fun fact, her Enhanced Leg hits allies as well. Which also includes the Queen.
1. It's probably better if Nymph Forests and Luscious Ruins only spawn once a year, not three times during spring. The amount of Goons you get in 2 years is far too much. You only need one Ruin and have all the sacrifices you need for the rest of the game. You can use +seasonleft <1 to 3> for that.
2. Queens are not unique, you can still just promote multiple ones. Something like this should work if you add it to the ritual:
nomonplayerreq 1
addstring "(-)Succubus Queen"
addstring "(-)Succubus Queen Enhanced"
3. The promotion of sucubus into queen feels bad. You lose any item on her, as well as lose all rituals you payed for. Using a normal promotion would probably be a better idea. You could give the Queen more powerful level 4 rituals.
my question was more in the line of "shouldnt the firebrand-weapon (in this case) replace the Queen's foot instead of her leg abilty, since it is like the "standard melee action" every wizard has"
for now it is vice versa. my question was if this is intended behavior, for i feel like im nerving her when i give her a weapon cause she cant sweep-charm anymore then.
last thing on the village-topic:
but in the VoE loresnippets it sounds more like the villages in the celestial plane are humans who are pure souls or saints to be spared from hades and inferno. thats why i thought she could goonize them. but your take on it is explanation enough and im fine with it, thanks for clarifying.
As for the cloud people, the Succubus can certainly seduce any of them who are not immune to the charm, including angels, but the ability to make them gooners, for reasons of lore, relates to the Succubus' ability to penetrate the primordial instincts of only human beings, in line with the original folklore of these beings, which dates back to the time of Rome. As for the Queen's Foot, it is normal for it to be set as an equipped weapon, as it causes impact damage, as does the normal Queen.
now she has the foot, but her leg attack gets overwritten (instead of the foot i guess?) by equiped weapons. again a question of intentional?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3423699848
hope the link works as proove of the "issue"
my question was about the "regular" villages/hamlets/farms in the celestial plane (one plane "above" the skyrealm) as the villages there look like normal human villages/hamlets/farms and are convertable by the voice of El like any other settlement of humans.
but as i said earlier, it might just be a different plane and thus not working, for it just looks and behaves like a village in the basegame context but is actually something like village_celestialplane or something like that.
its realy not important, as the chances to get to the angels without triggering the last seal are very dependant on getting a scroll of ascension or some other form of lucky teleport.
but it was very lore friendly for your mod so to speak that she traveled there and could even corrupt some of the angelic guardians (funny story the archon ("God") is not charm immune)
fixed bug with multiple Succubus Queens. Now Succubus Queen is an unique creature as it was intended
Succubus Queen Enhanced now has "Queen's Foot" attack (thanks Blizzard and Morokhan)
when Succubus enters Capitolium there is an event that warns other players
bug fixes and rebalanced rituals