Conquest of Elysium 5

Conquest of Elysium 5

Succubus
84 kommentarer
Kpiozero For 21 timer siden 
total agree on the ruined capitolium idea
Kelloth 1. okt. kl. 16:56 
would be cool if you could turn a ruined capitolium like all the other ruined villages.
Dorohedoro 30. sep. kl. 22:33 
Great mod!

two bugs:
a. had to restart and reinstall mod several times until it didnt ctd at world gen.

b. lost magic items when transforming hero (farewwell wonderful sword with decay).
Helan  [ophavsmand] 29. sep. kl. 12:11 
There is a message about Succubus conquest of Capitolium and all other players can see the position of Succubus. I created this event to balance things in pvp. But I definitely have to look at it.
But the most annoying bug remains the "swapping" one that make the world creation crash sometimes, if someone know how to fix that I will be really happy!
Kpiozero 27. sep. kl. 18:35 
Same experience with Kelloth here.
Lordlynel 27. sep. kl. 18:30 
Bloodsworn seem way too good at current price, probably needs to cost more iron and gold
Kelloth 25. sep. kl. 2:06 
Any hints on how to get this special event? I've had capitolium and turned it into haunted one from all goon farming too but haven't seen any special events so far.
Helan  [ophavsmand] 24. sep. kl. 21:54 
Yes there is a special event!
Kpiozero 24. sep. kl. 19:45 
Is there anything special that happens when Succubus or Succubus queen has the capitolium?
Kelloth 13. sep. kl. 11:41 
Got closer to 2k gooners closer the end of my game. I would like to suggest some limitation to corrupting princess'es. I had like 30 of them and just one or two can wipe a faction. Think I ha like 5-8 succubus making a new princess every 2 turns. Queen making 2 a turn. The lords of those castles sure ha to be very busy for all the princesses poping out, rofl.
Helan  [ophavsmand] 12. sep. kl. 6:12 
@average genestealer
@kpiozero

Actually there is a little issue only during the first creation of the world.
sometime, during the "swapping" screen in the first world creation, the game crash. I havent actually find a way to resolve that.
But is enough to simply restart the game and it will works as well

@kelloth
birth skill with over 1200 gooners ?!?!? O______o you're a wizard
also, cool way to use baron too!!! :)
Kpiozero 11. sep. kl. 13:50 
Mod crashed when it was the only mod installed, restarted game, and mod works? I suppose that'll explain it.
Kelloth 11. sep. kl. 13:42 
Found an issue that causes the the mod to crash the game. When you use the birth skill with over 1200 gooners in same square it does crash the game.

Also there is a bit of a silly way to abuse a baron faction. If you charm a baron you can make hamlets into mottes it'll a motte will turn back into a hamlet before turning to ruins, giving more uses for getting goons out of a city.

As for those asking how to get hundreds if not thousands of goons, make lavicious ruins. They pop out more goons out every turn.
Kelloth 7. sep. kl. 12:38 
just a tiny bit of feedback on the mod. I would very much think it'd be appropriate to be able to use sinners from inferno as replacement for the goons. It'd give some reason for braving the inferno in the first place.
Average Genestealer 7. sep. kl. 8:12 
Game crashes on start. This is the only mod I have.
Helan  [ophavsmand] 6. sep. kl. 22:45 
@kpiozero you have other mods installed?
Kpiozero 5. sep. kl. 20:44 
Game crashes on launch.
Marcellinio99 22. juli kl. 2:37 
So it seems like the oterplaner imortlaty dose not work for me. I made sure to tet with only this mod active.
Helan  [ophavsmand] 13. apr. kl. 5:13 
v. 1.6
removed crash bug (swapping windows. Basically I discovered that "eerie farm" are kind of portals that can't be added as a new terrain to your modded class. I replaced them with ghost farm <3)
Darksider 11. apr. kl. 18:04 
keeps crashing
golem_warrior 3. apr. kl. 15:44 
I'm having trouble using the mod the game crashes everything I enter the world. Is there another mod I need or something
Endersaiyan 2. apr. kl. 20:15 
Love the mod! Just wondering if there is a way to get normal succubi or other demons after a certain point, like invading Inferno and starting an empire there. Or maybe give the succubi a form of magic?
Average Genestealer 1. apr. kl. 18:36 
Is there an easier way to get gooners?
Helan  [ophavsmand] 31. mar. kl. 22:25 
When I'll have time I can creste a "polite" version of Succubus mod, without sus reference, like Gooners and tilde and other stuff :)
SpaceLatency 16. mar. kl. 17:46 
they share the same terrain number
BMar10 15. mar. kl. 23:26 
lol gooners
Ying Shan 10. mar. kl. 14:11 
I really enjoy the general theming of this mod. It feels very unique and I'm looking forward to delving more into a lengthy playthrough.

Pardon me if this goes against your vision for the class, but is there any chance you could rename certain things? Like, "Gooners" and redo phrasing where you include a tilde at the end of a sentence. It feels very out of place in the game and takes me out of it.

Either way, mad respect for all the work you've put in.
Helan  [ophavsmand] 2. mar. kl. 4:51 
thanks for you feedback Thelegaard, I will work on that!

SpaceLatency, what do you mean by overlaps? I'm interested because your explanation can help me to fix a bug I find some weeks ago. Please explain this =)
SpaceLatency 28. feb. kl. 19:17 
the terrain number 503 (Succubus Mansion) overlaps with Eldritch Portals Yawning Chasm
"[APS]" Thelegaard 26. feb. kl. 10:43 
Really enjoying the mod, but would it be possible to add a mechanic to move your capitol? for instance if you coronate in the imperial capitol, then being able to use that?
Helan  [ophavsmand] 22. feb. kl. 22:46 
Not really. She's strong but If she die from archers or other though monster at the first part of gameplay you lost
catfoodbob 20. feb. kl. 11:32 
just noting that this mod goes into the "OP faction mod" catagory
Helan  [ophavsmand] 20. feb. kl. 5:12 
thanks Gubbins, I fixed the issues!
Gubbins 19. feb. kl. 18:38 
and it is set as a melee weapon
also the ruins terrain group calls out ghost district for a terrain
Gubbins 19. feb. kl. 18:15 
double quotes on ""Succubus Drainken"" in succubus outsider statblock
Helan  [ophavsmand] 19. feb. kl. 5:48 
v. 1.5
fixed bugs
re-balanced rituals (now Queen has Level 4 rituals)
fixed weapons
fixed Orgogoon
jarpe 13. feb. kl. 22:36 
I think succubus should be caster like the original. Whe she meets units, that cant be charmed, she is totaly defenseles.
jarpe 13. feb. kl. 22:33 
Succubus queen is uniqe that is true, but enhanced succubus queen isn't. After you enhance succubus queen you can create another one and so on.
jarpe 13. feb. kl. 1:57 
I would increase a little bit a range of succubus charm or change her rank, because she waits until a gate is open and range units with better range will easily kill her.
Helan  [ophavsmand] 12. feb. kl. 23:42 
thanks for your feedback Drake!
I fixed all issues, but I have difficulties with Succubus Queen weapons, can you help me with that? I can send you a pm?
Draken 9. feb. kl. 19:02 
Also, I think something isn't right with the attacks of the Enhanced Queen.
It looks to me as if the Queen is considered to be in melee at range 5, so she doesn't ever use her "Bow to your Queen" attack, as it's not a bonus weapon. She also doesn't attack with her range 5 melee weapon, as melee attacks can only be triggered on adjacent enemies.
This means if there are any other units on her side she just kind of waits at a 3 tile distance without doing anything.

Fun fact, her Enhanced Leg hits allies as well. Which also includes the Queen.
Draken 9. feb. kl. 18:31 
Hi, great mod. Some feedback and suggestions:

1. It's probably better if Nymph Forests and Luscious Ruins only spawn once a year, not three times during spring. The amount of Goons you get in 2 years is far too much. You only need one Ruin and have all the sacrifices you need for the rest of the game. You can use +seasonleft <1 to 3> for that.

2. Queens are not unique, you can still just promote multiple ones. Something like this should work if you add it to the ritual:
nomonplayerreq 1
addstring "(-)Succubus Queen"
addstring "(-)Succubus Queen Enhanced"


3. The promotion of sucubus into queen feels bad. You lose any item on her, as well as lose all rituals you payed for. Using a normal promotion would probably be a better idea. You could give the Queen more powerful level 4 rituals.
MoroKahn|DL| 9. feb. kl. 6:43 
apologies, i might have been not clear enough:
my question was more in the line of "shouldnt the firebrand-weapon (in this case) replace the Queen's foot instead of her leg abilty, since it is like the "standard melee action" every wizard has"
for now it is vice versa. my question was if this is intended behavior, for i feel like im nerving her when i give her a weapon cause she cant sweep-charm anymore then.

last thing on the village-topic:
but in the VoE loresnippets it sounds more like the villages in the celestial plane are humans who are pure souls or saints to be spared from hades and inferno. thats why i thought she could goonize them. but your take on it is explanation enough and im fine with it, thanks for clarifying.
Helan  [ophavsmand] 9. feb. kl. 5:13 
Morokahn,
As for the cloud people, the Succubus can certainly seduce any of them who are not immune to the charm, including angels, but the ability to make them gooners, for reasons of lore, relates to the Succubus' ability to penetrate the primordial instincts of only human beings, in line with the original folklore of these beings, which dates back to the time of Rome. As for the Queen's Foot, it is normal for it to be set as an equipped weapon, as it causes impact damage, as does the normal Queen.
MoroKahn|DL| 8. feb. kl. 13:17 
not sure if that was supposed to happen:
now she has the foot, but her leg attack gets overwritten (instead of the foot i guess?) by equiped weapons. again a question of intentional?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3423699848
hope the link works as proove of the "issue"
MoroKahn|DL| 8. feb. kl. 13:02 
thx for the fixes!

my question was about the "regular" villages/hamlets/farms in the celestial plane (one plane "above" the skyrealm) as the villages there look like normal human villages/hamlets/farms and are convertable by the voice of El like any other settlement of humans.

but as i said earlier, it might just be a different plane and thus not working, for it just looks and behaves like a village in the basegame context but is actually something like village_celestialplane or something like that.

its realy not important, as the chances to get to the angels without triggering the last seal are very dependant on getting a scroll of ascension or some other form of lucky teleport.
but it was very lore friendly for your mod so to speak that she traveled there and could even corrupt some of the angelic guardians (funny story the archon ("God") is not charm immune)
Helan  [ophavsmand] 8. feb. kl. 12:49 
v. 1.4
fixed bug with multiple Succubus Queens. Now Succubus Queen is an unique creature as it was intended
Helan  [ophavsmand] 8. feb. kl. 12:39 
you created the other succubus with blasphemous birth?
melloth_the_woodelf 8. feb. kl. 11:56 
Oh i simply upgraded another succubus , i just meant that with just 2 lucious ruins i am producing hundreds of goons (after a few springs and goonette breeding) meaning i can chainbuild queens easily while having a lot of trouble building even 1 orgogoon (since they require a lot of travel and time), more a balancing thing not a problem if you think its not a problem .
Helan  [ophavsmand] 8. feb. kl. 10:10 
v. 1.3.
Succubus Queen Enhanced now has "Queen's Foot" attack (thanks Blizzard and Morokhan)
when Succubus enters Capitolium there is an event that warns other players
bug fixes and rebalanced rituals