Starbound

Starbound

Unlimited Capture Pods!
16 条留言
Kitaru Kurayami 11 月 4 日 上午 8:28 
this mod doesn't seem to work with frackin universe, which is big sad
Super Brasilis 8 月 31 日 下午 4:03 
Catch'em all!
linkvvr 7 月 31 日 下午 3:44 
Pls make support for starpounds
ChaosEwok 5 月 11 日 上午 3:55 
well i was working on a script and custom effects that increase the players active pod limit
was going to use it for a custom armor set that if u equip it it grants you 4 more active pods
Gunvarrel 4 月 27 日 上午 2:27 
Any chance you can do the same for bot pods? (Idk if those are vanilla or not, I'm playing with FU)
CursedJoys 4 月 25 日 上午 1:10 
Only work on Vanilla monster?
Eclipse 2 月 25 日 上午 6:26 
im going to capture the strongest creatures and destroy uniwerse thanks to this mod :)
Redstark Magnusson 2 月 7 日 上午 3:40 
Oh just the one apparently. "optName()" is missing on your end. Thanks for responding, and that is all.
Griff the Bun  [作者] 2 月 6 日 下午 5:53 
I didn't intentionally remove anything vanilla, if there's any functions that accidentally got chopped, let me know what needs to be put back and I'll gladly fix it ^^
Redstark Magnusson 2 月 5 日 上午 2:56 
Greetings, your mod replaces the Vanilla capturable script while also removing some existing elements that are used in other mods and scripts, causing a couple issues. Is their removal vital or merely accidental?
Naii Starwing 2 月 2 日 下午 3:37 
I'm going to annoy the universe with my army of Hoppers.
Lagat 1 月 30 日 上午 8:00 
if it works, it would be nice, or as a separate mod marked "fix".
:awswsebastian:
Griff the Bun  [作者] 1 月 30 日 上午 7:43 
I could most likely make a variant of the mod that can capture creatures at full health!
Lagat 1 月 30 日 上午 2:35 
You're a hero, yes, but your mod removes the possibility of capture without damage from capture capsules.
Falzehboy 1 月 29 日 下午 6:00 
It's really the lil things like this that keep me loving this game. Well done.
“撕裂者”导弹 1 月 28 日 上午 5:46 
But you, my friend, you are real HERO