Starbound

Starbound

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Unlimited Capture Pods!
   
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1 月 25 日 下午 9:04
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Unlimited Capture Pods!

描述
Do you want to be the very best, like no one ever was?
Did you feel bad about orphaning all the Poptops and want to let them all come adventure with you?
Do you have trouble picking a favourite pet?
With this mod, all your problems are solved! The capture pod limit has been removed, letting you summon as many creatures as your inventory can hold!

When I started looking into this, I figured someone must have made a mod like this already. Though despite plenty of people on Reddit asking for a way to remove the capture pod limit, I couldn’t find a simple, lightweight mod that actually did this. The only options I found were massive overhaul mods that included changing the limit as a side feature, or mods that added entirely new items for extra pets. I decided to bite the bullet and make it myself, and from my testing it works perfectly. It *shouldn't* interfere with other mods, but if you notice any bugs or incompatibilities (or just have a request like setting a limit), please let me know!

Shout out goes to Elsen Rykker's mod Pandora's Box, which helped me figure out how the game handles the capture pod mechanics!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1281404858
16 条留言
Kitaru Kurayami 11 月 4 日 上午 8:28 
this mod doesn't seem to work with frackin universe, which is big sad
Super Brasilis 8 月 31 日 下午 4:03 
Catch'em all!
linkvvr 7 月 31 日 下午 3:44 
Pls make support for starpounds
ChaosEwok 5 月 11 日 上午 3:55 
well i was working on a script and custom effects that increase the players active pod limit
was going to use it for a custom armor set that if u equip it it grants you 4 more active pods
Gunvarrel 4 月 27 日 上午 2:27 
Any chance you can do the same for bot pods? (Idk if those are vanilla or not, I'm playing with FU)
CursedJoys 4 月 25 日 上午 1:10 
Only work on Vanilla monster?
Eclipse 2 月 25 日 上午 6:26 
im going to capture the strongest creatures and destroy uniwerse thanks to this mod :)
Redstark Magnusson 2 月 7 日 上午 3:40 
Oh just the one apparently. "optName()" is missing on your end. Thanks for responding, and that is all.
Griff the Bun  [作者] 2 月 6 日 下午 5:53 
I didn't intentionally remove anything vanilla, if there's any functions that accidentally got chopped, let me know what needs to be put back and I'll gladly fix it ^^
Redstark Magnusson 2 月 5 日 上午 2:56 
Greetings, your mod replaces the Vanilla capturable script while also removing some existing elements that are used in other mods and scripts, causing a couple issues. Is their removal vital or merely accidental?