Space Engineers

Space Engineers

Star Wars Weapon Pack (Vanilla+)
156 kommentarer
swagman 23. sep. kl. 7:04 
the turrets all have max 4m range for some reason
WardenWolf 20. sep. kl. 22:38 
Your torpedoes can't hit the broad side of a barn with Vanilla+. They do really weird stuff when tracking.
Saltynuts 31. aug. kl. 7:28 
Can't make ammo. Useless weapons. Uninstalling
Jester 27. aug. kl. 15:27 
How do you produce ammo for these weapons? I've got nothing in my assemblers to make ammo for any of them. Have I missed something?
YamiKevin 22. aug. kl. 2:03 
Do we get a Ammo with Energy version of this mod?
Vladimir Bergholtz 12. aug. kl. 13:24 
Would love a compatibility patch with Industrial Overhaul, it adds components like Laser Emitter that would vibe really well with this imo
ghost27m 6. aug. kl. 22:18 
Cant build tech in survival mode. I have the progression terminal but it does not let me build Tech: Ion cannon 1 etc... I see no way to get any of the techs needed for most of the weapons.
Ren 31. juli kl. 21:40 
Hey, I've sent you a friend request because I'd like to talk about the mod.
GunMasterX11 28. juli kl. 15:39 
any plans to make this mod weaponcore compatable?
GhostKing 26. juli kl. 20:30 
Ich weiß zwar nicht was ich falsch mache aber irgendwie ist diese Mod nicht kompatible mit meinem Spiel
Nickaulius 22. juli kl. 12:45 
good work anyway, even tho im not a big star wars fan, its a good addition as "Plasma accelerated ballistic weaponry" for my modded star trek worlds
Nickaulius 22. juli kl. 12:45 
figured it out, but now ive got the issue that WeaponCore has to run in unsupoortedmode because it seemsw to not support it or smth
Harbinger Ace  [ophavsmand] 2. juli kl. 14:07 
@Nickaulius
Something is wrong on your end. The highest PCU value of any block in this mod is 100, and that's only two of the weapons.
Nickaulius 2. juli kl. 6:44 
Uhm, every single weapon is 100K PCU, cant spawn it cuz i did NOT figure out how to disable the PCU limit yet... Live long and Prosper:vulcansalute:
smokey nagata 27. juni kl. 13:44 
2000 meters ? bruh, too bad, it looked cool
Kitsu Shadow 20. juni kl. 10:09 
Is there compat with Industrial Overhaul? I cant make any of the ammo
Captain_chance23 18. juni kl. 21:10 
i know this is probably a late comment but do you plan on making the CIS Flak Gun (Sometimes refered to as the J-1 Proton cannon) as seen on the invisible hand?
semaJ 16. juni kl. 14:28 
cool mod but please up the range to at least 5km. 2km is too short :steamsad:
FieldWhisper 11. juni kl. 22:58 
My buddy and I have this with the reavers mod. We can usually fend off our base from any attacks. We had our first encounter with a reaver after putting this mod on. It one shot me out of my fighter cockpit within 1s of contact. As I because deceased I watch my buddy get 1 shot as well. This mod is scary as hell
Chikkachu 9. juni kl. 0:04 
Are all weapons in this mod capped at 2000 m range or do the small ship ones have even less?
keYyeti 1. juni kl. 10:53 
not working :'(
Meta Bluejay 21. maj kl. 13:01 
For some reason the Manufactory isn't working with the conveyor system, it's connected but it keeps saying missing items in the production
eaglegundam 20. maj kl. 15:24 
now we just need some shields
Padj2 14. maj kl. 10:33 
please make the laser weapons do damage to large grid :steamsad: the turbolaser stuff is so large.
gerokzule 3. maj kl. 14:13 
is there a list someplace of the damage and range of each weapon? i'm sorry if i missed it but i couldn't locate that information.
Jonnyhawkeye 30. apr. kl. 17:40 
honestly Love it !
ODST1109Adrian 28. apr. kl. 20:17 
An amazing mod for the Star Wars fans, super cool models, very detailed and not cartoonish as other mods, nice damage and very vanilla friendly (with the base game weapons)

Don't know if you gonna add more weapons in the future, but I would like to recommend some:

1.- Proton bombs
2.- Concussion missiles
3.- AT-TE mass drivers (Main gun)
4.- Proton Flak Cannon (Republic and CIS variants, as seen in RotS)
5.- Any beam weapon (For those LAAT or OG-9 spider droids)

Hope you consider any of them for addition in the nexts updates

Love your work! :steamhappy::approved:
[BB] Scrap_survivalist 27. apr. kl. 13:00 
I love these, but I wish the Turbolasers didn't always fire in a salvo. it would be awesome if there was an option/ setting to select Salvo or continuous fire
ProjectGRAW 27. apr. kl. 9:41 
I love you.
〘TDT〙goldenberg 9. apr. kl. 8:19 
Repost: For increasing weapon ranges I would recommend this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2422592854 Steam Workshop::Configurable Parameters. It allows you to increase the weapon range. Projectile range and projectile damage. It will also allow you to increase the world speed of all grids.
I have personally used it in my world and found it very useful and will be a permanent addition to my go to mods
DRACO_THE_RIDER 6. apr. kl. 1:02 
could you bring this to console please the other star wars ones kinda suck
ilsa 30. mar. kl. 10:57 
Turbolaser cannisters require an entire platinum ingot _each_? That's ludicrous! In normal gameplay, there's no way to get platinum in large enough quantities to use these in any realistic capacity.
Crowcus7X 23. mar. kl. 1:15 
Great mod! Wish the weapons range was Way more than what it is now.
Bossyninja 15. mar. kl. 9:05 
Range I can set maxes at 4 metres, anyone else have this problem, and how to fix it?
KarlThorsten89 13. mar. kl. 16:50 
Not sure it's just me, but firing Proton Torpedoes - just one - causes the game to freeze for a second or two.Launching multiple freezes the game for several minutes. Bit of a problem.
YamiKevin 2. mar. kl. 10:36 
I changed the range of the weapons is it fine to upload the changed version? i want it for my server
Fullercloth2201 1. mar. kl. 22:36 
Weaponcore is better in some ways but is very hostile
Spooky Nerdist 1. mar. kl. 22:02 
Why can't it be WeaponCore :steamsad:
Fullercloth2201 25. feb. kl. 21:02 
Im not too sure about that, the information i gave before was from what i read from other people on a few mods
YamiKevin 25. feb. kl. 15:05 
and what is with the shooting speed? so that they can shoot faster
Fullercloth2201 24. feb. kl. 2:59 
Not with Vanilla+ but if you use a AI defence block, whenver you lock a target the turrets will fire somewhere around that range. only problem would be ammo range, some turrets have like 800m lock on but 1000m range
YamiKevin 23. feb. kl. 11:49 
This mod is awesome. The build in Variant is very nice, but is it possible that you increase the Range of the Weapons to 1200 or 1800 meters?
Sniper 18. feb. kl. 16:11 
I'm having a problem with the progression nodes, i've built the manufacture but the unlock nodes haven't unlocked for me to build
[B.I.B] Lucifer 16. feb. kl. 4:37 
I have the problem that every time a cannon fires, a GPS mark is created "Add" and "rem". Can this be deactivated?
Innominate inc. 14. feb. kl. 19:25 
having some issue with the research part of it (ie researching notes dose not let me place them and i do not get the ability to place them once i place a manufactory) for the moment i just have progression disabled and il place the node before I use the items it unlocks.
Fullercloth2201 12. feb. kl. 2:13 
I believe you can only get it from the Manufactory (i think thats what its called)
[B.I.B] Lucifer 10. feb. kl. 9:44 
Why can't I find the ammunition for it?
Fullercloth2201 10. feb. kl. 2:12 
Ion Cannons run on power but the rest of the weapons require Gas Canisters of Matching Colour, except for torpedoes because they dont use gas
Torkkar 9. feb. kl. 16:33 
so do these take ammo or just run off supplied power?
Fullercloth2201 8. feb. kl. 15:20 
Im pretty sure its compatible with the Deflector Shields mod (not Defence Shields), and the older energy shields mod that were replaced by the Deflector shields