Space Engineers

Space Engineers

Star Wars Weapon Pack (Vanilla+)
164 kommenttia
D3FCONx1 26.11. klo 19.03 
Thank you! I'm new to SE and playing with all the spawn mods I can find and need these :). Everything works great, love the weapon designs and ammo system.
xanderarizona 26.11. klo 3.10 
a few people have asked but figured i shoot a shot as well, any chance of a weapon core version?

i figured the main reason there isn't one is both

A: time & effort

B: probably needing to recode and redo everything from scratch..
cybyrd5 25.11. klo 16.44 
hey i got a question would it be ok if i uploaded a sbc of this and you your mod as a dependency for space engineers on mod.io? i dont know if thats against tos was trying to figure out a way to get something like mod adjuster like effect for console
Harbinger Ace  [tekijä] 24.11. klo 20.17 
@Omelette Robotnik
The Mod.io branch of this mod does not use Vanilla+. You can use that one in hosted worlds.
Omelette Robotnik 18.11. klo 22.20 
can you make a non vanilla+ version, like normal, like the vanilla weapons?
Meta Bluejay 8.11. klo 2.36 
@Harbinger Ace
Your right, it's not your problem, some are just slow learners like I was when I first played Space Engineers when I knew nothing about it, plus I know another mod that gives as far as I know Vanilla turrets infinite ammo which I tested, if people have a problem with making ammo SW turrets, they can either go for the mod I first suggested or the infinite ammo mod which again, I know they work on the Vanilla turrets so far
Harbinger Ace  [tekijä] 7.11. klo 15.57 
@Meta Bluejay
Everyone complaining about being unable to make ammo didn't read the description nor any image on this mod page. If people refuse to help themselves, it's not my problem.
Meta Bluejay 7.11. klo 4.34 
I'm pretty sure there is another SW weapons mod, that uses power to generate ammo, think it's called Modern Star Wars Weapons Vanilla+
swagman 23.9. klo 7.04 
the turrets all have max 4m range for some reason
WardenWolf 20.9. klo 22.38 
Your torpedoes can't hit the broad side of a barn with Vanilla+. They do really weird stuff when tracking.
Saltynuts 31.8. klo 7.28 
Can't make ammo. Useless weapons. Uninstalling
Jester 27.8. klo 15.27 
How do you produce ammo for these weapons? I've got nothing in my assemblers to make ammo for any of them. Have I missed something?
YamiKevin 22.8. klo 2.03 
Do we get a Ammo with Energy version of this mod?
Vladimir Bergholtz 12.8. klo 13.24 
Would love a compatibility patch with Industrial Overhaul, it adds components like Laser Emitter that would vibe really well with this imo
ghost27m 6.8. klo 22.18 
Cant build tech in survival mode. I have the progression terminal but it does not let me build Tech: Ion cannon 1 etc... I see no way to get any of the techs needed for most of the weapons.
Ren 31.7. klo 21.40 
Hey, I've sent you a friend request because I'd like to talk about the mod.
GunMasterX11 28.7. klo 15.39 
any plans to make this mod weaponcore compatable?
GhostKing 26.7. klo 20.30 
Ich weiß zwar nicht was ich falsch mache aber irgendwie ist diese Mod nicht kompatible mit meinem Spiel
Nickaulius 22.7. klo 12.45 
good work anyway, even tho im not a big star wars fan, its a good addition as "Plasma accelerated ballistic weaponry" for my modded star trek worlds
Nickaulius 22.7. klo 12.45 
figured it out, but now ive got the issue that WeaponCore has to run in unsupoortedmode because it seemsw to not support it or smth
Harbinger Ace  [tekijä] 2.7. klo 14.07 
@Nickaulius
Something is wrong on your end. The highest PCU value of any block in this mod is 100, and that's only two of the weapons.
Nickaulius 2.7. klo 6.44 
Uhm, every single weapon is 100K PCU, cant spawn it cuz i did NOT figure out how to disable the PCU limit yet... Live long and Prosper:vulcansalute:
smokey nagata 27.6. klo 13.44 
2000 meters ? bruh, too bad, it looked cool
Kitsu Shadow 20.6. klo 10.09 
Is there compat with Industrial Overhaul? I cant make any of the ammo
Captain_chance23 18.6. klo 21.10 
i know this is probably a late comment but do you plan on making the CIS Flak Gun (Sometimes refered to as the J-1 Proton cannon) as seen on the invisible hand?
semaJ 16.6. klo 14.28 
cool mod but please up the range to at least 5km. 2km is too short :steamsad:
FieldWhisper 11.6. klo 22.58 
My buddy and I have this with the reavers mod. We can usually fend off our base from any attacks. We had our first encounter with a reaver after putting this mod on. It one shot me out of my fighter cockpit within 1s of contact. As I because deceased I watch my buddy get 1 shot as well. This mod is scary as hell
Chikkachu 9.6. klo 0.04 
Are all weapons in this mod capped at 2000 m range or do the small ship ones have even less?
keYyeti 1.6. klo 10.53 
not working :'(
Meta Bluejay 21.5. klo 13.01 
For some reason the Manufactory isn't working with the conveyor system, it's connected but it keeps saying missing items in the production
eaglegundam 20.5. klo 15.24 
now we just need some shields
Padj2 14.5. klo 10.33 
please make the laser weapons do damage to large grid :steamsad: the turbolaser stuff is so large.
gerokzule 3.5. klo 14.13 
is there a list someplace of the damage and range of each weapon? i'm sorry if i missed it but i couldn't locate that information.
Jonnyhawkeye 30.4. klo 17.40 
honestly Love it !
ODST1109Adrian 28.4. klo 20.17 
An amazing mod for the Star Wars fans, super cool models, very detailed and not cartoonish as other mods, nice damage and very vanilla friendly (with the base game weapons)

Don't know if you gonna add more weapons in the future, but I would like to recommend some:

1.- Proton bombs
2.- Concussion missiles
3.- AT-TE mass drivers (Main gun)
4.- Proton Flak Cannon (Republic and CIS variants, as seen in RotS)
5.- Any beam weapon (For those LAAT or OG-9 spider droids)

Hope you consider any of them for addition in the nexts updates

Love your work! :steamhappy::approved:
[BB] Scrap_survivalist 27.4. klo 13.00 
I love these, but I wish the Turbolasers didn't always fire in a salvo. it would be awesome if there was an option/ setting to select Salvo or continuous fire
ProjectGRAW 27.4. klo 9.41 
I love you.
〘TDT〙goldenberg 9.4. klo 8.19 
Repost: For increasing weapon ranges I would recommend this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2422592854 Steam Workshop::Configurable Parameters. It allows you to increase the weapon range. Projectile range and projectile damage. It will also allow you to increase the world speed of all grids.
I have personally used it in my world and found it very useful and will be a permanent addition to my go to mods
DRACO_THE_RIDER 6.4. klo 1.02 
could you bring this to console please the other star wars ones kinda suck
ilsa 30.3. klo 10.57 
Turbolaser cannisters require an entire platinum ingot _each_? That's ludicrous! In normal gameplay, there's no way to get platinum in large enough quantities to use these in any realistic capacity.
Crowcus7X 23.3. klo 1.15 
Great mod! Wish the weapons range was Way more than what it is now.
Bossyninja 15.3. klo 9.05 
Range I can set maxes at 4 metres, anyone else have this problem, and how to fix it?
KarlThorsten89 13.3. klo 16.50 
Not sure it's just me, but firing Proton Torpedoes - just one - causes the game to freeze for a second or two.Launching multiple freezes the game for several minutes. Bit of a problem.
YamiKevin 2.3. klo 10.36 
I changed the range of the weapons is it fine to upload the changed version? i want it for my server
Fullercloth2201 1.3. klo 22.36 
Weaponcore is better in some ways but is very hostile
Santa Nerdist 1.3. klo 22.02 
Why can't it be WeaponCore :steamsad:
Fullercloth2201 25.2. klo 21.02 
Im not too sure about that, the information i gave before was from what i read from other people on a few mods
YamiKevin 25.2. klo 15.05 
and what is with the shooting speed? so that they can shoot faster
Fullercloth2201 24.2. klo 2.59 
Not with Vanilla+ but if you use a AI defence block, whenver you lock a target the turrets will fire somewhere around that range. only problem would be ammo range, some turrets have like 800m lock on but 1000m range
YamiKevin 23.2. klo 11.49 
This mod is awesome. The build in Variant is very nice, but is it possible that you increase the Range of the Weapons to 1200 or 1800 meters?