Space Engineers

Space Engineers

Star Wars Weapon Pack (Vanilla+)
165 件のコメント
StarLordPro 12月3日 14時19分 
well... i was gonna use this mod but the progression tree seams to be a bit broken for me.. i did build the gravity gneerator on my ship but it did not unlock the manufacturing block i see in the tree.. the progression in this game is in general a bit confusing to me still so maybe i am just missing something? buuut also after reading some of the comments here.. if the weapons has a 2KM range limit this mod is not usefull to me anyway as i need 7+ km ranged pure energy weapons...
D3FCONx1 11月26日 19時03分 
Thank you! I'm new to SE and playing with all the spawn mods I can find and need these :). Everything works great, love the weapon designs and ammo system.
xanderarizona 11月26日 3時10分 
a few people have asked but figured i shoot a shot as well, any chance of a weapon core version?

i figured the main reason there isn't one is both

A: time & effort

B: probably needing to recode and redo everything from scratch..
cybyrd5 11月25日 16時44分 
hey i got a question would it be ok if i uploaded a sbc of this and you your mod as a dependency for space engineers on mod.io? i dont know if thats against tos was trying to figure out a way to get something like mod adjuster like effect for console
Harbinger Ace  [作成者] 11月24日 20時17分 
@Omelette Robotnik
The Mod.io branch of this mod does not use Vanilla+. You can use that one in hosted worlds.
Omelette Robotnik 11月18日 22時20分 
can you make a non vanilla+ version, like normal, like the vanilla weapons?
Meta Bluejay 11月8日 2時36分 
@Harbinger Ace
Your right, it's not your problem, some are just slow learners like I was when I first played Space Engineers when I knew nothing about it, plus I know another mod that gives as far as I know Vanilla turrets infinite ammo which I tested, if people have a problem with making ammo SW turrets, they can either go for the mod I first suggested or the infinite ammo mod which again, I know they work on the Vanilla turrets so far
Harbinger Ace  [作成者] 11月7日 15時57分 
@Meta Bluejay
Everyone complaining about being unable to make ammo didn't read the description nor any image on this mod page. If people refuse to help themselves, it's not my problem.
Meta Bluejay 11月7日 4時34分 
I'm pretty sure there is another SW weapons mod, that uses power to generate ammo, think it's called Modern Star Wars Weapons Vanilla+
swagman 9月23日 7時04分 
the turrets all have max 4m range for some reason
WardenWolf 9月20日 22時38分 
Your torpedoes can't hit the broad side of a barn with Vanilla+. They do really weird stuff when tracking.
Saltynuts 8月31日 7時28分 
Can't make ammo. Useless weapons. Uninstalling
Jester 8月27日 15時27分 
How do you produce ammo for these weapons? I've got nothing in my assemblers to make ammo for any of them. Have I missed something?
YamiKevin 8月22日 2時03分 
Do we get a Ammo with Energy version of this mod?
Vladimir Bergholtz 8月12日 13時24分 
Would love a compatibility patch with Industrial Overhaul, it adds components like Laser Emitter that would vibe really well with this imo
ghost27m 8月6日 22時18分 
Cant build tech in survival mode. I have the progression terminal but it does not let me build Tech: Ion cannon 1 etc... I see no way to get any of the techs needed for most of the weapons.
Ren 7月31日 21時40分 
Hey, I've sent you a friend request because I'd like to talk about the mod.
GunMasterX11 7月28日 15時39分 
any plans to make this mod weaponcore compatable?
GhostKing 7月26日 20時30分 
Ich weiß zwar nicht was ich falsch mache aber irgendwie ist diese Mod nicht kompatible mit meinem Spiel
Nickaulius 7月22日 12時45分 
good work anyway, even tho im not a big star wars fan, its a good addition as "Plasma accelerated ballistic weaponry" for my modded star trek worlds
Nickaulius 7月22日 12時45分 
figured it out, but now ive got the issue that WeaponCore has to run in unsupoortedmode because it seemsw to not support it or smth
Harbinger Ace  [作成者] 7月2日 14時07分 
@Nickaulius
Something is wrong on your end. The highest PCU value of any block in this mod is 100, and that's only two of the weapons.
Nickaulius 7月2日 6時44分 
Uhm, every single weapon is 100K PCU, cant spawn it cuz i did NOT figure out how to disable the PCU limit yet... Live long and Prosper:vulcansalute:
smokey nagata 6月27日 13時44分 
2000 meters ? bruh, too bad, it looked cool
Kitsu Shadow 6月20日 10時09分 
Is there compat with Industrial Overhaul? I cant make any of the ammo
Captain_chance23 6月18日 21時10分 
i know this is probably a late comment but do you plan on making the CIS Flak Gun (Sometimes refered to as the J-1 Proton cannon) as seen on the invisible hand?
semaJ 6月16日 14時28分 
cool mod but please up the range to at least 5km. 2km is too short :steamsad:
FieldWhisper 6月11日 22時58分 
My buddy and I have this with the reavers mod. We can usually fend off our base from any attacks. We had our first encounter with a reaver after putting this mod on. It one shot me out of my fighter cockpit within 1s of contact. As I because deceased I watch my buddy get 1 shot as well. This mod is scary as hell
Chikkachu 6月9日 0時04分 
Are all weapons in this mod capped at 2000 m range or do the small ship ones have even less?
keYyeti 6月1日 10時53分 
not working :'(
Meta Bluejay 5月21日 13時01分 
For some reason the Manufactory isn't working with the conveyor system, it's connected but it keeps saying missing items in the production
eaglegundam 5月20日 15時24分 
now we just need some shields
Padj2 5月14日 10時33分 
please make the laser weapons do damage to large grid :steamsad: the turbolaser stuff is so large.
gerokzule 5月3日 14時13分 
is there a list someplace of the damage and range of each weapon? i'm sorry if i missed it but i couldn't locate that information.
Jonnyhawkeye 4月30日 17時40分 
honestly Love it !
ODST1109Adrian 4月28日 20時17分 
An amazing mod for the Star Wars fans, super cool models, very detailed and not cartoonish as other mods, nice damage and very vanilla friendly (with the base game weapons)

Don't know if you gonna add more weapons in the future, but I would like to recommend some:

1.- Proton bombs
2.- Concussion missiles
3.- AT-TE mass drivers (Main gun)
4.- Proton Flak Cannon (Republic and CIS variants, as seen in RotS)
5.- Any beam weapon (For those LAAT or OG-9 spider droids)

Hope you consider any of them for addition in the nexts updates

Love your work! :steamhappy::approved:
[BB] Scrap_survivalist 4月27日 13時00分 
I love these, but I wish the Turbolasers didn't always fire in a salvo. it would be awesome if there was an option/ setting to select Salvo or continuous fire
ProjectGRAW 4月27日 9時41分 
I love you.
〘TDT〙goldenberg 4月9日 8時19分 
Repost: For increasing weapon ranges I would recommend this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2422592854 Steam Workshop::Configurable Parameters. It allows you to increase the weapon range. Projectile range and projectile damage. It will also allow you to increase the world speed of all grids.
I have personally used it in my world and found it very useful and will be a permanent addition to my go to mods
DRACO_THE_RIDER 4月6日 1時02分 
could you bring this to console please the other star wars ones kinda suck
ilsa 3月30日 10時57分 
Turbolaser cannisters require an entire platinum ingot _each_? That's ludicrous! In normal gameplay, there's no way to get platinum in large enough quantities to use these in any realistic capacity.
Crowcus7X 3月23日 1時15分 
Great mod! Wish the weapons range was Way more than what it is now.
Bossyninja 3月15日 9時05分 
Range I can set maxes at 4 metres, anyone else have this problem, and how to fix it?
KarlThorsten89 3月13日 16時50分 
Not sure it's just me, but firing Proton Torpedoes - just one - causes the game to freeze for a second or two.Launching multiple freezes the game for several minutes. Bit of a problem.
YamiKevin 3月2日 10時36分 
I changed the range of the weapons is it fine to upload the changed version? i want it for my server
Fullercloth2201 3月1日 22時36分 
Weaponcore is better in some ways but is very hostile
Santa Nerdist 3月1日 22時02分 
Why can't it be WeaponCore :steamsad:
Fullercloth2201 2月25日 21時02分 
Im not too sure about that, the information i gave before was from what i read from other people on a few mods
YamiKevin 2月25日 15時05分 
and what is with the shooting speed? so that they can shoot faster
Fullercloth2201 2月24日 2時59分 
Not with Vanilla+ but if you use a AI defence block, whenver you lock a target the turrets will fire somewhere around that range. only problem would be ammo range, some turrets have like 800m lock on but 1000m range