Victoria 3

Victoria 3

Add Wargoals During Wars
88 条留言
zzzptm 10 月 27 日 下午 5:29 
Looking forward to reducing infamy and time between claims. I made a local copy and divided the value settings for conquering a state by 4 and the ones for treaty enforcement by 8. Not perfect, but I think they're good numbers for adding more goals in a war, about 25% more infamy cost than adding the goal in the prewar negotiation for taking states. Diplomatic articles went down to 2.8 each, I think that's a good number for what's essentially free in the prewar negotiations.
bamcat  [作者] 10 月 3 日 下午 6:19 
@tsnfosst ok soon
tsnfosst 10 月 1 日 下午 9:55 
due to the code problem, infamy of claim is ridiculously high. plz fix.
Chemiker 9 月 22 日 上午 6:38 
please add in metadata.json string - "game_custom_data" : {
"multiplayer_synchronized" : true - then what crashes when creating a network game
PLUTON 9 月 2 日 上午 7:44 
What languages it support already?
humberto.quijano 8 月 30 日 下午 4:34 
I found the solution for the issue of return state and conquer state wargoal showing the states previously marked in a wargoal.
It seems the issue due to split states, specially in places like Mexico and USA where a state is split in 3 (Mexico, USA and natives.)
In the "second_state_trigger = {" section
replacing this line: "NOT = { is_target_of_wargoal = scope:target_country }"
With the following, fix the issue:
NOT = {
scope:target_country = {
any_scope_state = {
owner = {
scope:target_country = THIS
}
ROOT = THIS
is_target_of_wargoal = scope:country
}
}
}
bamcat  [作者] 8 月 23 日 上午 6:42 
@Eastlessland @Loki the God of Mischief @Calista Calliopée Manstainne

I've just released an update that reduces the infamy penalty for adding wargoals
Calista Calliopée Manstainne 8 月 14 日 上午 8:03 
Could you add a game rule to adjust infamy and cooldown of extra wargoal ? There is too many infamy and it takes long time to add an another wargoal
Eastlessland 7 月 26 日 下午 8:15 
this adds way too much infamy, is there a version where it doesn't do that? As America it took me 48 infamy to add return state mexican texas
Loki the God of Mischief 7 月 25 日 上午 1:55 
I'd love to see an option (perhapsa via game rule?) where we can tweak the amount of infamy gained by adding wargoals. Currently they are far too high in my opinion which makes them almost unusable.
bamcat  [作者] 6 月 28 日 下午 10:00 
@humberto.quijano Thank you for bringing this to my attention
humberto.quijano 6 月 28 日 下午 4:30 
It seems that with 1.9 the "is_target_of_wargoal" trigger is not longer working as it should.
As consequence, if you use for example add the conquer state war goal, the list of states still show the ones that you already have in your war list. So potentially you could have duplicate goals. For humans is easy to not make a mistake, but the AI usually choose to conquer the same state every single time.
burgburg 6 月 28 日 上午 6:40 
is there a way to set a gamerule for the amount of infamy gained
mat_777 6 月 25 日 上午 9:38 
very nice thank you very much,
when you have fixex everything i suggest to add enforce treaty articles if you have time
bamcat  [作者] 6 月 24 日 上午 10:41 
@mat_777 @DrUltraLux
@humberto.quijano

Updated to 1.9. War reparations, liberate & transfer subject have been removed temporarily until a solution can be found.
mat_777 6 月 21 日 下午 1:50 
thanks :steamthumbsup:
bamcat  [作者] 6 月 20 日 下午 8:42 
@mat_777 soon
mat_777 6 月 20 日 下午 4:12 
update please
bamcat  [作者] 6 月 7 日 下午 1:32 
@DrUltraLux I probably wont be able to fix the mod until after 1.9
DrUltraLux 4 月 25 日 上午 11:27 
Adding wargoals doesn't work anymore, they appear for a split second in the war summary, and then immediately vanish.
Sometimes the AE cost is also being doubled.
humberto.quijano 4 月 18 日 上午 12:37 
There is a problem with liberate subject, the end result is that you as a holder create a war goal to liberate the subject and the stakeholder is also the subject instead of their overlord, which causes the wargoal to be marked as invalid. I think the add_war_goal scripped effect is missing a parameter, to make it clear their overlord is the one liberating them instead of themselves.
Y 4 月 5 日 下午 9:53 
Can I achieve my goal of reducing myself in the war? The Allies achieved their objectives and the enemy agreed to defeat, but the Allies felt that I could achieve all of them, leading to months of pointless war
ABC 4 月 5 日 下午 9:05 
Hello! I translated your mod into Korean. Thank you for creating the mod.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3458895112
Yyyman 3 月 27 日 下午 8:26 
Sometimes when I add wargoals in mp the wargoals aren't added. Any thoughts as to why?
bamcat  [作者] 3 月 27 日 下午 5:41 
@KushGene Nice work, I've added it to the description
KushGene 3 月 26 日 下午 2:32 
Hey bamcat, thanks for creating this mod. I created german translation localization for this mod, feel free to add it to the translation list.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3452638914
Reloader 3 月 25 日 下午 1:37 
Could you add icons? Even some vanilla icons from gfx\interface\icons\lens_toolbar_icons would be very nice. Thanks for the nice mod!
Tenrukou 3 月 19 日 上午 5:42 
This mod has a textual bug, it does not compromise its use in the game, but it does hinder gameplay
Šupiluliuma 3 月 15 日 下午 5:48 
You completely misunderstood the situation, I wasn't trying to make fun of them at all. Maybe don't have such a negative presumption on everyone in life.
mlpfeffer 3 月 9 日 下午 5:36 
Hey @Šupiluliuma, making fun of what is almost certainly a young Chinese kid about housing prices being low may not be the own you think it is.
The Skink 3 月 5 日 上午 10:46 
@Šupiluliuma china is collapsing any day now, its just right around the corner. :steammocking:
Šupiluliuma 3 月 4 日 上午 5:36 
@七墓凉 Have you tried restarting the Chinese housing market? :D
RouteVenus 2 月 25 日 下午 5:34 
@theblitz6794 just dont negotiate with those wargoals...?
theblitz6794 2 月 17 日 下午 8:22 
Can you allow removing wargoals as well? It's very easy to get stuck in a stalemate
七墓凉 2 月 15 日 上午 2:56 
I added your mod and Chinese mod for milk, but there is no Chinese.
Pastafarian 2 月 6 日 下午 5:16 
Only incorporated states can be demanded as war goals?
bamcat  [作者] 1 月 26 日 上午 8:48 
@KushGene Just share the link in the comments and I'll add it to the description
KushGene 1 月 26 日 上午 8:21 
I did german translation. Where I can share it?
BeheadThoseWhoInsultKane 1 月 15 日 上午 6:54 
Revolts messing really hard with CBs are vanilla problem
diecicatorce 1 月 15 日 上午 5:53 
I wish this was infamy free because sometimes I demand releasing a country but then right as they're going to capitulate, they get a revolt that removes the wargoal. Happened 3 times with Russia and Kazakhstan
Makaramus 1 月 14 日 下午 12:43 
I got a question for you: can you REMOVE war goals too? Do you think its achiveable and can AI use it? So you can make demands and you can abandon ones you fail to achive?
leeuwenhart08 1 月 13 日 上午 2:03 
can this be added mid-game?
BeheadThoseWhoInsultKane 1 月 7 日 上午 2:47 
Currently war goal spam is kept to a minimum by AI
BeheadThoseWhoInsultKane 1 月 5 日 下午 9:03 
Thank you mate!
MasterOfGrey 1 月 5 日 下午 6:25 
Thank you, I'll give it a whirl!
bamcat  [作者] 1 月 5 日 上午 9:50 
@MasterOfGrey
@NMA-995
@BeheadThoseWhoInsultKane

AI should now only add wargoals they *need*
bamcat  [作者] 1 月 5 日 上午 9:07 
@MasterOfGrey
@NMA-995
@BeheadThoseWhoInsultKane

working on a fix right now
MasterOfGrey 1 月 4 日 下午 10:02 
Needs something to prevent subjects from adding war reps as a goal on countries they can't personally overpower. I'm seeing forever wars between UK and Russia
zzzptm 1 月 4 日 下午 1:44 
Liking the idea, finding the infamy hits to be too high for me to want to use... and the AI goes nuts adding goals to remove slavery in my nation, even when I don't have slavery to begin with.
NMA-995 1 月 4 日 下午 1:25 
When a subject adds a wargoal, it's considered a "primary" goal for its suzerain for some weird reason, and when the AI leader completes its actual primary wargoal, it begins to consider the wargoal of the puppet its primary objective