Victoria 3

Victoria 3

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Add Wargoals During Wars
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2024 年 12 月 23 日 下午 1:56
12 月 13 日 下午 12:54
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Add Wargoals During Wars

在 bamcat 的 1 个合集中
bamcat's passion projects [1.11]
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描述
Allows both AI and players to add wargoals to ongoing wars.

Not sure why Paradox made this design decision so here we are

I created this mod with the ambition of fixing two key issues:
- Countries who join diplomatic plays cannot add more than one wargoal
- Making peace is currently unrealistic, wars can become huge, leading to millions of deaths over one wargoal. Realistically, countries would seek greater revenge against their enemies via harsher terms under a treaty.

Currently, these are the following wargoals that can be added under certain circumstances:
- Conquer state
- Ban slavery
- Regime change
- Treaty port
- Contain threat
- Investment rights
- Humiliation
- Create dominion
- Create protectorate

There is an 12 month cooldown in-between adding wargoals
It costs a lot more infamy to add wargoals mid-conflict rather than at the start
AI will only attempt to conquer states adjacent to their territory (to prevent bordergore)

Chinese Translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880069248
German Translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3452638914
Korean Translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3458895112

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> Can be installed mid-game
> Current compatible version: 1.12.*
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热门讨论 查看全部(1)
9
2024 年 12 月 27 日 下午 2:55
Disable for AI
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90 条留言
bamcat  [作者] 12 月 13 日 下午 12:53 
@Alma_Negra a world war can breakout over trivial wargoals. In this mod, the longer the war goes on, the more wargoals you can add. This way it's more proportional to the debt + casualties incurred so the fight was worthwhile.
Alma_Negra 12 月 12 日 下午 8:48 
How does this mod fix the second issue from your description exactly?
zzzptm 10 月 27 日 下午 5:29 
Looking forward to reducing infamy and time between claims. I made a local copy and divided the value settings for conquering a state by 4 and the ones for treaty enforcement by 8. Not perfect, but I think they're good numbers for adding more goals in a war, about 25% more infamy cost than adding the goal in the prewar negotiation for taking states. Diplomatic articles went down to 2.8 each, I think that's a good number for what's essentially free in the prewar negotiations.
bamcat  [作者] 10 月 3 日 下午 6:19 
@tsnfosst ok soon
tsnfosst 10 月 1 日 下午 9:55 
due to the code problem, infamy of claim is ridiculously high. plz fix.
Chemiker 9 月 22 日 上午 6:38 
please add in metadata.json string - "game_custom_data" : {
"multiplayer_synchronized" : true - then what crashes when creating a network game
PLUTON 9 月 2 日 上午 7:44 
What languages it support already?
humberto.quijano 8 月 30 日 下午 4:34 
I found the solution for the issue of return state and conquer state wargoal showing the states previously marked in a wargoal.
It seems the issue due to split states, specially in places like Mexico and USA where a state is split in 3 (Mexico, USA and natives.)
In the "second_state_trigger = {" section
replacing this line: "NOT = { is_target_of_wargoal = scope:target_country }"
With the following, fix the issue:
NOT = {
scope:target_country = {
any_scope_state = {
owner = {
scope:target_country = THIS
}
ROOT = THIS
is_target_of_wargoal = scope:country
}
}
}
bamcat  [作者] 8 月 23 日 上午 6:42 
@Eastlessland @Loki the God of Mischief @Calista Calliopée Manstainne

I've just released an update that reduces the infamy penalty for adding wargoals
Calista Calliopée Manstainne 8 月 14 日 上午 8:03 
Could you add a game rule to adjust infamy and cooldown of extra wargoal ? There is too many infamy and it takes long time to add an another wargoal