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1. Vanilla MaxCT(Max Comfortable Temperature) has minimum value 21.
2. Heat strike starts with temperature goes 10C beyond MaxCT, so possibly starts with 31C.
This means with vanilla minimum MaxCT no pawn can have heat strike below 30C. Reducing trigger to anything lower is just a waste of CPU resource
With mods that add clothing(like boots and gloves) it becomes so easy to survive in -70 weather.
Question: do pawns 'intelligently' put on or take off clothes as needed or is this micromanagement?
1. Add support for UnderWhere mod, all apparels from this mod are considered as "basic apparels".
2. Add new option in mod config, allowing you to add/remove bodypart efficiency bonus for exposed shoulders, arms and legs.
Add a mod option allowing players to choose if RAHI ignore MaxCT bonus from (usually modded) apperels when SOS2 is not installed.
In previous version no matter SOS2 is installed or not, RAHI will not touch those apparels with SOS2 EVA decompression resistance.
Now when you dont have SOS2, for those modded apparels set to have EVA capacity, you can choose to allow RAHI change apply on them or not. But if SOS2 is installed, RAHI will ignore them no matter what you choose.
Add Tank Top from VE apparel as basic apparel.
Github中已添加中文版详细说明。STEAM工坊页面字数限制没法贴出。
1. Legs are considered exposed if a pawn wears Short or Skirt from VE Apparel, without other apparel covering legs.
2. Now hediff description shows detailed list of body parts considered exposed by RAHI.
1. VE apparel gloves and shoes/boots will have only half penalty. Humidity penalty still counts as usual.
2. Slightly reduced default humidity penalties in mod config
Some basic apparels from Vanilla Apparels Expanded are also recognized as "base apparels" without MaxCT penalty brought by vanilla bonus:
Casual T Shirt, Short, Skirt