边缘世界 RimWorld

边缘世界 RimWorld

Realistic Apparel Heat Insulation
20 条留言
Mad 10 月 15 日 上午 10:51 
Yeah I get it. Thanks for the quick reply.. this is a must have mod for immersion sake, your effort is much appreciated!
Ionfrigate12345  [作者] 10 月 15 日 上午 8:09 
@Mad No, and it's not necessary anyway. 30 is not my randomly chosen number:

1. Vanilla MaxCT(Max Comfortable Temperature) has minimum value 21.
2. Heat strike starts with temperature goes 10C beyond MaxCT, so possibly starts with 31C.

This means with vanilla minimum MaxCT no pawn can have heat strike below 30C. Reducing trigger to anything lower is just a waste of CPU resource
Mad 10 月 15 日 上午 6:13 
is there an option to make the hediffs trigger above 0C instead of 30C?
Ionfrigate12345  [作者] 8 月 12 日 下午 9:04 
@Lemniscate_Mike No, the cold mechanism is realistic - more clothes = more cold insulation. If you want extreme cold you can use some extreme weather mods I mentioned, all have extreme cold options
Lemniscate_Mike 8 月 12 日 下午 7:26 
Would you do the same thing for cold?
With mods that add clothing(like boots and gloves) it becomes so easy to survive in -70 weather.
Ionfrigate12345  [作者] 6 月 18 日 上午 8:23 
UPDATED to 1.6
Ionfrigate12345  [作者] 4 月 27 日 上午 6:43 
@pentasis I haven't tried yet. But I didnt implement such extra AI code
Pentasis 4 月 27 日 上午 2:31 
Oh wow, thank you so much for this mod! It has always been a major gripe I had with the game of pawns wearing fur in a heatwave without problems.
Question: do pawns 'intelligently' put on or take off clothes as needed or is this micromanagement?
Ionfrigate12345  [作者] 3 月 23 日 下午 7:41 
UPDATE:

1. Add support for UnderWhere mod, all apparels from this mod are considered as "basic apparels".
2. Add new option in mod config, allowing you to add/remove bodypart efficiency bonus for exposed shoulders, arms and legs.
Ionfrigate12345  [作者] 2 月 20 日 上午 11:11 
UPDATE:

Add a mod option allowing players to choose if RAHI ignore MaxCT bonus from (usually modded) apperels when SOS2 is not installed.

In previous version no matter SOS2 is installed or not, RAHI will not touch those apparels with SOS2 EVA decompression resistance.

Now when you dont have SOS2, for those modded apparels set to have EVA capacity, you can choose to allow RAHI change apply on them or not. But if SOS2 is installed, RAHI will ignore them no matter what you choose.
DoBoomratDreamOfBoomtato 2 月 13 日 上午 9:30 
可惜小人会在冷的时候找衣服穿却不会在热的时候脱掉多余的衣服,需要手动调整方案
Ionfrigate12345  [作者] 2024 年 12 月 28 日 下午 7:53 
UPDATE:

Add Tank Top from VE apparel as basic apparel.
Ionfrigate12345  [作者] 2024 年 12 月 26 日 上午 9:35 
UPDATE:

Github中已添加中文版详细说明。STEAM工坊页面字数限制没法贴出。
Ionfrigate12345  [作者] 2024 年 12 月 25 日 下午 2:58 
UPDATE:

1. Legs are considered exposed if a pawn wears Short or Skirt from VE Apparel, without other apparel covering legs.
2. Now hediff description shows detailed list of body parts considered exposed by RAHI.
Ionfrigate12345  [作者] 2024 年 12 月 19 日 上午 10:03 
UPDATE:

1. VE apparel gloves and shoes/boots will have only half penalty. Humidity penalty still counts as usual.
2. Slightly reduced default humidity penalties in mod config
Ionfrigate12345  [作者] 2024 年 12 月 16 日 下午 7:21 
UPDATE:

Some basic apparels from Vanilla Apparels Expanded are also recognized as "base apparels" without MaxCT penalty brought by vanilla bonus:

Casual T Shirt, Short, Skirt
Ionfrigate12345  [作者] 2024 年 12 月 16 日 下午 4:23 
@annpying shek should be done
Ionfrigate12345  [作者] 2024 年 12 月 16 日 下午 3:07 
@annpying shek Its still in Beta yet. I'll disable them all later.
annpying shek 2024 年 12 月 16 日 下午 12:12 
Is it possible to disable debug logging? Every few seconds a bunch of calculations-related text pops up in console. Doesn't seem to cause any harm, but will certainly bloat player.log file over a long game session.
mkvltra 2024 年 12 月 11 日 上午 10:20 
This looks very interesting!