RimWorld
Realistic Apparel Heat Insulation
20 件のコメント
Mad 10月15日 10時51分 
Yeah I get it. Thanks for the quick reply.. this is a must have mod for immersion sake, your effort is much appreciated!
Ionfrigate12345  [作成者] 10月15日 8時09分 
@Mad No, and it's not necessary anyway. 30 is not my randomly chosen number:

1. Vanilla MaxCT(Max Comfortable Temperature) has minimum value 21.
2. Heat strike starts with temperature goes 10C beyond MaxCT, so possibly starts with 31C.

This means with vanilla minimum MaxCT no pawn can have heat strike below 30C. Reducing trigger to anything lower is just a waste of CPU resource
Mad 10月15日 6時13分 
is there an option to make the hediffs trigger above 0C instead of 30C?
Ionfrigate12345  [作成者] 8月12日 21時04分 
@Lemniscate_Mike No, the cold mechanism is realistic - more clothes = more cold insulation. If you want extreme cold you can use some extreme weather mods I mentioned, all have extreme cold options
Lemniscate_Mike 8月12日 19時26分 
Would you do the same thing for cold?
With mods that add clothing(like boots and gloves) it becomes so easy to survive in -70 weather.
Ionfrigate12345  [作成者] 6月18日 8時23分 
UPDATED to 1.6
Ionfrigate12345  [作成者] 4月27日 6時43分 
@pentasis I haven't tried yet. But I didnt implement such extra AI code
Pentasis 4月27日 2時31分 
Oh wow, thank you so much for this mod! It has always been a major gripe I had with the game of pawns wearing fur in a heatwave without problems.
Question: do pawns 'intelligently' put on or take off clothes as needed or is this micromanagement?
Ionfrigate12345  [作成者] 3月23日 19時41分 
UPDATE:

1. Add support for UnderWhere mod, all apparels from this mod are considered as "basic apparels".
2. Add new option in mod config, allowing you to add/remove bodypart efficiency bonus for exposed shoulders, arms and legs.
Ionfrigate12345  [作成者] 2月20日 11時11分 
UPDATE:

Add a mod option allowing players to choose if RAHI ignore MaxCT bonus from (usually modded) apperels when SOS2 is not installed.

In previous version no matter SOS2 is installed or not, RAHI will not touch those apparels with SOS2 EVA decompression resistance.

Now when you dont have SOS2, for those modded apparels set to have EVA capacity, you can choose to allow RAHI change apply on them or not. But if SOS2 is installed, RAHI will ignore them no matter what you choose.
DoBoomratDreamOfBoomtato 2月13日 9時30分 
可惜小人会在冷的时候找衣服穿却不会在热的时候脱掉多余的衣服,需要手动调整方案
Ionfrigate12345  [作成者] 2024年12月28日 19時53分 
UPDATE:

Add Tank Top from VE apparel as basic apparel.
Ionfrigate12345  [作成者] 2024年12月26日 9時35分 
UPDATE:

Github中已添加中文版详细说明。STEAM工坊页面字数限制没法贴出。
Ionfrigate12345  [作成者] 2024年12月25日 14時58分 
UPDATE:

1. Legs are considered exposed if a pawn wears Short or Skirt from VE Apparel, without other apparel covering legs.
2. Now hediff description shows detailed list of body parts considered exposed by RAHI.
Ionfrigate12345  [作成者] 2024年12月19日 10時03分 
UPDATE:

1. VE apparel gloves and shoes/boots will have only half penalty. Humidity penalty still counts as usual.
2. Slightly reduced default humidity penalties in mod config
Ionfrigate12345  [作成者] 2024年12月16日 19時21分 
UPDATE:

Some basic apparels from Vanilla Apparels Expanded are also recognized as "base apparels" without MaxCT penalty brought by vanilla bonus:

Casual T Shirt, Short, Skirt
Ionfrigate12345  [作成者] 2024年12月16日 16時23分 
@annpying shek should be done
Ionfrigate12345  [作成者] 2024年12月16日 15時07分 
@annpying shek Its still in Beta yet. I'll disable them all later.
annpying shek 2024年12月16日 12時12分 
Is it possible to disable debug logging? Every few seconds a bunch of calculations-related text pops up in console. Doesn't seem to cause any harm, but will certainly bloat player.log file over a long game session.
mkvltra 2024年12月11日 10時20分 
This looks very interesting!