RimWorld
Realistic Apparel Heat Insulation
20 comentarios
Mad 15 OCT a las 10:51 
Yeah I get it. Thanks for the quick reply.. this is a must have mod for immersion sake, your effort is much appreciated!
Ionfrigate12345  [autor] 15 OCT a las 8:09 
@Mad No, and it's not necessary anyway. 30 is not my randomly chosen number:

1. Vanilla MaxCT(Max Comfortable Temperature) has minimum value 21.
2. Heat strike starts with temperature goes 10C beyond MaxCT, so possibly starts with 31C.

This means with vanilla minimum MaxCT no pawn can have heat strike below 30C. Reducing trigger to anything lower is just a waste of CPU resource
Mad 15 OCT a las 6:13 
is there an option to make the hediffs trigger above 0C instead of 30C?
Ionfrigate12345  [autor] 12 AGO a las 21:04 
@Lemniscate_Mike No, the cold mechanism is realistic - more clothes = more cold insulation. If you want extreme cold you can use some extreme weather mods I mentioned, all have extreme cold options
Lemniscate_Mike 12 AGO a las 19:26 
Would you do the same thing for cold?
With mods that add clothing(like boots and gloves) it becomes so easy to survive in -70 weather.
Ionfrigate12345  [autor] 18 JUN a las 8:23 
UPDATED to 1.6
Ionfrigate12345  [autor] 27 ABR a las 6:43 
@pentasis I haven't tried yet. But I didnt implement such extra AI code
Pentasis 27 ABR a las 2:31 
Oh wow, thank you so much for this mod! It has always been a major gripe I had with the game of pawns wearing fur in a heatwave without problems.
Question: do pawns 'intelligently' put on or take off clothes as needed or is this micromanagement?
Ionfrigate12345  [autor] 23 MAR a las 19:41 
UPDATE:

1. Add support for UnderWhere mod, all apparels from this mod are considered as "basic apparels".
2. Add new option in mod config, allowing you to add/remove bodypart efficiency bonus for exposed shoulders, arms and legs.
Ionfrigate12345  [autor] 20 FEB a las 11:11 
UPDATE:

Add a mod option allowing players to choose if RAHI ignore MaxCT bonus from (usually modded) apperels when SOS2 is not installed.

In previous version no matter SOS2 is installed or not, RAHI will not touch those apparels with SOS2 EVA decompression resistance.

Now when you dont have SOS2, for those modded apparels set to have EVA capacity, you can choose to allow RAHI change apply on them or not. But if SOS2 is installed, RAHI will ignore them no matter what you choose.
DoBoomratDreamOfBoomtato 13 FEB a las 9:30 
可惜小人会在冷的时候找衣服穿却不会在热的时候脱掉多余的衣服,需要手动调整方案
Ionfrigate12345  [autor] 28 DIC 2024 a las 19:53 
UPDATE:

Add Tank Top from VE apparel as basic apparel.
Ionfrigate12345  [autor] 26 DIC 2024 a las 9:35 
UPDATE:

Github中已添加中文版详细说明。STEAM工坊页面字数限制没法贴出。
Ionfrigate12345  [autor] 25 DIC 2024 a las 14:58 
UPDATE:

1. Legs are considered exposed if a pawn wears Short or Skirt from VE Apparel, without other apparel covering legs.
2. Now hediff description shows detailed list of body parts considered exposed by RAHI.
Ionfrigate12345  [autor] 19 DIC 2024 a las 10:03 
UPDATE:

1. VE apparel gloves and shoes/boots will have only half penalty. Humidity penalty still counts as usual.
2. Slightly reduced default humidity penalties in mod config
Ionfrigate12345  [autor] 16 DIC 2024 a las 19:21 
UPDATE:

Some basic apparels from Vanilla Apparels Expanded are also recognized as "base apparels" without MaxCT penalty brought by vanilla bonus:

Casual T Shirt, Short, Skirt
Ionfrigate12345  [autor] 16 DIC 2024 a las 16:23 
@annpying shek should be done
Ionfrigate12345  [autor] 16 DIC 2024 a las 15:07 
@annpying shek Its still in Beta yet. I'll disable them all later.
annpying shek 16 DIC 2024 a las 12:12 
Is it possible to disable debug logging? Every few seconds a bunch of calculations-related text pops up in console. Doesn't seem to cause any harm, but will certainly bloat player.log file over a long game session.
mkvltra 11 DIC 2024 a las 10:20 
This looks very interesting!