WARNO
Mudfight II
39 条留言
Kel  [作者] 10 月 12 日 上午 4:53 
Hi, there is an ongoing thing about the base level of the "water surface" which changes ... well.. checking it and odds are good Im gonna fix it soon™ :)
DarkStar 10 月 11 日 下午 10:25 
Something odd going on with the terrain height, the cursor doesn't accurately depict where units will move to. It seems to be several meters off the ground, which means units will stop short of where the cursor is based on your perspective. I checked the original maps and its its only with some custom maps
Kel  [作者] 10 月 3 日 上午 3:15 
Updated as of 03.10.2025 - Should be working again :)
Kel  [作者] 8 月 28 日 下午 12:17 
Updated for Southag Patch - should be working :)
Kel  [作者] 6 月 17 日 上午 4:02 
@Voodoo1 Hey, with the new patch, Eugen broke >all< custom maps.
I spent half of yesterdays evening to fix it, thought i had it, gotta recheck all my maps :((
Voodoo1 6 月 16 日 下午 9:52 
Can't load due to unkown class "TMultilayeredWorldFloor." I've loved playing on this map and it's homage to WGRD
British Sisyphus 2 月 18 日 下午 2:01 
make map bigger so that ranges are more balanced
Augustin 2 月 18 日 上午 6:26 
pls add strait to the point pleaaaaaaase
Kel  [作者] 2 月 10 日 上午 10:26 
Hotfix update applied. They also changed something in the way LoS are baked into the map it seems. Please notice me of any bugs that are occuring after that patch...
Hotshot1722 1 月 19 日 下午 2:38 
The map looks great, but the problems are the line of sight, overall distance, and terrain. First LOS, it is too good. Recon can park in the town between Delta and Alpha in the church and see everything to Foxtrot. The distance is wrong by 1500m-2000m. Foxtrot in WGRD is around 3500m to 4000m wide. Foxtrot in this mod is about 1500m-2000m wide. This means a single TOW-2 in T-Forest can cover basically everything in Foxtrot and shoot halfway across into Delta. Overall, it's too compressed. The terrain is too flat, but that is most likely the map editor. From the Center Town, you can see and shoot up the hill into the next town towards spawn. You couldn't do this in WGRD. Thank you for reading, and I would love for the map to be adjusted.
Kel  [作者] 1 月 14 日 上午 2:24 
@MessToe I cannot replicate the crashing, can you give me some more Info? :)
JinXxy | MessToe 1 月 12 日 下午 6:27 
crashing my game
bagel 1 月 12 日 上午 6:18 
tysm i loved this map so much in wgrd
Kel  [作者] 1 月 3 日 上午 4:22 
@Gattsu - considered doing it but it is a) alot of work and b) someone else did it already so... ;)
Gattsu 1 月 2 日 下午 11:49 
@Kel is it possible ot just increase the overall size so it fits the ranges in wgrd more? I know it might be bit too much over the top but ranges in wgrd are like 3/5 of warno, so the city in the middle (the big one - not the small one on the road) in wgrd is never able to fire at the road for example (the main one) even with 2,8km range
Swinedad: Hogfather; Boarsire 1 月 1 日 上午 3:46 
beautiful map, Thanks Mr. Kel.
Hobert 2024 年 12 月 25 日 上午 5:14 
Love it, please make more wargame maps in warno, keep it up
Kel  [作者] 2024 年 12 月 17 日 上午 2:28 
Updated to be compatible with Northag / Also added destruction game mode. Enjoy :)
Kel  [作者] 2024 年 12 月 13 日 上午 11:35 
Destruction Game mode will come with the >required< mod update due to the release of Northag :)

Also, with the reduction of overall size, as some already mentioned, the balance might be a lil off.
So, we have two choice here:
a) Leave it be so it doesnt change the way it looks (aka mudfight purism)
b) Do some small adjustments to increase balance. If we decide to go down that route, input for any balance problems would be welcome.
Captain Price 2024 年 12 月 12 日 上午 10:30 
everything i wanted
maxxgame 2024 年 12 月 11 日 上午 7:12 
yes, destruction mode please ;)
Kel'Thuzad 2024 年 12 月 10 日 下午 9:43 
Can we get a destruction version?
Tekay 2024 年 12 月 10 日 上午 6:03 
What an oldschool banger - well done
Mighty-Python-20 2024 年 12 月 9 日 下午 2:19 
Agree with Nico it seems unbalanced after testing.
Maybe make the zones half the size be a good thing too.
Thanks for the work.
--Nico-- 2024 年 12 月 9 日 下午 2:12 
Hi, first thing thx you for sharing this with us.

But i have few issues :

The side with 2 town is automatic win due to the town and the fact that opponent has pretty much no cover to hide from the atgm posted in the 2 town.

Also, the side with towns seems to have better roads.

leading to many cv lost and huge advantage for opponent

Solutions :

Maybe add some forest area or a vilage in the center of the map.

Same thing for the side near the river, its too open and one sided.

Good luck mate
Jasp137 2024 年 12 月 9 日 上午 10:43 
YESSS! Gotta love the good old Mudfight!
Kel  [作者] 2024 年 12 月 9 日 上午 10:17 
@Gattsu There is limited love in the overall way that range/size/distance multipliers work for warno / also - vision ranges into forests are different (and much higher) compared to RD.
But it still looks kinda fun so... :)
Gattsu 2024 年 12 月 9 日 上午 10:05 
looks great but ranges are all ♥♥♥♥♥♥ up (not really your fault i would say) but from gameplay perspective it would be broken for the top side as atgms easily reach everything from the middle city (the big one - not the deadtown)
Kel  [作者] 2024 年 12 月 9 日 上午 9:44 
The detail level for that one is limited so much faster to finish :) Most time went into trying to fix that tessalation bug :(
Silver 2024 年 12 月 9 日 上午 9:24 
Nice work !!

You're pumping maps out, I can't work that fast !
DDR 2024 年 12 月 9 日 上午 8:48 
@Kel thanks so much for your hard work yes also those games had nice maps, I would also like a map with the Berlin Wall, the emblem of the Cold War
Judden_77 2024 年 12 月 9 日 上午 8:24 
Waiting for the full version of the 4x4 map)))
Kel  [作者] 2024 年 12 月 9 日 上午 8:11 
@DDR Right now, am happy to have finished my 2nd map and am @ 35% with another real life one. Am open for suggerstions though. Airland Battle and EE also had nice maps.
DDR 2024 年 12 月 9 日 上午 8:02 
Are in project also some other maps of Red Dragon? like Wonsan Harbor, Strait to the Point, Another Day in Paradise?
Kar_Root 2024 年 12 月 8 日 下午 7:38 
We are so back
Sir Markson 2024 年 12 月 8 日 下午 5:36 
Someone do rice paddies please
Niko226 2024 年 12 月 8 日 下午 12:37 
who is we
Z_Man 2024 年 12 月 8 日 上午 11:59 
Now we need a 10v10 tactical version. Good job on recreating this :steamthumbsup:
Hippie 2024 年 12 月 8 日 上午 11:27 
Good