Stormworks: Build and Rescue

Stormworks: Build and Rescue

EastSawyerTestTrack
9 条留言
sadahisa  [作者] 7 月 18 日 下午 3:06 
Select NewGame and activate the mod
dsed22 7 月 15 日 上午 7:59 
its not working for me
sadahisa  [作者] 2024 年 11 月 27 日 下午 2:26 
Mods are created using Blender.
Many of the roads are created using the “Curve modifier”.

More information can be found on the “SMF Discord Community”.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2526841913
Crimple 2024 年 11 月 27 日 下午 12:01 
yeah, id like to know too
.Demonology. 2024 年 11 月 27 日 上午 2:06 
How can you make track like these?
sadahisa  [作者] 2024 年 11 月 24 日 上午 8:29 
The size of the working table is defined in file.xml.
The same is true for the terrain.
I guess “Echos bigger workbench” would update the file.xml for all terrain where the workbench is located.

If they update the tile.xml for the same location as my mod.
Not sure how that would work.
The official announcement mentions it as such.

Also, “Echos bigger workbench” does not extend the workbench added by the mod.
Not surprising if you understand how mods work.
Ninjabuttons2 2024 年 11 月 24 日 上午 4:38 
I went through all the mods I have, and your mod is only non compatible with Echos bigger workbenches
sadahisa  [作者] 2024 年 11 月 24 日 上午 3:38 
Yes, many terrain mods are not compatible.
If it is a mod I am creating for my project, it is compatible.
Ninjabuttons2 2024 年 11 月 23 日 下午 2:56 
im guessing this doesn't work with other terrain modpacks, because no matter what I do, I can't get this to work with other ones