Mount & Blade: Warband

Mount & Blade: Warband

Phantasy Calradia
432 条留言
gsstar  [作者] 9 月 21 日 上午 3:34 
@Crocuta
Load Textures on Demand MUST be checked (ENABLED)
Try without WSE2 the first time, for WSE2 you also need to turn OFF HDR mode
Crocuta 9 月 19 日 下午 11:10 
Не запускается. Вылетает во время загрузки
gsstar  [作者] 9 月 16 日 上午 10:04 
A most unexpected video from the author of Paradigm Worlds:
https://www.youtube.com/watch?v=P154r2zdNZw

Long and short he explains his perspective on my remake of his world.
The revolutionary aspect is the still work in progress "chronojump scripting" empowered by Lua, which curiously enough has been part of Phantasy Calradia 2024 for more than a year (and in a MUCH more advanced state than at the new framework).

In a sense, Phantasy Calradia 2024 is the cleanest of the group, some bitching aside from players at Steam it is still cleaner than a raw development framework. But there are a number of innovations that the old data model does not support well, and since I have limited time I chose to move forwards instead of sitting still like players want. There is something I want to show while I still can, and has nothing to do with items, factions, troops or whatever else you think makes a mod.
gsstar  [作者] 9 月 16 日 上午 1:45 
All of my time is spent on a new framework, evolved from the 2025 version of Phantasy Calradia.
As that version has a completely different data layout, the code is a little different than for 2024. I prefer to use what days remain to me on 2025, not 2024, generation. Soon it will be 2026.

The working framework is being proven on a mod with fewer people complaining, that is Paradigm Chronomancer, but I suppose I can say I would rather have 50 people that can sit quiet than 5000 making noise, or 50K, or 250K. I really don't have time to babysit old code, when it is a new generation already. The code is open, you don't need me to do anything. You soon enough must learn to take care of yourself, or not. It's not my job to be your den mother. The code is already under the workshop. You could compile your own version in like 40 minutes of effort, counting install of all needed free tools.
gsstar  [作者] 9 月 16 日 上午 1:40 
@Mr Sup: It is important to not try building this mod from Moddb full then "patching" as some of the patches at Moddb were for the 2016 version Phantasy Calradia and not the 2024 version.

Not having sound seems to me a driver issue from Linux or some other mismatch and not coming from the Steam Workshop.

As for the cleric spell "Firestorm" this is already fixed at Paradigm Chronomancer, where I test new changes on a framework that has few people exposed.

As for whther any mod I touch is ready for player, well that depends. If I want lemmings or gamers, my expectation for how many changes are the right mix changes. lemmings want something that changes little, and so mods that are pretty much dead are best for them. mods that evolve too quickly frustrate them.

Most of the things you claim to have experienced are not seen by other people.
gsstar  [作者] 9 月 9 日 上午 12:29 
There is a Russian language translation for Phantasy Calradia 2024 at
https://gamesource.org/topic/19365-phantasy-calradia/

I think I have a fix for mount animations currently testing at Paradigm Chronomancer, which is exercising the 2025 Phantasy Calradia code for me. This "I moved to 2025 in 2025, thus I don't work on 2024 right now" is something I had thought was fairly obvious. Code cannot be simply cut and pasted from one to the other; the internal data is stored differently.

As for Cleric firestorm, I can either remove access to it from the player or work on it at the end of this month. I have some hard work that needs doing before Halloweeen (end of October), meaning about 350-400 man hours to do in 6 weeks. Thus no time before November for the old generation 2024 content.
TanikuZeke 9 月 8 日 上午 1:54 
Dude be cranky.
Mr Sup 9 月 6 日 上午 9:17 
I think i will wait later before trying back the mod as gsstar mentionned he might work on it on november, but yeah i just started and notice hairs doesn't place correctly on the character model, i have no music or fight sound (i hear sound when i move fast in the menu with my mouse but that's all), i captured bandit on first mission and ransom broker just go to the message after you sell them, doesn't open my menu or anything to sell to him, so yeah, i assume there is more stuff not working, so i'll just wait.
gsstar  [作者] 8 月 27 日 下午 9:19 
Stop clicking on it then.

I am re-doing it as a test at Paradigm Chronomancer, I'll port it back in a few weeks to two months. If I return to Phantasy Calradia 2024 for ANY reason, I lose months of work in my head. I can't multi-task like you can. So if you expect me to do it, you wait on my schedule, not yours.

Same for mount animations.

Otherwise the source is open, so its not like I am the obstacle for anything. The source folder is already on your computer at the workshop. You're welcome.
heytre3 8 月 27 日 下午 4:24 
Hey, I have this glitch where the cleric firestorm blessing just casts nonstop, I've tried everything but every time I enter an area the spell keeps attempting to cast or just keeps casting
Bright Lord 8 月 25 日 上午 5:18 
Thank your for your answer
gsstar  [作者] 8 月 25 日 上午 4:53 
@Bright Lord: yes, it's noted. I'm working on a replacement but expect to try it out at a different workshop to validate it. If it is too annoying, just stop playing Phantasy Calradia a few months.
I won't go back to PC until my other 'PC' exits testing.
Bright Lord 8 月 24 日 下午 3:21 
Actually, all mounted animals have animation problems
Bright Lord 8 月 24 日 下午 3:04 
My horse's legs don't move when he runs and he moves in a frozen manner.
gsstar  [作者] 8 月 18 日 上午 7:11 
I came up with a super low tech way to pull this off; there probably is some elegant tool but I am a knuckle dragging old timer so my pretty old school method at least needs really low skills.

I'll make the template for you and do a few to show you what I want it to look like and anything tricky I'll do myself. This would put me ahead 2 weeks, and let me focus on fixing the big map or some similar side task. Right now I am busy fixing a different mod but later I can fuse some of that into Phantasy's replacement. The other mod is cyberpunk oriented; but I intend to skip time as a reincarnation after the player dies... Interested?
gsstar  [作者] 8 月 18 日 上午 7:07 
@Cpt. Sum Ting Wong: "I wish I could offer you help but I know jack and shit about coding."

Actually I have some tasks coming up that I expect to waste 1-3 weeks of my time that need no coding skill. It is kind of raw data entry with the value of letting me find which textures and resource files belong to which item, for two mods I want to fuse later for Halloween.

Both mods need to lose about 1000 items so if I can manually crunch a cross-reference I will be able to trim 1-2 gigs for the download and prevent crashes from running out of memory while loading. The final result will replace Phantasy Calradia 2024, but I have a huge amount of work in the next two months before I can do that.

You could also show up to my discord channel except Steam perverts the link and discord won't take how they remake the link silently. I have some maybe interesting stuff in my daily blog "what's cooking", where I give what I did that day so I can make patch notes.
Donny Darkmode 8 月 16 日 下午 8:15 
Classic mod, cool to see it still alive
Cpt. Sum Ting Wong 8 月 10 日 上午 10:10 
Hey man, just wanted to say thanks for reviving this mod, which would otherwise have stayed abandoned after the 2018 drama. I was just talking to someone the other day about how my favorite mod got abandoned in 2013, re-adopted in 2018, and abandoned again. Started looking it up and found this, as well as the updates posted in Nexus and ModDB (Took a long while to figure out it's all the same mod, I thought 3 different groups were making 3 different sets of updates). I wish I could offer you help but I know jack and shit about coding. Anyways, heartfelt thanks for the work you have put in!
gsstar  [作者] 8 月 3 日 上午 9:02 
I'll be testing a martial arts fix next week at Paradigm Chrono Test, but for now I cannot afford the loss of focus from going back and forth between mods, and if I don't have Paradigm in a state I can show to a few people I lose their offers of help next month. Phantasy has not one person willing to help; well, mostly. One modder told me I could ask one favor, once, if during the summer, but there are more than just mounts that need work. I am otherwise totally alone, and nobody even offered to help edit the manual or write/rewrite a guide or slideshow. Nothing.

If I sound prissy, that's why. I am really up against the wall time wise.
Galah 8 月 3 日 上午 7:34 
that's fine, I just wanted to mention the bug I found. I will just play other classes for now. So far the mod is great, just some animation bugs that I already saw you say you were planning to fix and this one I found.
gsstar  [作者] 8 月 2 日 下午 9:22 
I'll add a limiter to cancel the spell if it finds no targets after the try_for_agents step.
But I won't have time for several weeks.
Galah 8 月 2 日 上午 10:08 
hmm, if you use firestorm as a cleric is becomes stuck at being activated and will spam no enemies in range non stop. and the second a single enemy enters range it will burn all your faith points to use the spell. Not giving you time to cast any other spell.
gsstar  [作者] 7 月 27 日 下午 9:13 
gsstar  [author] 20 hours ago 
The mod is offline due to too many pending bug reports that I do not have time to investigate.
It may get attention sometime in August, else perhaps in September. Please don't pester me if it is not this important.

Update: If something in the mod BOTHERS a user, be advised they have 3 choices:
1) ALL the source code is included in the mod already. Anyone that feels something should be changed is welcome to do so on their own private copy. They can stop expecting me to drop what I am doing elsewhere to come burn more weeks tweaking something their way.

2) Learn to enjoy what little works instead of pouting because something is not how they wanted to see it written.

3) Wait 3-5 months for me to consider burning 3-5 weeks on their little tweak. If it took so little time they could have done it themselves in step 1 and left me alone.
gsstar  [作者] 7 月 26 日 下午 10:09 
I expect an update to Phantasy Calradia 2024 in about 1 month, aiming specifically for animations and HDR mode. Other than this my time on 2024 is closed and any OTHER changes will be folded into 2025.
gsstar  [作者] 7 月 5 日 下午 8:20 
As for why turn off HDR in WSE2, this is where running it once without starting wse2_loader proves something: I have HDR turned off at module.ini to avoid an issue with a grass in Polished Landscapes kit from crashing when HDR is turned on. WSE2 however skips looking in module.ini for the command to override HDR while the mod runs, and gives freedom (and responsibility) to override mod settings. That sounds great unless it crashes something.

If I had more time, I may yet dig out "Polished Landscapes" amd replace it with something less twitchy. But right now I am focused on THIS year's mod, not LAST year's mod, so I am not putting in more time on 2024. I can look at it for Spetember; I will be busy all summer on other more important tasks than saving you 5 seconds in WSE2 settings. I agree HDR looks prettier, but disagree with anyone setting my priorities for what time I have.
gsstar  [作者] 7 月 5 日 下午 8:13 
3) After each update to WSE2, some users (anyone running Kaspersky free anti-virus for sure) will have the WSE2 file lua51.dll missing. The rest of WSE2 updates but the update deletes this one file and anti-virus blocks it from putting it back changed. This makes an "error creating LuaBuffers" message and the mod exits. Other mods simply never make a Lua folder or run WSE2 lua code, else you would see this more often. The fix is to copy lua51.dll from the WSE2 you downloaded, even from a year ago, to the path shown in the message, which is Warband's executable folder. Just that one file. Now it runs.

I do not use any lua calls or syntax that was not supported by the earliest version of lua51.dll, so I don't need a lua update. Anything the original file could not do I performed using Warband script operands and sent the result via a list, which lua can find and access. Anything lua made was returned in the same list, which Warband can access.
gsstar  [作者] 7 月 5 日 下午 8:08 
Now for step 3, try running without starting WSE2 if it is installed, to see if the issue is from WSE2.
At Steam Library, click Mount&Blade Warband and run once to see it work. If you have WSE2 installed, 3 more things to check:
1) Options: Load Textures on Demand as for Warband, but in WSE2 your warband settings are no longer used so you need to also set WSE2 to match.

2) Select Native mod, or any other mod that works, and once running Options: Graphics: scroll down and HDRmode = Off I'll explain why later. You can leave Native and go back to Phantasy Calradia 2024 now.
gsstar  [作者] 7 月 4 日 下午 10:17 
As for Moddb, they won't let me delete the old versions either. If I had my choice it would be Steam or nothing, rather than have an old version at Moddb that people come all the way to steam to complain about. Moddb made me wait 13 days on each approval so I stopped updating there. Steam makes me wait a maximum of 6 minutes, plus I know it got updated correctly at your PC, while Moddb I pretty much need to nuke all the patches and force a full download if I want to be sure it was patched correctly. Steam does incremental patches, meaning it only updates files with a changed CRC+datestamp. This makes for the best possible update experience, and at one time I updated every 4 days on steam.
gsstar  [作者] 7 月 4 日 下午 10:14 
Other than this, there was an issue with the Moddb version back in December that is mainly / mostly fixed for Steam Workshop version, where after some time your beached player ship could contribute to a crash when the mod is saving its backup savegame. This would be seen more often if the savegame policy was set to "realistic saves" meaning the Warband took away your ability to choose when to save and saved perhaps 20 times more often. I don't see that issue now.

Don't complain on Steam if you are instead running a 6 months old version. Steam has the latest/most correct image. But there is no way you can load 2.3 GB of assets without toggling on "Load Textures on Demand", so that is the first thing I want you to look at.
gsstar  [作者] 7 月 4 日 下午 8:47 
Turn ON Load Textures on Demand. This is done at configure: video BEFORE loading the mod. Start Warband, DO NOT click "Play Mount & Blade", click Configure: Video: Load Textures on Demand is halfway down the page. That MUST have a check in it to be enabled. Then click OK and you can start the mod via "Play Mount & Blade".
Siluda 7 月 4 日 下午 3:21 
mod always crash
gsstar  [作者] 6 月 26 日 下午 8:33 
There are many added resource and texture files for weapons and armors that were not present in Native. This is where most (96%) of the mod storage is coming from.
The Grasshopper Breeder 6 月 26 日 上午 7:05 
why is this bigger in storage than the game itself dawg
gsstar  [作者] 6 月 17 日 上午 7:14 
Make sure you aren't reporting something from Moddb download on Steam workshop; mount animations were adjusted last month. Possibly lance is still using the animation you mentioned, my next time for looking at that will be in July. This month I am laser focused on a remake for Paradigm Worlds and I won't multi-task.

Hang tight a few weeks or don't but I won't change my schedule. The source is already on your computer though, if you don't want to wait. Look at the workshop and under it is a source folder. I left nothing out. Unlike big mods I don't have even 1 assistant; but I won't complain if you are faster than I am...
GRIMZY 6 月 16 日 上午 4:40 
love the mod, especially the undeads lol Although the bugs with horses is kinda annoying, character glitch inside them whenever you try to swing or the horse gliding with no animation.
gsstar  [作者] 6 月 11 日 下午 8:57 
The black is simply no mask placed to pretty up the presentation; I don't make custom graphics and if you do you're welcome to donate a mask for its pretty picture. Other than that the presentation happens to work for me. It is dark inside the womb anyway.

As for descriptive text on the right, I'm not sure what you mean. Perhaps paste a screen shot at discord. I test at full HD 1920x1090. Perhaps you have clipping from a smaller screen resolution??
Oogha Bogha 6 月 11 日 下午 1:47 
Heyo, I'm probably just dumb af, but when I'm on the first part of character creation everything is black. I can still see some texts and the options are still usable. Though I cannot see the descriptive texts on the right. I appreciate you taking the time to help with this mod <3
gsstar  [作者] 6 月 4 日 下午 7:34 
WSE2 is optional. The mod will run with or without it.
When WSE2 is running, the added function to export your campaign and re-import it to another character is available, and otherwise WSE2 mainly loads much faster. There is not much visible difference. That said, I personally run WSE2 most of the time because of the huge speed up in loading the mod. But I respect the concerns for security and difficulty to set up WSE2, so make it optional.

As for adding new items, it would break savegame to add a new item. I also need to have the artwork.
'ere eastward 6 月 4 日 下午 3:07 
hello, firstly do i need WSE2 for this? 2nd, I want a big FUCKING WARHAMMER, but it doesn't seem to exist... can you put one in the next patch? (smth like Robert Baratheon's giant hammer form awoiaf)
gsstar  [作者] 6 月 2 日 上午 6:16 
for people that can't use Steam Workshop, this link

https://drive.google.com/file/d/1apNNth6O_peebCwhPW7OY4sQRFvacTDO/view?usp=sharing

has the current patch, in terms of what changed since the last Moddb patch on Feb 2025.
gsstar  [作者] 6 月 2 日 上午 3:56 
notice the new discord link, this link should not kick new arrivals.

https://discord.gg/uksGG9HVP7

except if you lazily click the "link" steam shows, Steam has changed the link to add its own info and Discord won't accept it. You need to actually type it yourself, character by character, in your favorite internet browser, because Steam in their haste to mention it is an external link changes the link from what is shown to something they made up!
gsstar  [作者] 5 月 31 日 下午 8:26 
A more detailed explanation with pictures is at book #4 in the discussion "Guides, notes, and FAQs".
gsstar  [作者] 5 月 31 日 下午 8:23 
Necromancy you need to choose Necromancer as your primary class at character creation.

This will turn you into a lich, and give you access to necromancy.

Next you go to camp menu and select "use Necromancy skill" to make your first undead minions.

You can either go for numbers in which case choose "specialized skeletons" or take less but have better upgrades in which case I would suggest "Shadows".
Veznan 5 月 31 日 下午 3:12 
How to use necromancy? And how to learn it's spells playing necromancer?
Mortus_VanDerHell 5 月 28 日 上午 1:20 
I assume the complete download, but that would be the intention in my eyes. This would give you a clean renewal and - as I said, assuming a fast internet connection - wouldn't be much slower than a complete Steam restart.
gsstar  [作者] 5 月 27 日 上午 10:49 
Not sure if that forces a full download instead of just the changed files.
Mortus_VanDerHell 5 月 27 日 上午 5:49 
Quick question regarding the update of the mod - would it not also be possible with good internet (and correspondingly fast downloads) to simply unsubscribe here and then subscribe again ? This should re-download it in the current version without having to restart Steam.

Or am I making a mistake in my thinking? O.o
cacodemon69 5 月 26 日 下午 1:45 
Glad to see this mod is still alive, thanks for the update!
gsstar  [作者] 5 月 26 日 上午 5:48 
update v160 c18 "d" is live.

As always, reboot your computer to force steam to fully exit and reload, as it only checks for Steam workshop changes when it first loads.
Gwintomir 5 月 26 日 上午 12:45 
That works, thanks mate everything is smooth as butter now!