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报告翻译问题
Load Textures on Demand MUST be checked (ENABLED)
Try without WSE2 the first time, for WSE2 you also need to turn OFF HDR mode
https://www.youtube.com/watch?v=P154r2zdNZw
Long and short he explains his perspective on my remake of his world.
The revolutionary aspect is the still work in progress "chronojump scripting" empowered by Lua, which curiously enough has been part of Phantasy Calradia 2024 for more than a year (and in a MUCH more advanced state than at the new framework).
In a sense, Phantasy Calradia 2024 is the cleanest of the group, some bitching aside from players at Steam it is still cleaner than a raw development framework. But there are a number of innovations that the old data model does not support well, and since I have limited time I chose to move forwards instead of sitting still like players want. There is something I want to show while I still can, and has nothing to do with items, factions, troops or whatever else you think makes a mod.
As that version has a completely different data layout, the code is a little different than for 2024. I prefer to use what days remain to me on 2025, not 2024, generation. Soon it will be 2026.
The working framework is being proven on a mod with fewer people complaining, that is Paradigm Chronomancer, but I suppose I can say I would rather have 50 people that can sit quiet than 5000 making noise, or 50K, or 250K. I really don't have time to babysit old code, when it is a new generation already. The code is open, you don't need me to do anything. You soon enough must learn to take care of yourself, or not. It's not my job to be your den mother. The code is already under the workshop. You could compile your own version in like 40 minutes of effort, counting install of all needed free tools.
Not having sound seems to me a driver issue from Linux or some other mismatch and not coming from the Steam Workshop.
As for the cleric spell "Firestorm" this is already fixed at Paradigm Chronomancer, where I test new changes on a framework that has few people exposed.
As for whther any mod I touch is ready for player, well that depends. If I want lemmings or gamers, my expectation for how many changes are the right mix changes. lemmings want something that changes little, and so mods that are pretty much dead are best for them. mods that evolve too quickly frustrate them.
Most of the things you claim to have experienced are not seen by other people.
https://gamesource.org/topic/19365-phantasy-calradia/
I think I have a fix for mount animations currently testing at Paradigm Chronomancer, which is exercising the 2025 Phantasy Calradia code for me. This "I moved to 2025 in 2025, thus I don't work on 2024 right now" is something I had thought was fairly obvious. Code cannot be simply cut and pasted from one to the other; the internal data is stored differently.
As for Cleric firestorm, I can either remove access to it from the player or work on it at the end of this month. I have some hard work that needs doing before Halloweeen (end of October), meaning about 350-400 man hours to do in 6 weeks. Thus no time before November for the old generation 2024 content.
I am re-doing it as a test at Paradigm Chronomancer, I'll port it back in a few weeks to two months. If I return to Phantasy Calradia 2024 for ANY reason, I lose months of work in my head. I can't multi-task like you can. So if you expect me to do it, you wait on my schedule, not yours.
Same for mount animations.
Otherwise the source is open, so its not like I am the obstacle for anything. The source folder is already on your computer at the workshop. You're welcome.