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Rapporter et oversættelsesproblem
Load Textures on Demand MUST be checked (ENABLED)
Try without WSE2 the first time, for WSE2 you also need to turn OFF HDR mode
https://www.youtube.com/watch?v=P154r2zdNZw
Long and short he explains his perspective on my remake of his world.
The revolutionary aspect is the still work in progress "chronojump scripting" empowered by Lua, which curiously enough has been part of Phantasy Calradia 2024 for more than a year (and in a MUCH more advanced state than at the new framework).
In a sense, Phantasy Calradia 2024 is the cleanest of the group, some bitching aside from players at Steam it is still cleaner than a raw development framework. But there are a number of innovations that the old data model does not support well, and since I have limited time I chose to move forwards instead of sitting still like players want. There is something I want to show while I still can, and has nothing to do with items, factions, troops or whatever else you think makes a mod.
As that version has a completely different data layout, the code is a little different than for 2024. I prefer to use what days remain to me on 2025, not 2024, generation. Soon it will be 2026.
The working framework is being proven on a mod with fewer people complaining, that is Paradigm Chronomancer, but I suppose I can say I would rather have 50 people that can sit quiet than 5000 making noise, or 50K, or 250K. I really don't have time to babysit old code, when it is a new generation already. The code is open, you don't need me to do anything. You soon enough must learn to take care of yourself, or not. It's not my job to be your den mother. The code is already under the workshop. You could compile your own version in like 40 minutes of effort, counting install of all needed free tools.
Not having sound seems to me a driver issue from Linux or some other mismatch and not coming from the Steam Workshop.
As for the cleric spell "Firestorm" this is already fixed at Paradigm Chronomancer, where I test new changes on a framework that has few people exposed.
As for whther any mod I touch is ready for player, well that depends. If I want lemmings or gamers, my expectation for how many changes are the right mix changes. lemmings want something that changes little, and so mods that are pretty much dead are best for them. mods that evolve too quickly frustrate them.
Most of the things you claim to have experienced are not seen by other people.
https://gamesource.org/topic/19365-phantasy-calradia/
I think I have a fix for mount animations currently testing at Paradigm Chronomancer, which is exercising the 2025 Phantasy Calradia code for me. This "I moved to 2025 in 2025, thus I don't work on 2024 right now" is something I had thought was fairly obvious. Code cannot be simply cut and pasted from one to the other; the internal data is stored differently.
As for Cleric firestorm, I can either remove access to it from the player or work on it at the end of this month. I have some hard work that needs doing before Halloweeen (end of October), meaning about 350-400 man hours to do in 6 weeks. Thus no time before November for the old generation 2024 content.
I am re-doing it as a test at Paradigm Chronomancer, I'll port it back in a few weeks to two months. If I return to Phantasy Calradia 2024 for ANY reason, I lose months of work in my head. I can't multi-task like you can. So if you expect me to do it, you wait on my schedule, not yours.
Same for mount animations.
Otherwise the source is open, so its not like I am the obstacle for anything. The source folder is already on your computer at the workshop. You're welcome.
I won't go back to PC until my other 'PC' exits testing.
I'll make the template for you and do a few to show you what I want it to look like and anything tricky I'll do myself. This would put me ahead 2 weeks, and let me focus on fixing the big map or some similar side task. Right now I am busy fixing a different mod but later I can fuse some of that into Phantasy's replacement. The other mod is cyberpunk oriented; but I intend to skip time as a reincarnation after the player dies... Interested?
Actually I have some tasks coming up that I expect to waste 1-3 weeks of my time that need no coding skill. It is kind of raw data entry with the value of letting me find which textures and resource files belong to which item, for two mods I want to fuse later for Halloween.
Both mods need to lose about 1000 items so if I can manually crunch a cross-reference I will be able to trim 1-2 gigs for the download and prevent crashes from running out of memory while loading. The final result will replace Phantasy Calradia 2024, but I have a huge amount of work in the next two months before I can do that.
You could also show up to my discord channel except Steam perverts the link and discord won't take how they remake the link silently. I have some maybe interesting stuff in my daily blog "what's cooking", where I give what I did that day so I can make patch notes.
If I sound prissy, that's why. I am really up against the wall time wise.
But I won't have time for several weeks.
The mod is offline due to too many pending bug reports that I do not have time to investigate.
It may get attention sometime in August, else perhaps in September. Please don't pester me if it is not this important.
Update: If something in the mod BOTHERS a user, be advised they have 3 choices:
1) ALL the source code is included in the mod already. Anyone that feels something should be changed is welcome to do so on their own private copy. They can stop expecting me to drop what I am doing elsewhere to come burn more weeks tweaking something their way.
2) Learn to enjoy what little works instead of pouting because something is not how they wanted to see it written.
3) Wait 3-5 months for me to consider burning 3-5 weeks on their little tweak. If it took so little time they could have done it themselves in step 1 and left me alone.
If I had more time, I may yet dig out "Polished Landscapes" amd replace it with something less twitchy. But right now I am focused on THIS year's mod, not LAST year's mod, so I am not putting in more time on 2024. I can look at it for Spetember; I will be busy all summer on other more important tasks than saving you 5 seconds in WSE2 settings. I agree HDR looks prettier, but disagree with anyone setting my priorities for what time I have.
I do not use any lua calls or syntax that was not supported by the earliest version of lua51.dll, so I don't need a lua update. Anything the original file could not do I performed using Warband script operands and sent the result via a list, which lua can find and access. Anything lua made was returned in the same list, which Warband can access.
At Steam Library, click Mount&Blade Warband and run once to see it work. If you have WSE2 installed, 3 more things to check:
1) Options: Load Textures on Demand as for Warband, but in WSE2 your warband settings are no longer used so you need to also set WSE2 to match.
2) Select Native mod, or any other mod that works, and once running Options: Graphics: scroll down and HDRmode = Off I'll explain why later. You can leave Native and go back to Phantasy Calradia 2024 now.
Don't complain on Steam if you are instead running a 6 months old version. Steam has the latest/most correct image. But there is no way you can load 2.3 GB of assets without toggling on "Load Textures on Demand", so that is the first thing I want you to look at.
Hang tight a few weeks or don't but I won't change my schedule. The source is already on your computer though, if you don't want to wait. Look at the workshop and under it is a source folder. I left nothing out. Unlike big mods I don't have even 1 assistant; but I won't complain if you are faster than I am...
As for descriptive text on the right, I'm not sure what you mean. Perhaps paste a screen shot at discord. I test at full HD 1920x1090. Perhaps you have clipping from a smaller screen resolution??
When WSE2 is running, the added function to export your campaign and re-import it to another character is available, and otherwise WSE2 mainly loads much faster. There is not much visible difference. That said, I personally run WSE2 most of the time because of the huge speed up in loading the mod. But I respect the concerns for security and difficulty to set up WSE2, so make it optional.
As for adding new items, it would break savegame to add a new item. I also need to have the artwork.
https://drive.google.com/file/d/1apNNth6O_peebCwhPW7OY4sQRFvacTDO/view?usp=sharing
has the current patch, in terms of what changed since the last Moddb patch on Feb 2025.
https://discord.gg/uksGG9HVP7
except if you lazily click the "link" steam shows, Steam has changed the link to add its own info and Discord won't accept it. You need to actually type it yourself, character by character, in your favorite internet browser, because Steam in their haste to mention it is an external link changes the link from what is shown to something they made up!
This will turn you into a lich, and give you access to necromancy.
Next you go to camp menu and select "use Necromancy skill" to make your first undead minions.
You can either go for numbers in which case choose "specialized skeletons" or take less but have better upgrades in which case I would suggest "Shadows".
Or am I making a mistake in my thinking? O.o
As always, reboot your computer to force steam to fully exit and reload, as it only checks for Steam workshop changes when it first loads.