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@beckett.wier no, the model for the ship would have to be completely different and the devs do not allow for modders to reimport whole ship models to the game (which is what i would have to do)
also, it would be a huge amount of work
otherwise, all i can say is that it's a big mission and you're bound to have degrading performance if you're using a lot of sonobuoys or spawning a lot of planes
Regardless of this issue the models are really well made and the missions looks very enjoyable outside of this lag issue.
i recommend keeping your F-14s guiding their phoenix missiles while at long range, IRL AIM-54A would just go dumb if its connection was lost at any point in flight for any reason, and had no ability to reconnect or accept midcourse guidance after that
@Yolkyslime the SM-6 in NTU that you can use on any of *my* units is the earliest block I SM-6, which has less capable BMD integration versus later blocks like Dual I upgrade, block IA and the like, which is RIM-174B (which is not used on any ships right now)
eventually i'll make later era ships with presently used weapons, but for now you'll have to cope with early 2010s technology at best
so, for example, in a vanilla scenario you won't have units that shouldn't show up in them, and everything should be period accurate
since there's no deck park, the helo just vanishes, but hopefully in the future it'll work properly (and for more ships, potentially)
theoretically without jamming your AIM-7s will perform better than the R-24TMs, but of course nothing exists in a vacuum, and your AIM-7s are facing more severe penalties due to that aircraft having a powerful DECM system
but your AIM-7s should outrange R-24TM by a factor of 2, so i fail to see the issue here
you could just be rolling low on missile firings
of course one is an infrared missile and unaffected by altitude, jammers, radar performance, and the other is a radar guided missile and is susceptible to all of the above, but the pK should be higher for AIM-7M
since everything is determined by dicerolls, there's always a chance to simply be unlucky given a finite sample size, so just be wary that your missiles will never be 100% efficient