Sea Power

Sea Power

New Threat Upgrade
679 kommentarer
nuclearstonk  [ophavsmand] For 1 time siden 
@Super Tzefa read the description
Super Tzefa For 1 time siden 
pls, you can tell how many incopatible mods are? Major mods? Can you advise us about that pls
nuclearstonk  [ophavsmand] For 2 timer siden 
i studied more about the specific versions of Mk48, and it seems like mod 5 (initial ADCAP) did not receive the extended fuel tank, but did have the improved motor and new propellant
so the lineage is mod 4 (17nmi at 40kn) -> mod 5 (21nmi at 55kn) and mod 6 with the full upgrade (27nmi at 55kn)
JingleBaza For 4 timer siden 
did the mark 48 torpedoes get a nerf? i feel like they were longer range in previous versions.
RX-86-22 8. okt. kl. 8:00 
Thank you! I am not familiar with these. Thank you for your explanation.
nuclearstonk  [ophavsmand] 6. okt. kl. 21:59 
@RX-86-22 this is intentional, not all OHP class ships received a towed sonar array, especially in the mid 1980s, and short hull OHPs were not prioritized for towed sonar arrays
you may also notice that long hull OHPs are not operating SH-3Js but instead SH-2Fs, and this is due to flight restrictions due to the lack of RAST onboard

these are simply the real variations of the class IRL, and NTU simulates them
RX-86-22 6. okt. kl. 21:08 
After using MOD, the towed sonar of the original Oliver Hazard Perry and Oliver Hazard Perry (1986) cannot be used, while other models of Oliver Hazard Perry can use the towed sonar normally.
SSG Beard [506 IR] 4. okt. kl. 7:11 
It's the Royal Navy mod.
SSG Beard [506 IR] 4. okt. kl. 6:45 
Update, It's a conflict between mods. Investigating more.
SSG Beard [506 IR] 4. okt. kl. 6:43 
Can't figure why but NTU is giving me a CTD.
colonelmike2012 28. sep. kl. 10:41 
Nevermind on that last comment. Discovered that opening the game, and THEN subscribing, eliminated the update menu stick. SO if anyone else is having that problem, that might fix it.
colonelmike2012 28. sep. kl. 10:04 
Hey, I opened the game for the first time in a few months (had a kid) and it is giving me a specific "Getting Mod Upgrades from Steam" so I went ahead and uninstalled all 46 Mods I had downloaded, and started specifically with NTU since it needs to be near the top of the Mods to work, and it has sat on that screen for about an hour or so. It also says " Mod 1 of 1 Downloading 336489660..." Is this something I need to let sit for a while, due to the apparent update you made to the file? Or is it busted entirely? I am running this on a ROG Ally X, and am not used to PC Gaming whatsoever (PS3-5 is my gaming experience) and dont know if this is normal.
Kerry121 24. sep. kl. 15:46 
Thank you!!!
nuclearstonk  [ophavsmand] 23. sep. kl. 17:02 
well other mods are the purview of their authors, but the change from shipboard OECM to DECM was intentional as it didnt really improve your antimissile capabilities and allowed for an unrealistic degree of standoff jamming against aircraft

if you really want it back, just change the sensor type of SLQ-32 from 'Defensive' to 'Universal'
Kerry121 23. sep. kl. 14:23 
Is there a post or instructions on how to add back the Offensive ECM onto the Tico configurations? I just picked up a CGX mod and the OECM is not showing up on the weapons list. Thank you.
nuclearstonk  [ophavsmand] 22. sep. kl. 14:28 
im not sure what that means, its by far the quietest submarine out of anything else
just because it's extremely quiet doesn't make it undetectable, so going flank speed means you're definitely at risk of being detected even at long range, so be aware of your acoustics and that you *aren't* invisible
IceWalloh 22. sep. kl. 9:59 
I'm not sure if it's intentional but the LA flt3 is very very loud and gets detected relatively easily
nuclearstonk  [ophavsmand] 21. sep. kl. 1:18 
updated the mod, also thanks for 40k guys
nuclearstonk  [ophavsmand] 19. sep. kl. 7:52 
they should be on the 1986 B-52G, they just aren't on the base game one because the devs haven't implemented the rotary launcher
Paddy_Prickly_Dickly 19. sep. kl. 3:52 
What happened to the AGM-86 in the base game, I remember them adding it but i swear they never put it on the 52G
nuclearstonk  [ophavsmand] 16. sep. kl. 17:02 
@Eternal_consort if possible, i would also like to know if you were running other mods, especially significantly sized mods that change lots of files in the base game and add lots of units
nuclearstonk  [ophavsmand] 16. sep. kl. 16:13 
what problem? what's wrong? what issues are you having specifically? i need more information to actually help you
Eternal_consort 16. sep. kl. 10:05 
i have a problem since the update
nuclearstonk  [ophavsmand] 13. sep. kl. 14:05 
yes, you should tell that to the US navy (they stripped the forward phalanx mount on most flight 2A burkes)
2312553480 13. sep. kl. 9:01 
front CIWS model is missing on F2A Burkes
FrenchName 13. sep. kl. 7:46 
Thank You for adding Lamps to the Virginias!
nuclearstonk  [ophavsmand] 11. sep. kl. 0:46 
should be fixed now
weidner.darrell 10. sep. kl. 20:22 
No hull numbers or nameplate on tico 86 ships....
weidner.darrell 10. sep. kl. 9:02 
Thanks for the Cali updates
nuclearstonk  [ophavsmand] 10. sep. kl. 7:50 
@Paddy_Prickly_Dickly unsubscribe and resubscribe, its on the workshop version on my end
Paddy_Prickly_Dickly 10. sep. kl. 5:42 
I can't seem to find the Cali 86 or NTU, I can only see the base game one. Also best mod for Sea power btw
a62443166 10. sep. kl. 4:33 
This is probably the most frequently updated mod for this game.
Shoelace 9. sep. kl. 8:57 
Can you put the California CGN in? Just released with the latest update.
Chopper1987 8. sep. kl. 19:57 
Okay, Cool thanks, I have used both together for a long time and was just curious if it mattered.
nuclearstonk  [ophavsmand] 8. sep. kl. 19:53 
@Chopper1987 no clue, im not even sure if they should have any conflicts, so it probably doesnt matter
Chopper1987 8. sep. kl. 19:47 
Question, if I have your NTU mod and RSA, added, should one be above the other? If so which one?
Floridaguy74656 6. sep. kl. 14:02 
Any plans to do stuff with the new Brooke Class FFG ?
nuclearstonk  [ophavsmand] 2. sep. kl. 19:26 
and only the offensive ECM part, the defensive (deceptive) jammer component is still as effective as ever
nuclearstonk  [ophavsmand] 2. sep. kl. 19:18 
if you're curious about SLQ-32(V)3 no longer being OECM i removed it, yes
adam101killam 2. sep. kl. 19:02 
Is ECM part of this mod series?
nuclearstonk  [ophavsmand] 1. sep. kl. 3:40 
@Nocturnal Vic contact me on discord at @nuclearstonk or head to the BuOrd modding discord linked at the bottom of the description
Nocturnal Vic 1. sep. kl. 3:33 
hey op. could i contact you somewhow? i think something on mod might be broken or i do something wrong. please
Valkyrie 29. aug. kl. 0:48 
Gotcha :winter2019joyfultearsyul:
nuclearstonk  [ophavsmand] 28. aug. kl. 20:36 
yeah thats why i said there's nothing new because its not finished therefore there's nothing new
Valkyrie 28. aug. kl. 20:34 
The "nothing new" doesn't appear to have ammo, and when selecting specific ships in this class, it seems to be pulling texture and ship name from the CIV cargo ver.
nuclearstonk  [ophavsmand] 28. aug. kl. 13:55 
@aaaaaaaaaaaaaaaabcd should be fixed
aaaaaaaaaaaaaaaabcd 28. aug. kl. 6:41 
Helicopter did not show up on 1993 tico
nuclearstonk  [ophavsmand] 27. aug. kl. 13:54 
does it have 3 of them on a ship (check the sensors menu) when you load it into a mission?
the encyclopedia breaks with my baseline loadouts, so that can't be trusted
moonjy1120 27. aug. kl. 5:22 
Tico(2013-VLS) CG-73 has 3 active sonar in game.
IRememberJeep 25. aug. kl. 14:53 
Thanks for the help, I'll put them on weapons hold out of the gate. I guess it's figuring it's being engaged when it isn't. Hopefully we can get a more fleshed out ROE system as time goes on.