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Yeah, when the devs fix the multibody component bug, I'll definitely add it again.
Yeah, I should've done that differently, and I understand this is frustrating. There were a few other ways to handle the update and I've given them some careful consideration, but picked this way because I thought it would be the least problematic in the future.
This is the first mod I've ever made for a game, so I don't have a lot of experience with things like this yet. There isn't a lot of documentation, so I have to figure out a lot of this stuff on my own. This means I will make mistakes that will negatively affect people. I don't intend to make the same mistake twice though.
If you use both versions of the mod then they probably won't fight each other, but you will end up with some duplicate parts.
it download's it automaticaly.
create a new game and activate the mod in the world creation.
The legacy version of the mod has the old models, so if you rely on the specific look of a part, you could probably use that mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540510781) .
one of my builds rely on the small robotic hinge and now it looks weird
A RTG is already on my to-do list, should be very useful for satellites and beacons as well. I do need to find a way to make it balanced though.
a small rtg like block that has a fixed max power (like its not enough to run a basic electric engine but it takes up less space then a basic fuel engine so it can be for a emergency recharge)
I've uploaded the legacy version to the workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540510781
It might be possible, but I've tried everything I could think of and nothing seemed to work, so it might just be a bug in the mod compiler tool. Could still just be user error on my part though.
I still have the old files, so I'll upload that as a legacy version, with a disclaimer that it's not usable in workshop vehicles.
Yep, the old part has been deprecated, you'll have to swap it out with the new solar panel part that was included in the update. I removed the old models to keep the mod size small, and replaced them with a red X to still allow existing builds to load. This is just a one-time thing, it was necessary for the migration to the .bin mod format.
- The solar panel has been reworked. It is now a single panel with a 1x1x10 bounding box. Apparently the game calculates the charge rate depending on the voxel count, so adding more voxels in a stack kinda worked. It's now 10 times as effective as the stock solar panel. That's still a bit low I think, but at least it's better.
- Added a diode part that works like a one-way valve for electricity.
- Added a power regulator, basically a better electric charger.
- I created a new mod for mechanical parts, and moved the thruster, motors and drone propeller to that mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3538324086
- The mod has been converted to the new .bin format. The old parts have been deprecated, and their mesh has been replaced by a red cross. This means you can load vehicles that use the old format and modify them to use the new parts. Sadly some parts are incompatible, like the servo and pivot, so those have not been re-added.
- The battery cell and battery pack have been reworked and rebalanced.
otherwise super mod very cool + useful
Too bad for the solar panel, but i'm sure the devs are listening and working on extensions in the background.
Already working on it!
I'm also adding some new parts like a better (and hopefully still balanced) charger and a diode.
And I also spent some time trying to make a better solar panel, but sadly the modding API is too limited right now.
I will definitely add better solar panel parts, it seems like it's finally possible now!
And I'll see if I can add a better electric charger as well.
I don't need it to be better than the originals, just larger and more efficient for their size.
thx u.
Do you mean the circuit breakers? I think it's not possible to change how those work functionally, and the model that is in-game is already pretty usable. If you'd like a new model for it, do you have a reference image?
@Qtebakqsth
The pivots currently only transmit RPS, but transmitting fluids is pretty useful, so I'll see if I can add that to the existing ones in this mod. If that doesn't work, I'll make separate parts.
Sadly that isn't something I can fix. It uses the lockable button as a base part which also has this behavior. I think the other buttons have this behavior too. This is the only base part I found to be usable for this modded part.
Hopefully we'll be able to make actual code modifications at some point in the future and actually add new fully functional parts, but until then we'll have to use workarounds like these.
@Don
Nothing expected soon. Holidays are coming up and I've been pretty busy with other stuff. And I'm not sure what else to add. People have interesting suggestions but most of them sadly wouldn't work because mod support is still limited.
I've found that the Electric Sensor Relay is not effected by damage. I was hoping to use them in combination with mounted welders for automatic repair, but even after blowing up several C4 on the relay, it continued passing an electrical current and showing "on". Is this something you could fix?