Company of Heroes 2

Company of Heroes 2

NHC2 Mod
67 条留言
///A\\\  [作者] 10 月 13 日 下午 7:18 
@MartinNej thanks, more things will come in the next update and some bug fixes of course
MartinNej 10 月 13 日 下午 5:10 
great work!
///A\\\  [作者] 10 月 2 日 上午 5:16 
@kingbode just make sure that have you played the new update just drop yesterday and i will fix some things until you report something before i update a hotfix. next time see if the mod has new updates before you report because you said "couple of days ago" and the mod updated just only yesterday and please careful next time ok? in september the mod has changed a lot in that day i decrease the plane damages in garrison units and many more
kingbode 10 月 2 日 上午 4:44 
A, thanks a lot for the quick response. i think it would be great to do the following:
1. please remove the superheavy artillery all together, 'cos it makes a PVE game impossible.
2. please change the recharge time for airstrikes to at least 5 minutes, and if possible, please reduce its power. currently AI's airstrikes are just too strong. nothing on my side can survive that.
3. i did deploy AA vehicles and put them in AA mode. unfortunately, they were the priority targets of airstrikes, and they were also depressingly weak against airstrikes, that made them totally unfit for the very purpose they were designed, ironically.
4. also maybe increase the survivability of most of the infantry units, especially the elite ones? a single airstrike or artillery would take out most or even all of them, that's just unbearable.
///A\\\  [作者] 10 月 2 日 上午 4:25 
@kingbode also the mod has been updated only in 1 October after a month without update
///A\\\  [作者] 10 月 2 日 上午 4:22 
@kingbode you would like to just i remove all the big nuclear 240 or something artilaries from the ai and make the ai to use light or heavy artilaries? and for air strikes to have recharge 5 minutes or 10? or to i just remove it all complete? can you tell me what will be the best to do. now i have time for fast hotfixes i'm just making some tests also the players to let you know are even worse then ai because the recharges are 40 seconds or 1 min and the ai has 2 or 4 min now, also it's easy to destroy the planes if you have anti-aircraft gun better with HE shells. second for some reason the AI researching his HQ very fast and makes them to use big artilaries and planes on early fights maybe i will a add a timer to make the AI researching his HQ Slow
kingbode 10 月 1 日 下午 9:48 
i believe that u have done a lot of improvements to game balance, but sadly when i tried to play PVE with this mod a couple of days ago, the AI enemy was still, not strong, but stinky. the airstrikes it called was still frequent, though a bit less frequent than previous, but the most disgusting shit was that it just need to sacrifice a medic or a jeep, but could then launch the airstrike, and then AI just repeated this process over and over again. what's worse, AI could frequently use the super-artillery similar to Gustav Gun, when that dropped on my defence line, almost everything was gone. please research and fix this, thanks.
///A\\\  [作者] 9 月 15 日 下午 12:09 
@Koya no, don't compare the tank destroyers with the medium or heavy vehicles but you gave me an idea to increase the King Tigers to 45 range the same as the tiger but it will Not have any veterancy to increase the range +5 like the IS-2 and the tiger has. but both Hero Tigers have 60 range because in the Coh1 campaign has the same range just to let you know. a very big update is coming with new changes and many bug fixes soon i'm not sure when but i can't add or change anything righ now it will delay the update to stop this annoying calliope bug (it's fixed)
Koya 9 月 15 日 上午 8:28 
Oh I see that King Tiger Ace has a lower range than Panther and is that due to game balance?
///P\\\  [作者] 9 月 7 日 上午 5:31 
@Koya It's not a bug is only for the barrage because the other two abilities are overpowered & annoying to have more range, it's better to not be increasing by the veterancy.
Koya 9 月 6 日 下午 7:34 
oh one more problem is that the overwatch range of the cannon is quite short and doesn't change even when it reaches max level + 30% extra range is that a bug?
///A\\\  [作者] 9 月 6 日 上午 9:04 
@Koya it has 5 veterancy, any unit that it has 5 veterancy it's an Ace,Hero or Commander unit Black Prince it's an ace unit but it doesn't say that, he has excellent armor + excellent damage & penetration, Only when i make this new damage update for now only has Churchill armor and comet tank damage. the mod still needs more updates to be done
Koya 9 月 6 日 上午 8:50 
i only found Black Prince tanks but no Black Prince ACE am i wrong somewhere?
and your idea sounds pretty interesting.
///A\\\  [作者] 9 月 6 日 上午 8:28 
@Koya everything will be changed one day with a new damage,penetration,health,armor to be in realistic way but not very soon also the ace tanks no longer have extra health they only have more abilities to use and all the hero tank units they will take a 10% less damage on all sources thats all for the next update. also the firefly ace is a medium tank that's why it can be killed easily and i can't make this tank to be killed harder than a tiger or panther it will become unfair because in veterancy 3 has an ability that it can destroy the chains of the vehicles & it has high damage+weapon range, the british has only 2 new churchill vehicles the churchill mk V and the black prince ace vehicle any vehicles other than Churchill vehicles are medium tanks
Koya 9 月 6 日 上午 4:28 
do you have any plans for the british side because the ace tank seems to be pretty weak compared to the other sides it also has no smoke and it can actually die when shooting with german medium tanks.
///A\\\  [作者] 9 月 3 日 上午 5:30 
@Koya i have some plans but i can't make the infantry to equip full of stg44 for example on volksgrenadiers because the mod becomes realistic on damages & accuracy it will not break the balance but they will lose their performance over on long distances if you put that in that way, assault guns have less damage & accuracy on long distances.] for the zombies i had increased the chance to get corpses easy but for some reason if two or more enemy units is targeting the same your unit it gets hit by two bullets in the same time and the first bullet triggers the corpse the second bullet kills the corpse instantly this is why. i have some plans to this too thanks for the report also i'm not sure if it will work, we'll see
Koya 9 月 3 日 上午 4:07 
do you have any plans for any group of soldiers to be fully armed instead of just 2-3 guns max ? (oh and the zombie making morgue i tried a few times but never once i could buy any zombies and it didnt even have a single soldier corpse even though i built it near the combat area and avoided the tanks from destroying the corpses only soldiers shooting at each other but still no corpses for me to create zombies)
///A\\\  [作者] 8 月 21 日 下午 5:20 
@win_diezel the zombies are ready exist in the mod from the first release, only the OKW has the building to create zombies you only need to collect a few corpses and thats it. the models is the Coh1 grenadier it means they are back from the dead and if you collect the required corpses it spawns the real dead zombies, also they have X2 the health from the infantries & they walk slow in the veterancy 1 can walk in normal speed because the mod it's a little realistic in damages so i think it will be fine to make them useful, it also has a super zombie X4 the health + more armor
win_diezel 8 月 21 日 下午 2:21 
What about zombies? Is there any chance of making dead bodies walk slowly, like in nhc for coh1?

By the way, there is an undeservedly forgotten mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=420141754 , which has cool mechanics. I don't like the other, more refined mod. I'd like it without all that futuristic crap.

It's a shame that you can't add custom models for vehicles and units.
///A\\\  [作者] 8 月 5 日 上午 8:20 
@Koya it's the AI problem because it makes a path memory to where it will attack also it uses a lot of units in that time thats why it freezes i think, also the highest difficulty "Expert" is the new Brutal difficulty it's harder then the expert so it means early strong units and more income to the AI it will be chaotic so play hard= Expert or easy=normal AI the difficulties only changes the AI incomes nothing else for now
Koya 8 月 5 日 上午 3:20 
i dont freezes completely it just stands and runs stands and runs over and over sometimes in the middle of the game and early game but at the end of the game when approaching the enemy base the standing situation is no longer there.
And the map has bridge.
and on the highest difficulty there will be a lot of enemies hih
///A\\\  [作者] 8 月 4 日 上午 1:34 
@Koya do you play open maps? or maps with bridges? maybe the AI has many units in that spot that causes the game to freeze, also i don't know how i can fix this but i will try it's something about the AI i didn't' find yet thats why. it freezes mine too sometimes
Koya 8 月 3 日 下午 9:32 
I often find the game freezes when the battle is in the middle stages.
///A\\\  [作者] 7 月 30 日 下午 2:57 
@win_diezel we still creating new contents, but this mod you said sounds bad because it needs a real players to playing with for the AI we need to change this officer to not moving at all because the AI it will attack with this unit or he will do some other stupid AI things with this unit, insted i was thinking to creating a new mod have you heard the Operation: Assault and Operation: Panzerkrieg in Coh1? i was thinking to recreate this mods to the Coh2 with the same maps and they will be playeble with all the factions & maybe they will have more maps to playing with. when i balance this NHC2 mod first so it will take a long of time
win_diezel 7 月 30 日 下午 12:41 
Thanks for still creating new content for this game! Awesome scenario! By the way, is it possible to make a Castle Kings (Regicide) mod like in Age of Empires? For example, where every player has a general, and killing them is one of the victory conditions. The general could hide inside buildings or vehicles, sprint, camo, extra health, and other necessary abilities.
///A\\\  [作者] 7 月 21 日 上午 3:04 
@dangminh25 of course they can but they can't only setup mines i didn't find the code to how i can make them to setup mines, the AI to build something i have the priority on randomly sometimes it will be low or high i need to change that because he build too many defensive bunkers and closed the road it happens in long matches times. but i have only seen the pantherturm,mortar bunker,AT guns,howitzer & the 17-pounder without the pit, the ai can't build like the player only a few emplacements can build
Em Bé Phát Nổ 7 月 20 日 下午 9:48 
i have some question about the AI
did the AI able to built things like Player, like setup mines, built AT gun, howitzer ?
///A\\\  [作者] 7 月 19 日 下午 3:54 
@kingbode of course you can share some ideas for my mod if you want it will not hurt anything but also still i didn't run out of ideas i'm just not adding them because i'm still finding errors & bugs in my mod if i make new ability i will lose time because maybe causes some problems and dalaying the balance & bug fixing the mod, for now we stay with this we have and the next update not this update i will change the lmg+hmg weapons like accuracy etc... vehicles also counts like the top gunners.

don't worry it will be not like the Wikinger MG ones and for some reason the Wikinger MG42 is more deadlier than the Coh1 Blitzkrieg Mod MG42 in Blitz has an ability on/off to change the burst rate if you like your MG to be too accurate deadly or too inaccurate but deals more suppression but Wikinger has both in one without the inaccurate and this ability it's pretty good for all the hmg's, even this ability it's on the bunkers too & my mod too
kingbode 7 月 19 日 上午 9:02 
while Spearhead/Ironside is the most fun, balanced and realistic MOD for COH2, in my opinion. if u have the time and interest, u may try it to find out for urself. maybe it can help u find some inspirations for further great ideas for NHC.
kingbode 7 月 19 日 上午 9:00 
that really is great new, i.e. the changes u have made. making AI less annoying and frustrating is the KEY. thanks for the hard work, i know it must not be easy to maintain and update a MOD purely out of love for the game.

i've also played Wikinger and All Units 170, frankly, i think they have some good ideas, but the products are quite shitty, 'cos they put too many restrictions and restraints on the gamer, but what's worse, the AI in them are even more exaggerating to a total motherfucking level. e.g. in All Units 170, AI enemy infantries can charge directly against my MG34 and MG42 and just push through my defence line, which is totally unrealistic. and they have the same AI ability abuse problem: the airstrikes are even more powerful and frequent. an extreme case is that in Wikinger, once enemy used only MG strifes to beat up my whole defence line. that's right, just using a MG.
///A\\\  [作者] 7 月 18 日 下午 2:51 
@kingbode i haven't played other mods, i played only wikinger mod | All Units (170 added) & Coh1 Blitzkrieg Mod + NHC mod the most of the times even today so i don't know what these mods have in them from what you said but it's ok if you know the NHC mod from Coh1 the original it will be the same in Coh2 too but balanced, i have some new things to add but i need first to balance and fix all the units first. the new damages that i made are bad balanced and the armor+penetrations are still from the Relic. i'm trying to make them to feel 50% realistic not 100% i don't want them to be killed too easy or the vehicles to be too slow realistic you get the point, it needs many updates to be done.

also i have some very good news i have removed all the AI commander abilities and change them to be choosing in random with longer recharge times the spam air & artilleries has stopped now every AI has only 3 commanders Max air or artilleries so the rain will be less and longer times
kingbode 7 月 17 日 下午 10:55 
thanks a lot for the great work of u and ur team. like i said, this MOD has some great ideas, and if ur guys can execute ur plan to change the disgusting AI setup by Relic, then this MOD will definitely be fun to play.
to be frank, i've played almost all popular MODs of COH2, and urs stands out. i must admit that my current most favorite is Ironside/Spearhead, but urs can be quite close to it. and even Spearhead was very shitty at its beginning, it only managed to be great after so many updates.

as for bugs, i will love to report them if i find any. now i am not seeing anything other than the abuse of air strikes by AI, but maybe that's because i haven't played ur MOD long enough. i will keep trying.
may i make a suggestion regarding the design of this MOD? would u consider adding in more "varieties" for each commander choice, like diversified unit types, extensive call-in options, similar to Ironside/Spearhead? that would make the MOD even more fun. thanks a lot.
///A\\\  [作者] 7 月 17 日 下午 1:52 
@kingbode thanks, also the Mod in the first release it was worse that it is now, we have overworked to make it fun and playable mod but now we don't know if the mod has any more bugs so if you have saw any bugs you can report it to us it will help a lot. also we took a break some days soo the changes will be only AI nothing alse i think.
kingbode 7 月 17 日 下午 1:11 
your plan is great, and if it works well, then the MOD should be fantastic. now it's just annoying and desperate. but i understand, the problem may be caused by some self-claimed "genius" & actual stupid imbicile shit at Relic.
///A\\\  [作者] 7 月 17 日 下午 1:10 
@kingbode i'm aware of this AI bothers me too, i have a plan to remove all the ai abilities and change them to equipt with random abilities and less for example bombs or planes can't have both something like that with longer recharge times only for the AI, the mod had too many bugs but now it's playable in this update so i will work only with the AI in this days to stop the annoying spamming. i will remove some abilities from the AI the next update maybe it will take a week to make sure it will be fine
kingbode 7 月 17 日 上午 11:46 
this mod has some good points in it, but unfortunately, the finished goods turned out to be shit. i've tried several PVE battles, in each of them, whenever i have managed to build a defence line in shape, the AI enemy just called in air strikes to blow it all up, despite that i have put somewhat strong AA defence in there. and AI's air strike can come as frequently as a dirty slutty monkey jerk itself off. in all, this MOD is quite a failure in regard to PVE.
///A\\\  [作者] 4 月 19 日 上午 11:57 
@r4yman i know, something in the coding goes wrong it will take a day or 2 it will not take long, i have tested before the update it worked fine but when i updated it broke somehow, i have saw it today but i will looking on it tomorrow and fix it
r4yman 4 月 19 日 上午 11:25 
hello

when we played co-op against 2 ki experts yesterday, unfortunately they didn't build any buildings for 2 rounds :/ otherwise great mod
⛧DarkReaper⛧ 4 月 16 日 上午 4:34 
ohhh ok makes sense thanks for the quick description^^ thought that it wasnt working because it never happened in the 80 minutes gametime.
///A\\\  [作者] 4 月 13 日 上午 9:54 
@⛧DarkReaper⛧ you need 10 wounded units but it has a % chance to happen and it only works on your own units not ally's, the Secret Lab has two medics the medics can carry your wounded units on the ground if they are survived, if you collect 10 units the zombies will be available, the units can survive on the ground for a short time bleeding to death if the medic save him before his death then it will carry him to the Secret Lab to make him a zombie
⛧DarkReaper⛧ 4 月 13 日 上午 8:55 
Hey got a question about the OKW structure Secret Lab how does it function? I have wounded units next to it but nothing happens tried it with dead units of mine and from teammates. Can it be that it isnt functioning properly atm and still WIP?
///A\\\  [作者] 4 月 6 日 上午 8:27 
@Deputat Patriot they are supposed to be in that way to destroy everything because of the hero units are too overpowered and with the problem with early heavy vehicles, it was for the older versions now with the new version i thing it will be ok to make it weaker, but they still will have armor-piercing bullets it means very deadly for the infantry, it will change in this bug fix update that is coming soon
Deputat Patriot 4 月 5 日 上午 8:45 
Разработчики, поправьте пулеметные гнезда. Они выносят всех и вся!
///P\\\  [作者] 4 月 5 日 上午 2:53 
@Deputat Patriot thanks, now we are working with the bug fixing and then the second will we fixing the AOE damages for all the weapons etc because they are unbalanced, The third plan is to make all vehicles to fire a little slower than normal by relic, the final plan will we change the penetrations, is a lot of work, the penetration and armor is the hardest to make
Deputat Patriot 4 月 5 日 上午 2:06 
Предлагаю сделать больше урона Ис-2, а также пробития, поскольку у него 122мм орудие и это было бы реалистичнее. Точность плохая, но хотя бы она есть. Перезарядка и так долгая. Желаю удачи в разработке, мод очень полезный, особенно если фанат первой части.
P.S
Сделай потом и на третью))):steamthumbsup:
///A\\\  [作者] 3 月 30 日 下午 5:55 
@Deputat Patriot thanks, the mod is really good is mixed with "All Units (170 added)" "Blitzkrieg Mod" "eastern front" and with "NHC mod" from Coh1 it needs a lot of work to balance it, but it's 50% realistic it means the infantry's can instantly killed if the projectile lands at their feet or their torso, and for the vehicles the bigger the cannon the bigger the damage, i can balance it easy with the damage but they are too many weapons, but don't need any help, next update is coming very soon with new abilities and bug fixes, also please next time write it in english because i don't know if the translation is 100% correct to what you mean thanks
Deputat Patriot 3 月 30 日 上午 11:29 
Довольно неплохо, хотя выглядит немного колхозно. Я играл в этот мод в первой части, даже создал подмод с балансом для него, возможно поработаю и над этим. Жду данный мод на третью часть.
///A\\\  [作者] 2 月 5 日 上午 10:53 
@Prometheus i didn't make a bug report list because i was knew all the bugs but i missed that truck, but don't worry i fixed it months ago, the beta has too many bugs or some things don't working, the mod is very large and has a lot of things in it thats why i missed the truck, also i changed a lot of things and i tested the mod, now it does't has any bugs it's playable but the AI is sleeping in 1 hour match relic problem, i can fix that but for another time
Prometheus 2 月 5 日 上午 3:41 
Not sure where to report bugs (or if it's a feature) but Schwerer Panzer HQ's flak does not work.
Pro-Digger34 <PL> 1 月 29 日 上午 10:02 
nice.Thx