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回報翻譯問題






1. please remove the superheavy artillery all together, 'cos it makes a PVE game impossible.
2. please change the recharge time for airstrikes to at least 5 minutes, and if possible, please reduce its power. currently AI's airstrikes are just too strong. nothing on my side can survive that.
3. i did deploy AA vehicles and put them in AA mode. unfortunately, they were the priority targets of airstrikes, and they were also depressingly weak against airstrikes, that made them totally unfit for the very purpose they were designed, ironically.
4. also maybe increase the survivability of most of the infantry units, especially the elite ones? a single airstrike or artillery would take out most or even all of them, that's just unbearable.
and your idea sounds pretty interesting.
By the way, there is an undeservedly forgotten mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=420141754 , which has cool mechanics. I don't like the other, more refined mod. I'd like it without all that futuristic crap.
It's a shame that you can't add custom models for vehicles and units.
And the map has bridge.
and on the highest difficulty there will be a lot of enemies hih
did the AI able to built things like Player, like setup mines, built AT gun, howitzer ?
don't worry it will be not like the Wikinger MG ones and for some reason the Wikinger MG42 is more deadlier than the Coh1 Blitzkrieg Mod MG42 in Blitz has an ability on/off to change the burst rate if you like your MG to be too accurate deadly or too inaccurate but deals more suppression but Wikinger has both in one without the inaccurate and this ability it's pretty good for all the hmg's, even this ability it's on the bunkers too & my mod too
i've also played Wikinger and All Units 170, frankly, i think they have some good ideas, but the products are quite ♥♥♥♥♥♥, 'cos they put too many restrictions and restraints on the gamer, but what's worse, the AI in them are even more exaggerating to a total ♥♥♥♥♥♥♥♥♥♥♥♥♥ level. e.g. in All Units 170, AI enemy infantries can charge directly against my MG34 and MG42 and just push through my defence line, which is totally unrealistic. and they have the same AI ability abuse problem: the airstrikes are even more powerful and frequent. an extreme case is that in Wikinger, once enemy used only MG strifes to beat up my whole defence line. that's right, just using a MG.
also i have some very good news i have removed all the AI commander abilities and change them to be choosing in random with longer recharge times the spam air & artilleries has stopped now every AI has only 3 commanders Max air or artilleries so the rain will be less and longer times
to be frank, i've played almost all popular MODs of COH2, and urs stands out. i must admit that my current most favorite is Ironside/Spearhead, but urs can be quite close to it. and even Spearhead was very ♥♥♥♥♥♥ at its beginning, it only managed to be great after so many updates.
as for bugs, i will love to report them if i find any. now i am not seeing anything other than the abuse of air strikes by AI, but maybe that's because i haven't played ur MOD long enough. i will keep trying.
may i make a suggestion regarding the design of this MOD? would u consider adding in more "varieties" for each commander choice, like diversified unit types, extensive call-in options, similar to Ironside/Spearhead? that would make the MOD even more fun. thanks a lot.
when we played co-op against 2 ki experts yesterday, unfortunately they didn't build any buildings for 2 rounds :/ otherwise great mod
P.S
Сделай потом и на третью)))