Company of Heroes 2

Company of Heroes 2

NHC2 Mod
正在显示第 1 - 10 项,共 35 项条目
< 1  2  3  4 >
更新于:12 月 10 日 下午 4:11
作者:///A\\\

Global
Mortars & Howitzer weapons have dominating the field so for now they will have a large increased in reload times but in the next update they will get back some of their rate of fire speed
• New icons for construction pages
• Added lock icon for commanders to know if this commander ability is locked to unlocking with command points
• 'Medical Supplies' upgrade changes Manpower cost 150 > 200 & Munition 30 > 20
• 'Demolition Charge' upgrade (Fuel) cost 30 > 20
• Observation Post, Trench, Radar, and Supply Yard or Kampkraft Center moved to the 'Field Defense Objects' construction page

Allied
• All Thompsons & PPSH-41 have rebalance like now in near range firing more shots per sec (Same the Hero units)

Soviet
• Added for Combat Engineers can consturct Trench
• "Infantry Repair Package" Upgrade (Manpower) cost 125 > 150 (Fuel) 25 > 20
• "Vehicle Crew Self Repair" Upgrade (Fuel) cost 20 > 35

Wehrmacht
• 'Unlock Blitzkrieg Tactics' upgrade (Manpower) cost 150 > 100
• New description for "Ambush camouflage"
• Upgrade "Veteran Squad Leader" from Assault Grenadiers reduced the received accuracy -5% > -10%
• Schultz Tiger has -20% scatter than the regular tigers & Veterancy 2 Accuracy has been decreased 30% > 20% & Ability "dead shot" Aim time has increased from 2,25 > 3 sec
• Pioneers moved Searchlight to the 'Field Defense Buildings'for removing the 'Production Buildings' construction page

US Forces
• WC51 Military Truck now has already the Browning M1919 Machine Gun, can capture territory, and removed can transport infantry
• WC51 Military Truck Cost (Manpower) 200 > 240 (Fuel) has been removed

OKW
• New symbol icon for Sturmpioneer Squad
• Added for Panzer Grenadiers can consturct Flak Emplacement Base
• 'Field Craft' upgrade (Manpower) cost > 255 > 200
• 'Veteran Sergeant' upgrade (Manpower) cost 230 > 240
• 'Medic Supply' upgrade (Fuel) cost 30 > 20
• kubelwagen added in veterancy 1 +25% capture rate

British
• New icons for 'Supercharge Artillery Rounds' & 'Counter Supercharge Barrage' commander ability
• Added 'Counter Barrage' toggle ability for 3-Inch Mortar Nest
• "Secured Resourcing" Upgrade (Fuel) cost 25 > 20
• "Speed Governors" Upgrade (Manpower) cost 150 > 100
• All infantry except officers now can capture points by +25% faster
• SAS squads increased capture speed by +50%
• Reduced the Barrage range of fire by 80 for 3-Inch Mortar Nest

Bug Fixes
• Some Advanced infantry didn't had the correct health
• Paratrooper Support Squad was has incorrect symbol icon if you upgraded 'Hazard Removal Package'
• Sturmpioneers or Volksgrenadiers cannot salvage wreck any setup Sws halftracks
• ZiS-6 Transport Truck can reinforce infantry

更新于:11 月 29 日 上午 3:00
作者:///A\\\

Global
• Rebalance spawn time for infantry & vehicles
• Rebalance mobility some for the tank vehicles

Soviet
• Reduced Manpower cost 360 > 280 for DShK 38 HMG

Wehrmacht
• Leutnant can Supervise to Ally OKW production buildings
• 'Assault and Hold' radar commander ability has changes Munition cost 70 > 80
• 'Breakthrough' radar commander ability changes Fuel cost 50 > 20 and added 60 Munition cost

US Forces
• Added 505th Able & Baker Squad in veterancy 4 now gives 20% capture speed
• 'Allied War Machine' commander ability has changes the spawn replacement

OKW
• Increases the 'Field Craft' upgrade capture speed (2,55) > (3)
• Increases the 'Veteran Sergeant' upgrade received suppression -25% > -30% & received experience +20% > +25%

Bug Fixes
• Zombies have reinforce time to long
• Voss cannot Supervise to OKW production buildings but only Wehrmacht
• 'Relief Infantry' Radar commander ability didn't affect to Mod units
• 'Counterattack Tactics' Radar commnder ability didn't work the capture speed
• Field Craft & Veteran Sergeant upgrades didn't give the correct stats to that unit type

更新于:11 月 22 日 上午 10:07
作者:///A\\\

Global
• Balanced population for vehicles
• Added 'Lock Position' toggle ability from Pak 43 & QF 17-Pounder AT Gun (No pit)
• Weapon Supply Trucks reduced recharge time 10 > 2 all abilities
• Intel Bulletins dispatch recharges now works in to production buildings

Soviet
• Changes the recharge time 70 > 300 for 'Deploy two T-34/76Medium Tanks' commander ability
• Changes resources cost Manpower 150 > 200 and Fuel 15 > 20 for 'Conscript Grenade Package' upgrade

Wehrmacht
• Changes the incoming sound from 'V1 Rocket' commander ability

US Forces
• Added 'White Phosphorous Shell' ability from M4A3(76) Sherman & M4A3E8 Sherman 'Easy Eight' and 'White Phosphorous Shell' ability needs research upgrade
• Removed the 'Sticky Bomb' upgrade to merging 'Sticky Bomb' from 'Grenade Package' upgrade and changes the resources cost Manpower 100 > 200 Fuel 15 > 20
• New skin and icons for T26E1-1 "Super" Pershing
• Now the 'White Phosphorous Shell' ability can also targeted infantry
• M4A3E2 Sherman 'Jumbo' Assault Tank change the 'HE Anti-Infantry' targeted ability to toggle ability
• 'Paradrop AT Gun Squad' commander ability you don't need recrew the AT-Gun with Crew Paratroopers

OKW
• Super Zombie armor has increased by +0,35 (2,85) and Veterancy 2 armor decreased by -1,35 (+1,15)

British
• New Unit Cromwell Mk. IV Command Tank & Sergeant Tommy moved to the Field Support
• Added 'Stealth Detection' toggle ability from Universal Carrier
• Changes the 'Unlock Mechanized Armor Command' upgrade to need dispach Cromwell Mk. IV Command Tank
• Removed the 'Defensive Structures' upgrade the Barbed Wire, Sandbags, and Trench are already unlocked but the Bunker, Mortar Nest, and Field Hospital are need the Field Support Truck

Bug Fixes
• If you selected Mobile Assault Regiment commander will get 'Infiltration Commandos' & 'Land Mattress' dispatch commander abilities that it shouldn't exist
• Royal Engineers cannot repair Sexton & M7B1 'Priest' Self-Propelled Artillery if you upgraded 'Specialization: Hammer'
• Weapon Supply Trucks can be placed on no open terrain

更新于:11 月 11 日 上午 9:57
作者:///A\\\

Global
• Units who has repair ability can reparing destroyed territory
• New ability 'Maintain Command Range' from Leutnant, Isakovich, Lieutenant, and Captain
• New vehicles portraits icons those who are Wikinger Mod icon style
• Changes some text descriptions
• Halftracks & Bunkers has increases the reinforce radius 10 > 15 and removed increases reinforce radius veterancys from Halftracks
• Population on infantry going +1 per infantry, for example snipers are one unit so it only needs 1 population

Axis
• New Portrait icon from Panzer IV Ausf. H Medium Tank
• All MG42 now firing 1.500 bullets per minute

Soviet
• Changes recharge time from 'Sector Air Cover' commander ability 120 > 240
• Removed from KV-1 the 'Hulldown' toggle ability
• Removed from M-42 45mm Anti-tank Gun the 'Vehicle Tracking' passive veteran ability

Wehrmacht
• MG42 fires 1500 rounds per minute
• Changes the Munition cost 30 > 20 from Panzergrenadiers 'Support Package' upgrade
• Changes the Munition cost 60 > 30 from Grenadiers & Assault Grenadiers 'Veteran Squad Leader' upgrade
• Removed from Osttruppens can construct Bunker & Trench
• Removed 5 veterancy from Panther Command Tank

US Forces
• New Unit Paratrooper Sniper (Only available from Airbone Company commander you can dispatch from Radar & Beacon)
• New models from Paratroopers Support, Engineer Paratroopers, and the 505th Parachute Infantry Regiment
• Added 2 crews with weapons from M2 105mm Howitzer
• When Super Pershing destroyed instead recovered to becoming M26 Pershing changes becoming to Super Pershing again & has changed the skin (Work in Progress)
• You can paradrop Paratroopers from Beacon
• M26 Pershing Ace from commander ability Tank Crews cannot exit the vehicle
• 'Combat Group' commander ability has changes the spawn system and changes Manpower cost 800 > 2220
• M1 75mm Pack Howitzer remove the 2 veterancy from 'High Explosive Anti-Tank (HEAT) Barrage' ability and changes the 2 veterancy to -15% Scatter (Auto Fire)

OKW
• 'Henschel Combat Air Patrol' commander ability change spawn random location to spawn 4 aircrafts and loiter
• 'Sector Artillery' commander ability now dropping only one artillery shell
• New symbol icon from Sws Haltrack Repair Station
• New accurate summer portrait icon from Volksgrenadier
• Removed the visible health bar from Sws Halftrack when is setup
• Removed 'Incendiary Barrage' ability needs 1 veterancy from German Mortar & Mortar Bunker (Instead needs the 'Incendiary Grenade' upgrade)
• Only one moblie Sws Halftrack at a time you must setup the Sws Haltrack first

British
• New model from Infantry Section Canadian
• New model from Field Hospital
• New models from Moblie Headquarters and added new symbol skin from Moblie Headquarters
• New icons from Highlanders
• Added from Mortar small pit, Bofor, & Artillery Emplacements if you unlocked the 'Improved Emplacements' passive commander will spawn extra models
• Added 2 crews with weapons from QF 17-Pounder AT Gun (No Pit)
• Added Cover Combat Bonus from Tank Hunter Infantry Section
• Removed the loiter from 'Commando Glider Insertion' & 'Armored Car Glider Insertion' commander (Royal Commandos Support) ability
• If you HQ Truck Destroyed the upgrades & structures are be still unlocked
• AP Sniper the "Critical Shot" ability only targets to vehicles & and change the type of criticals (Light Vehicles: Destroy Engine, Tanks: Cannot rotate the turret for 15s, and Tank Destroyer the main gun cannot firing for 10s)
• 'Radio Triangulation Detectors' passive commander changes the Radio Network to increases reveal sight on minimap from Radio Triangulation Detectors

AI Changes
• Removed to use super commander artilieries
• British AI can use 'Decoy Artillery' commander ability

Bug Fixes
• If the British Moblie HQ or Sws Halftrack destroyed during to becoming moblie will be continue to becoming moblie HQ like nothing happen
• Urban Assault Panzergrenadiers the 'Flamethrower' upgrade didn't have the correct damage
• OKW Panzergrenadiers have G43 rifles while repairing and also 'Suppressive Volley Fire' ability cannot targeted to the Isakovitch
• Brtitsh Infantry retreating from the Armor Command truck
• Churchill vehicles if hits by from Panzerfusilier Anti-Tank grenade and damaged the engine the 'Emergency Combat Repairs' ability cannot be unlocked
• If your British HQ Truck become moblie some upgrades & structures will be locked
• IL-2 rockets didn't have the correct damage
• Hetzer has very high armor on front
• If is Elite unit and pickup the Bren gun will gives two Bren guns
• WC51 Military & M3 Half-track Truck cannot capture territory if has 'Raid' passive commander unlocked
• Pathfinders if setup the Beacon Pathfinders can move and Beacon will setup it self (This was bug by the game itself)
• Panzer-Support Kommand a model with supplies tent sometimes will destroyed itself when the construction is complete
• Mortar Nest will get fully model to MG Bunker if is almost coustructed
• You cannot exit the Wehr Panther Command if you captured
• Guards Airbourne, SAS Squad, and Infantry Section Canadian can capture the territory even is from the air
• Command Valentine Mk. XI Tank didn't have the 'Observation Mode' toggle ability
• Recovery vehicles can rebuild wreck Glider and will teleport to the middle of the map
• Infantry give very few experience when killed
• You can paradrop Luftwaffe Field Officer at the enemy base

更新于:10 月 1 日 下午 12:30
作者:///A\\\

Global
• Rebalance the vehicles resources
• Rebalance all rifles accuracy
• Rebalance the commander points abilities
• New repair icons abilities
• All Ace crews starting with 3 veterancy
• Changes the fuel cost 150 > 80 from Level 2 Production upgrade from Supply Yards or Kampkraft Center & Level 3 fuel cost 200 > 120, manpower 500 > 400 , and removed munition cost
• Changes the Population Upgrades Level 3 manpower cost 300 > 200 and removed Level 2 & 3: Remove the fuel cost
• Choosing commanders are now in the ui group secondary
• Increases the damage from Strafing Fire Aircrafts abilities & decreases the damage from covers and damage_all_in_hold from True > False
• All help text are changes from the units and buildings to easy understand
• All abilities who needs 1 veterancy to unlock the requirements has been removed, now the abilities are unlocked and rebalanced all the veterancys
• All Sub Machine Guns have been rebalanced to their accuracy & burst duration to be more realistic (Warning: if the Sub Machine Guns have increased or changed in damages for example the Hero units will also changed the stats it means they are more deadlier than before)
• All Hero Tank have -10% Received Damage
• Repair Station can reparing also buildings and structures
• Soviet, Wehrmacht, and US Forces the Demolition Charge needs upgrade to unlocked

Allied
• Removed the two abilities from M5A1 Stuart and added 'Canister Shot' ability

Axis
• Removed the time seconds to explode from Incendiary Grenade

Soviet
• Added 'SVT Package' upgrade from Isakovich
• Added 'Throw Molotov Cocktail' ability from Sergeant Infantry Squad and change the 'To the Last Man' to 'Combat Survival' passive ability (In combat gives: -10% Received Damage -20% Received Suppression)
• KV-1 moved to the Mechanized Armor Kampaneya
• 'Conscript Grenade Package' upgrade moved to the Special Rifle Command

Wehrmacht
• New ability 'Demolition Charge' from Pioneer Squad
• Added 'Rapid Fire' toggle ability from StuG III G
• New abilities from Artillery Field Officer 'Artillery Smoke Barrage' and 'Coordinated Barrage'
• New model from Leutnant
• Luftwaffe Field Officer moved to the OKW you can't deploy this unit on Wehrmacht anymore (Is from OKW Radar > Parachute Page)
• Changes from Kampfkraft Centre Veteran Levels resources
• Infantry can't reinforce from SdKfz 250 Half-track anymore
• 'Panzer Tactician' upgrade moved to the Support Armor Korps
• Knight Cross are now 4 squad members
• 'Target Weak Point' ability instead to has timed ability now changed to targeted ability and has new icon
• Zeal passive commander has changes the firepower & survivability

US Forces
• Added 'Prioritize Vehicles' & 'Hold Fire' toggle ability from M4 Sherman Calliope
• Added M1919A6 LMG Weapon Rack from Weapons Support Center
• Added 'Hazard Removal Package' upgrade from Paratrooper Support Squad
• Changes the M1A1 Anti-Tank Mine model to easy understand what mine is this

OKW
• New symbol icon from Maximillian Voss
• New icons from Fallschirmjager and the Fallschirmjager from Luftwaffe Tactics commander
• New Portrait icon from Jaeger Light Infantry Recon Squad
• Luftwaffe Field Officer are now 3 squad members, Added '3 x Fallschirmjägergewehr 42' upgrades and has new icons and new abilities
• Airborne Assault radar ability now has limited reinforce paradrop range
• Added from Fallschirmjager from Luftwaffen Tactics commander 'Panzerfaust' ability and has 'Incendiary Grenade' ability but the dot it stays longer
• Added 'Assault Package' upgrade from Volksgrenadiers
• Panzergrenadiers can constuct Flak Emplacement & Pak 43 AT-Gun
• Voss becomes more deadlier than before with his sniper rifle, headshot chance is increased (40% > 80%) also removed his ability to switch the gun to STG44 & his STG44 can't not headshot any more but instead has the same STG44 with the panzergrenadiers with 20% more accuracy
• Removed the 'Salvage Operations' ability from Jaeger Light Infantry Recon Squad
• Replaced the 'Force Retreat' ability from Sturm Offizier to 'Inspiring aura' ability
• Only one can SdKfz 250/3 Funkwagen "Vampire" Halftrack Stealiing resources
• Nachtjager "Rapid Fire" ability has increased accuracy & Aim time 2,25 > 2,75 & the munition cost has decreased 40 > 20 & duration time 30 > 20 & Veterancy 5 Accuracy (Rapid Fire Ability) from 50% > 20%
• Sturm Offizier change the Officer swap the weapon Pistol to STG-44 Assault Rifle in 5 veterancy changes to need upgrade to swap the weapon

British
• New units Commando Lee Enfield Rifle Squad (Are from the Glider Headquarters)
• New icons from Artillery Supercharges commander ability
• New models from HMG Team crew and Highlanders
• Counter Barrage passive commander changed to Counter Supercharge Barrage
• If Officers every promoted will gives you +1 Commmand Point
• Infantry Assault Sections has new upgrade 'Grenade Package' to unlock the smokes grenade but you cannot upgrade the 'Assault Section'
• Carrier Armor + Health has increased & his weapons has been balanced
• PIAT Commandos are Piats Experts
• Removed the Garrison Bonus from Mortar Emplacement & Bofor Emplacement
• Removed the 'Coordinated Fire' ability from Forward Observation Officer

AI Changes
• If the British HQ Destroyed instead spawn Jeep Headquarters will spawn two Royal Engineers to rebuilt the Headquarters

Bug Fixes
• Wehrmacht Bunker can upgrading MG42 HMG with Medical Station & Command Post
• Railway Gun can't damage bridges
• Some vehicles if you recrewed can capture the territory
• M4 Sherman Calliope can firing rockets without ability
• British Overwatch barrage from Artilleries can also targeting the territory non-stop
• In early game AI start call airstrikes and artillery barrage
• British Supercharge artillery round commander ability didn't work in QF 25-Pounder Howitzer
• M2HB .50 cal Machine Gun Team the 2 veterancy fast setup time didn't work (This was bug by the game itself)
• M2 105mm Howitzer the ui range has 250 but the ability have range has 180
• The 'Infantry Section Canadian' dispatch ability it doesn't loss 720 Manpower

更新于:8 月 25 日 上午 9:52
作者:///A\\\

Hotfix

Global
• Base Bunkers no longer are Overpowered, but they are still have Armor-Piercing bullets or shells
• Change the icon ability from 'Top Gunner Suppressing Fire'

German
• Schultz Tiger removed the "Armor Upgrade"

US Forces
• Baker "Suppressive Fire" Ability suppress has increased slightly
• Removed 'M23 Smoke Screen Grenade' ability from Major & Captain and all officers change to 3 squads

OKW
• Bunker change the upgrade weapon MG42 > MG34
• New icons from 'Veteran Sergeant', 'Group Zeal' upgrade and the commander Scorched Earth Tactics
• Hetzer\flame hetzer have new veterancy
• Hetzer veterancy 5 First Strike Damage from 30% > 50%

British
• Added firefly Ace new upgrade "60-pound Tulip Rockets"

Bug Fixes
• HQ buildings can't be destroyed sometimes if the health goes to 0% and still gets Damaged
• QF 25-pounder Howitzer the artillary barrage sometimes it bugs and it requires a NOT

更新于:8 月 22 日 上午 10:41
作者:///A\\\

Global
• Ended the support of the Classic hotkeys
• New 'Overdrive' icon ability from Halftrack Transports
• All Halftracks & Bunkers have 10 reinforce range
• All Vehicles if has Ac/De-celeration at veterancys will give by +20%
• Scouts can no longer be killed by blizzards
• Removed reduced accuracy from 'Suppressing Fire' ability
• Reduced construction time from building production Tier 4 & 5 (Tier 4 35 > 30/Tier 5 50 > 35)
• Setups the trucks no longer gives experience
• All Flaks & Bofors damage and accuracy has increased
• If a command or ace vehicle abandoned the command crew will be dead & this vehicles will be regular vehicles (But the skin still remains)
• All Mortars have increased the scatter
• All the upgrades are unlocking heavy tanks removed the manpower cost and fuel cost are 75
• Change all the Mines munition cost
• Now all the factions are starting resources are (400 Manpower) & (15 Fuel)

Axis
• SdKfz 251 Half-track Transport replace the 'Schu-Mine 42' ability with 'Overdrive' ability
• Changes the munition explosion effect from Flakpanzer IV 'Ostwind'

Soviet
• New ability 'Anti-Tank Gun Ambush Tactics' from Anti-Tank Guns
• Changes the icons from ZiS-3 76mm Field Gun & SU-76M Assault Gun the 'Light Artillery Barrage' ability

Wehrmacht
• Stormtroopers now have First Strike Bonus
• Changed the symbol icon from Captain Shultz
• Remove the 'HEAT Shell' ability from StuH 42 Ausf. G and replace with new ability 'Rapid Fire'
• Reduced recharge time from Panzer IV F1 'Rapid Fire' ability 15 > 10 and also need 1 veterancy
• From Leutnant 'Force Retreat' ability can targeted in the friendly command territory
• Added ability 'Rapid Fire' ability from Panzer IV Command Tank & from Panzer IV Ausf F1 added ability 'Smoke Shell'
• SdKfz 222 Scout Car & SdKfz 234/1 Armored Car removed the increases the sight radius at 2 veterancy
• Tiger Ace 205 change to HE or AP rounds the time has removed instead goes with the reload time
• Tiger Ace "Spearhead" ability moved to Veterancy 1
• Removed the four field S-Mines now can place only one without the signs

US Forces
• New unit Bazooka Team Squad
• New Construct from Engineers M1A1 Anti-Tank Mine
• Paratrooper Support Squad has change (I didn't modded this unit)
• Reduced the Manpower cost from Airdropped Combat Group radar commander ability 380 > 300, removed the Munition cost & M1 75mm Pack Howitzer, and change the name to Paradrop Paratrooper Support Squad
• WC54 ¾ Ton Ambulance has new aura Medkit Supply
• Removed the M1919A4 HMG Team
• WC51 Military Truck changes the weapon .50cal to .30cal & changes Munition cost from 'Browning M1919 Machine Gun' upgrade 45 > 30

OKW
• New unit Wolfgang Berger when the King Tiger Ace was destroyed and you can put inside Wolfgang Berger in King Tiger to become ace again
• New name from the production buildings (Battlegroup Headquarters > Kampfgruppe Kompanie, Mechanized Regiment Headquarters > Panzer-Jäger Kommand, and Schwerer Panzer Headquarters > Panzer-Support Kommand)
• New unit Sabotage Squad from the Scorched Earth Tactics commander
• Panzergrenadiers replace construct Reinforced Steel Barricade to Razor Wire
• Removed construction menu from Tank Hunters & 'Booby Trap Point' ability, new veterancys and new ability "Attach Hafthohlladung"
• Kampfgruppe Kompanie reduced Fuel cost 50 > 25
• Panzer-Jäger Kommand increased Fuel cost 35 > 50
• Increases armor from Kübelwagen 3 > 4
• Remove the Munition Supply aura from Opel Blitz Cargo Ambulance Truck instead replace with new aura Medkit Supply
• Added 'Prioritize Aircraft' ability From Flak Emplacement
• Super Zombie in 3 veterancy can crush light obstacles
• New ability icon from 'Battlefly Bombs' commander ability
• New ability 'Main Gun: Load High Explosive' any who has Flak gun (Available only on "Luftwaffe Tactics" Commander Ability)
• Flak Emplacement 20mm Rate of Fire 3 > 6
• Flaks He rounds deals X2 the damage to buildings & more damage to planes (Available only on "Luftwaffe Tactics" Commander Ability)
• If you captured any Wehrmacht tank will add 'Emergency Repairs' ability
• sWS Supply Half-tracks to unlock needs 'Escalate to Battle Phase' upgrades
• MG34 Team Weapons Squads no longer needs requirement to unlock
• King Tiger "Spearhead" ability moved to Veterancy 1
• Pantherturm and Mortar Bunker now can have up to 5 Veterancy
• New portrait icon from SdKfz 250/3 Funkwagen "Vampire" Halftrack
• Removed the red smoke from 'Butterfly Bombs' commander ability

British
• New Radar commander ability 'Designate Command Vehicle' from Power Page
• Added from Royal Engineers cab construct Sandbags
• Royal Engineers now can camouflaged automatically in cover if upgraded the PIAT launcher and bring back the 'Destroy Cover' ability but if you upgraded the Minesweeper will swap to Democharge
• Vickers Heavy Machine Gun Team replace the 'Defensive Set-up' passive ability with 'Armor Piercing Rounds' ability
• Remove Building Repair & Constructions from Infantry Section Canadian, replaces the Mills Bomb granade to Light Gammon Bomb, added 'Field First Aid' ability, & added upgrades 'Rifle Grenades' and 'Assault Package'
• Replace the 'Paradrop Ernest Smith and Frederick Topham' abilty from dispatch in Infantry Section Canadian to dispacth in Radar
• Changes the icon from 3-inch Mortar Emplacement
• Removed the 'Vehicle Crew Repairs' ability from all the tank vehicles
• Removed Horizontal Speed from Centaur AA Mk. II Cruiser Tank '20mm Strafing Fire' ability
• Tommy "cover combat bonus" now gives Accuracy + Cooldown +10%/-20%
• To unlock the Mortar Team & Highlanders needs the Lieutenant
• Removed the 'Vehicle Crew Repairs' ability from M5 Halftrack
• Changes the fuel cost from Jeep Field Support 30 > 50
• Changes the manpower cost from Jeep Armor Command 450 > 400

AI Changes
• Only four Bunkers can constructed
• Only three Kubelwagen on the field
• US Forces can build two WC51 Military Truck
• The AI behavior has changed (it will be similar to Zycat Mod)

Bug Fixes
• Engineers Paratroopers Squad didn't have the blowtorch animation
• Blackmore had the wrong repair ability
• Sherman Crocodile the Smoke Screen ability was locked
• OKW units if the soldier have Kar98k rifle and dies the Kar98k is floating (Only if you have turn on the physics)
• The abandoned M1 75mm Pack Howitzer, Land Mattress Rocket Launcher, Le.IG 18 Support Gun, and Raketenwerferfer 43 AT Rocket Launcher are pickup in the air
• Panzergrenadier Tank hunter squads didn't had Anti-tank grenade
• If Wreck T-34/76 Destroyed and has the Armored Skirts the Armored Skirts are floating
• 'Destroy Cover' ability can destroy a bridge instant
• King Tiger the Prioritize Vehicles toggle ability it wasn't working
• Panzer II Ausf. L 'Luchs' has the MG34 coaxial can firing 360 degrees
• Some medkits it doesn't heal any hero unit
• StuH 42 Ausf. G & Churchill V 'Barrage' ability the projectile spawns in the wrong location
• Churchill V 'Barrage' ability can't firing at the back any tall building blocking the shot
• British if you upgraded the Population Level 3 will increased by 25 instead by 50 and also Population Level 2 and 3 didn't have the help texts
• SdKfz 251 Half-track the 'Mobile Observation Deploy' ability needs 2 Command Points
• Royal Engineers can repair the Tank Hunter Infantry Section
• OKW Command Panther has ability to Disembark
• Pak 43 88mm AT Gun if abandoned and recrewed again will start targeting infantry & the 'Prioritize Vehicles' ability it wasn't working
• Black Prince hull sometimes doesn't appear to the enemy eyes
• SdKfz 251 Half-track Transport the 'Spotting Scopes' upgrade it didn't work to increases sight radius

更新于:7 月 27 日 上午 5:00
作者:///A\\\

Early update

Global
• All LMG weapons have been Rebalanced

US Forces
• Added Weapon Rack from Weapon Support Center

British
• We bring back the weapon racks from Forward Assembly and if you upgraded will give you reduced cooldown to the grenades (Only for British)
• Advanced Assembly upgrade change the cost 200 Manpower > 60 Munition

AI
• Building bases spawned and starting with construction time

Bug Fixes
• ISU-152 the top gunner can firing during the Vehicle Crew Self Repair ability is active
• You can any build inside to territory point

更新于:7 月 21 日 上午 6:50
作者:///A\\\

Global
• Mortar Teams can go inside in the Trench (Not the 120mm ones)
• Removed the Horse unit
• Removed Manpower cost from Fire Pit
• Now the Recovery Vehicles can repair damaged bridges

US Forces
• Added .50 cal Browning M2HB Machine Gun from Super Pershing

OKW
• Increases the Munition cost from Anti-Tank grenade 25 > 30

British
• New portrait icon fron HMG Team
• Removed the Recon Sweep from the Radar (it will be added again on the next update to other place)

AI
• Can only build up to four Goliath at a time
• All Commander abilities has increased the Recharge times by +50% and now every ai they can choose their commander abilities in random (up to 3 only artilleries or air strikes if selects both some bombs or planes will be missing) they can still use Coh1 abilities but now are sharing the Recharge times

Bug Fixes
• Recovery vehicle can't repair the wreck M7B1 Priest and can't salavage the BM-13 Katyusha
• Can't Left-Click Dispatch Sergeant Squad in FoW
• KV-8 can't change the weapon if you decrewed
• Vehicle Crew can't exit the vehicle from SdKfz 251/20 Half-track w/ Infrared Searchlight
• British Tanks Emergency War Speed ability it doesn't lock if is Hulldown

更新于:7 月 10 日 上午 2:37
作者:///A\\\

Hotfix Update

Global
• Bridges has increased the health

OKW
• New portrait icon from 10.5cm leFH 18 Artillery

British
• Smoke Assault Radar commander ability moved Artillery page > Power page

Bug Fixes
• Sector Air Cover commander ability can targeting enemy aircrafts
• KV-2 didn't have the correct damage
• If you capture Like Pak43 or Artillery Gun you can disappear and refund the resources with Transfer Order ability