Company of Heroes 2

Company of Heroes 2

NHC2 Mod
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更新于:10 月 1 日 下午 12:30
作者:///A\\\

Global
• Rebalance the vehicles resources
• Rebalance all rifles accuracy
• Rebalance the commander points abilities
• New repair icons abilities
• All Ace crews starting with 3 veterancy
• Changes the fuel cost 150 > 80 from Level 2 Production upgrade from Supply Yards or Kampkraft Center & Level 3 fuel cost 200 > 120, manpower 500 > 400 , and removed munition cost
• Changes the Population Upgrades Level 3 manpower cost 300 > 200 and removed Level 2 & 3: Remove the fuel cost
• Choosing commanders are now in the ui group secondary
• Increases the damage from Strafing Fire Aircrafts abilities & decreases the damage from covers and damage_all_in_hold from True > False
• All help text are changes from the units and buildings to easy understand
• All abilities who needs 1 veterancy to unlock the requirements has been removed, now the abilities are unlocked and rebalanced all the veterancys
• All Sub Machine Guns have been rebalanced to their accuracy & burst duration to be more realistic (Warning: if the Sub Machine Guns have increased or changed in damages for example the Hero units will also changed the stats it means they are more deadlier than before)
• All Hero Tank have -10% Received Damage
• Repair Station can reparing also buildings and structures
• Soviet, Wehrmacht, and US Forces the Demolition Charge needs upgrade to unlocked

Allied
• Removed the two abilities from M5A1 Stuart and added 'Canister Shot' ability

Axis
• Removed the time seconds to explode from Incendiary Grenade

Soviet
• Added 'SVT Package' upgrade from Isakovich
• Added 'Throw Molotov Cocktail' ability from Sergeant Infantry Squad and change the 'To the Last Man' to 'Combat Survival' passive ability (In combat gives: -10% Received Damage -20% Received Suppression)
• KV-1 moved to the Mechanized Armor Kampaneya
• 'Conscript Grenade Package' upgrade moved to the Special Rifle Command

Wehrmacht
• New ability 'Demolition Charge' from Pioneer Squad
• Added 'Rapid Fire' toggle ability from StuG III G
• New abilities from Artillery Field Officer 'Artillery Smoke Barrage' and 'Coordinated Barrage'
• New model from Leutnant
• Luftwaffe Field Officer moved to the OKW you can't deploy this unit on Wehrmacht anymore (Is from OKW Radar > Parachute Page)
• Changes from Kampfkraft Centre Veteran Levels resources
• Infantry can't reinforce from SdKfz 250 Half-track anymore
• 'Panzer Tactician' upgrade moved to the Support Armor Korps
• Knight Cross are now 4 squad members
• 'Target Weak Point' ability instead to has timed ability now changed to targeted ability and has new icon
• Zeal passive commander has changes the firepower & survivability

US Forces
• Added 'Prioritize Vehicles' & 'Hold Fire' toggle ability from M4 Sherman Calliope
• Added M1919A6 LMG Weapon Rack from Weapons Support Center
• Added 'Hazard Removal Package' upgrade from Paratrooper Support Squad
• Changes the M1A1 Anti-Tank Mine model to easy understand what mine is this

OKW
• New symbol icon from Maximillian Voss
• New icons from Fallschirmjager and the Fallschirmjager from Luftwaffe Tactics commander
• New Portrait icon from Jaeger Light Infantry Recon Squad
• Luftwaffe Field Officer are now 3 squad members, Added '3 x Fallschirmjägergewehr 42' upgrades and has new icons and new abilities
• Airborne Assault radar ability now has limited reinforce paradrop range
• Added from Fallschirmjager from Luftwaffen Tactics commander 'Panzerfaust' ability and has 'Incendiary Grenade' ability but the dot it stays longer
• Added 'Assault Package' upgrade from Volksgrenadiers
• Panzergrenadiers can constuct Flak Emplacement & Pak 43 AT-Gun
• Voss becomes more deadlier than before with his sniper rifle, headshot chance is increased (40% > 80%) also removed his ability to switch the gun to STG44 & his STG44 can't not headshot any more but instead has the same STG44 with the panzergrenadiers with 20% more accuracy
• Removed the 'Salvage Operations' ability from Jaeger Light Infantry Recon Squad
• Replaced the 'Force Retreat' ability from Sturm Offizier to 'Inspiring aura' ability
• Only one can SdKfz 250/3 Funkwagen "Vampire" Halftrack Stealiing resources
• Nachtjager "Rapid Fire" ability has increased accuracy & Aim time 2,25 > 2,75 & the munition cost has decreased 40 > 20 & duration time 30 > 20 & Veterancy 5 Accuracy (Rapid Fire Ability) from 50% > 20%
• Sturm Offizier change the Officer swap the weapon Pistol to STG-44 Assault Rifle in 5 veterancy changes to need upgrade to swap the weapon

British
• New units Commando Lee Enfield Rifle Squad (Are from the Glider Headquarters)
• New icons from Artillery Supercharges commander ability
• New models from HMG Team crew and Highlanders
• Counter Barrage passive commander changed to Counter Supercharge Barrage
• If Officers every promoted will gives you +1 Commmand Point
• Infantry Assault Sections has new upgrade 'Grenade Package' to unlock the smokes grenade but you cannot upgrade the 'Assault Section'
• Carrier Armor + Health has increased & his weapons has been balanced
• PIAT Commandos are Piats Experts
• Removed the Garrison Bonus from Mortar Emplacement & Bofor Emplacement
• Removed the 'Coordinated Fire' ability from Forward Observation Officer

AI Changes
• If the British HQ Destroyed instead spawn Jeep Headquarters will spawn two Royal Engineers to rebuilt the Headquarters

Bug Fixes
• Wehrmacht Bunker can upgrading MG42 HMG with Medical Station & Command Post
• Railway Gun can't damage bridges
• Some vehicles if you recrewed can capture the territory
• M4 Sherman Calliope can firing rockets without ability
• British Overwatch barrage from Artilleries can also targeting the territory non-stop
• In early game AI start call airstrikes and artillery barrage
• British Supercharge artillery round commander ability didn't work in QF 25-Pounder Howitzer
• M2HB .50 cal Machine Gun Team the 2 veterancy fast setup time didn't work (This was bug by the game itself)
• M2 105mm Howitzer the ui range has 250 but the ability have range has 180
• The 'Infantry Section Canadian' dispatch ability it doesn't loss 720 Manpower

更新于:8 月 25 日 上午 9:52
作者:///A\\\

Hotfix

Global
• Base Bunkers no longer are Overpowered, but they are still have Armor-Piercing bullets or shells
• Change the icon ability from 'Top Gunner Suppressing Fire'

German
• Schultz Tiger removed the "Armor Upgrade"

US Forces
• Baker "Suppressive Fire" Ability suppress has increased slightly
• Removed 'M23 Smoke Screen Grenade' ability from Major & Captain and all officers change to 3 squads

OKW
• Bunker change the upgrade weapon MG42 > MG34
• New icons from 'Veteran Sergeant', 'Group Zeal' upgrade and the commander Scorched Earth Tactics
• Hetzer\flame hetzer have new veterancy
• Hetzer veterancy 5 First Strike Damage from 30% > 50%

British
• Added firefly Ace new upgrade "60-pound Tulip Rockets"

Bug Fixes
• HQ buildings can't be destroyed sometimes if the health goes to 0% and still gets Damaged
• QF 25-pounder Howitzer the artillary barrage sometimes it bugs and it requires a NOT

更新于:8 月 22 日 上午 10:41
作者:///A\\\

Global
• Ended the support of the Classic hotkeys
• New 'Overdrive' icon ability from Halftrack Transports
• All Halftracks & Bunkers have 10 reinforce range
• All Vehicles if has Ac/De-celeration at veterancys will give by +20%
• Scouts can no longer be killed by blizzards
• Removed reduced accuracy from 'Suppressing Fire' ability
• Reduced construction time from building production Tier 4 & 5 (Tier 4 35 > 30/Tier 5 50 > 35)
• Setups the trucks no longer gives experience
• All Flaks & Bofors damage and accuracy has increased
• If a command or ace vehicle abandoned the command crew will be dead & this vehicles will be regular vehicles (But the skin still remains)
• All Mortars have increased the scatter
• All the upgrades are unlocking heavy tanks removed the manpower cost and fuel cost are 75
• Change all the Mines munition cost
• Now all the factions are starting resources are (400 Manpower) & (15 Fuel)

Axis
• SdKfz 251 Half-track Transport replace the 'Schu-Mine 42' ability with 'Overdrive' ability
• Changes the munition explosion effect from Flakpanzer IV 'Ostwind'

Soviet
• New ability 'Anti-Tank Gun Ambush Tactics' from Anti-Tank Guns
• Changes the icons from ZiS-3 76mm Field Gun & SU-76M Assault Gun the 'Light Artillery Barrage' ability

Wehrmacht
• Stormtroopers now have First Strike Bonus
• Changed the symbol icon from Captain Shultz
• Remove the 'HEAT Shell' ability from StuH 42 Ausf. G and replace with new ability 'Rapid Fire'
• Reduced recharge time from Panzer IV F1 'Rapid Fire' ability 15 > 10 and also need 1 veterancy
• From Leutnant 'Force Retreat' ability can targeted in the friendly command territory
• Added ability 'Rapid Fire' ability from Panzer IV Command Tank & from Panzer IV Ausf F1 added ability 'Smoke Shell'
• SdKfz 222 Scout Car & SdKfz 234/1 Armored Car removed the increases the sight radius at 2 veterancy
• Tiger Ace 205 change to HE or AP rounds the time has removed instead goes with the reload time
• Tiger Ace "Spearhead" ability moved to Veterancy 1
• Removed the four field S-Mines now can place only one without the signs

US Forces
• New unit Bazooka Team Squad
• New Construct from Engineers M1A1 Anti-Tank Mine
• Paratrooper Support Squad has change (I didn't modded this unit)
• Reduced the Manpower cost from Airdropped Combat Group radar commander ability 380 > 300, removed the Munition cost & M1 75mm Pack Howitzer, and change the name to Paradrop Paratrooper Support Squad
• WC54 ¾ Ton Ambulance has new aura Medkit Supply
• Removed the M1919A4 HMG Team
• WC51 Military Truck changes the weapon .50cal to .30cal & changes Munition cost from 'Browning M1919 Machine Gun' upgrade 45 > 30

OKW
• New unit Wolfgang Berger when the King Tiger Ace was destroyed and you can put inside Wolfgang Berger in King Tiger to become ace again
• New name from the production buildings (Battlegroup Headquarters > Kampfgruppe Kompanie, Mechanized Regiment Headquarters > Panzer-Jäger Kommand, and Schwerer Panzer Headquarters > Panzer-Support Kommand)
• New unit Sabotage Squad from the Scorched Earth Tactics commander
• Panzergrenadiers replace construct Reinforced Steel Barricade to Razor Wire
• Removed construction menu from Tank Hunters & 'Booby Trap Point' ability, new veterancys and new ability "Attach Hafthohlladung"
• Kampfgruppe Kompanie reduced Fuel cost 50 > 25
• Panzer-Jäger Kommand increased Fuel cost 35 > 50
• Increases armor from Kübelwagen 3 > 4
• Remove the Munition Supply aura from Opel Blitz Cargo Ambulance Truck instead replace with new aura Medkit Supply
• Added 'Prioritize Aircraft' ability From Flak Emplacement
• Super Zombie in 3 veterancy can crush light obstacles
• New ability icon from 'Battlefly Bombs' commander ability
• New ability 'Main Gun: Load High Explosive' any who has Flak gun (Available only on "Luftwaffe Tactics" Commander Ability)
• Flak Emplacement 20mm Rate of Fire 3 > 6
• Flaks He rounds deals X2 the damage to buildings & more damage to planes (Available only on "Luftwaffe Tactics" Commander Ability)
• If you captured any Wehrmacht tank will add 'Emergency Repairs' ability
• sWS Supply Half-tracks to unlock needs 'Escalate to Battle Phase' upgrades
• MG34 Team Weapons Squads no longer needs requirement to unlock
• King Tiger "Spearhead" ability moved to Veterancy 1
• Pantherturm and Mortar Bunker now can have up to 5 Veterancy
• New portrait icon from SdKfz 250/3 Funkwagen "Vampire" Halftrack
• Removed the red smoke from 'Butterfly Bombs' commander ability

British
• New Radar commander ability 'Designate Command Vehicle' from Power Page
• Added from Royal Engineers cab construct Sandbags
• Royal Engineers now can camouflaged automatically in cover if upgraded the PIAT launcher and bring back the 'Destroy Cover' ability but if you upgraded the Minesweeper will swap to Democharge
• Vickers Heavy Machine Gun Team replace the 'Defensive Set-up' passive ability with 'Armor Piercing Rounds' ability
• Remove Building Repair & Constructions from Infantry Section Canadian, replaces the Mills Bomb granade to Light Gammon Bomb, added 'Field First Aid' ability, & added upgrades 'Rifle Grenades' and 'Assault Package'
• Replace the 'Paradrop Ernest Smith and Frederick Topham' abilty from dispatch in Infantry Section Canadian to dispacth in Radar
• Changes the icon from 3-inch Mortar Emplacement
• Removed the 'Vehicle Crew Repairs' ability from all the tank vehicles
• Removed Horizontal Speed from Centaur AA Mk. II Cruiser Tank '20mm Strafing Fire' ability
• Tommy "cover combat bonus" now gives Accuracy + Cooldown +10%/-20%
• To unlock the Mortar Team & Highlanders needs the Lieutenant
• Removed the 'Vehicle Crew Repairs' ability from M5 Halftrack
• Changes the fuel cost from Jeep Field Support 30 > 50
• Changes the manpower cost from Jeep Armor Command 450 > 400

AI Changes
• Only four Bunkers can constructed
• Only three Kubelwagen on the field
• US Forces can build two WC51 Military Truck
• The AI behavior has changed (it will be similar to Zycat Mod)

Bug Fixes
• Engineers Paratroopers Squad didn't have the blowtorch animation
• Blackmore had the wrong repair ability
• Sherman Crocodile the Smoke Screen ability was locked
• OKW units if the soldier have Kar98k rifle and dies the Kar98k is floating (Only if you have turn on the physics)
• The abandoned M1 75mm Pack Howitzer, Land Mattress Rocket Launcher, Le.IG 18 Support Gun, and Raketenwerferfer 43 AT Rocket Launcher are pickup in the air
• Panzergrenadier Tank hunter squads didn't had Anti-tank grenade
• If Wreck T-34/76 Destroyed and has the Armored Skirts the Armored Skirts are floating
• 'Destroy Cover' ability can destroy a bridge instant
• King Tiger the Prioritize Vehicles toggle ability it wasn't working
• Panzer II Ausf. L 'Luchs' has the MG34 coaxial can firing 360 degrees
• Some medkits it doesn't heal any hero unit
• StuH 42 Ausf. G & Churchill V 'Barrage' ability the projectile spawns in the wrong location
• Churchill V 'Barrage' ability can't firing at the back any tall building blocking the shot
• British if you upgraded the Population Level 3 will increased by 25 instead by 50 and also Population Level 2 and 3 didn't have the help texts
• SdKfz 251 Half-track the 'Mobile Observation Deploy' ability needs 2 Command Points
• Royal Engineers can repair the Tank Hunter Infantry Section
• OKW Command Panther has ability to Disembark
• Pak 43 88mm AT Gun if abandoned and recrewed again will start targeting infantry & the 'Prioritize Vehicles' ability it wasn't working
• Black Prince hull sometimes doesn't appear to the enemy eyes
• SdKfz 251 Half-track Transport the 'Spotting Scopes' upgrade it didn't work to increases sight radius

更新于:7 月 27 日 上午 5:00
作者:///A\\\

Early update

Global
• All LMG weapons have been Rebalanced

US Forces
• Added Weapon Rack from Weapon Support Center

British
• We bring back the weapon racks from Forward Assembly and if you upgraded will give you reduced cooldown to the grenades (Only for British)
• Advanced Assembly upgrade change the cost 200 Manpower > 60 Munition

AI
• Building bases spawned and starting with construction time

Bug Fixes
• ISU-152 the top gunner can firing during the Vehicle Crew Self Repair ability is active
• You can any build inside to territory point

更新于:7 月 21 日 上午 6:50
作者:///A\\\

Global
• Mortar Teams can go inside in the Trench (Not the 120mm ones)
• Removed the Horse unit
• Removed Manpower cost from Fire Pit
• Now the Recovery Vehicles can repair damaged bridges

US Forces
• Added .50 cal Browning M2HB Machine Gun from Super Pershing

OKW
• Increases the Munition cost from Anti-Tank grenade 25 > 30

British
• New portrait icon fron HMG Team
• Removed the Recon Sweep from the Radar (it will be added again on the next update to other place)

AI
• Can only build up to four Goliath at a time
• All Commander abilities has increased the Recharge times by +50% and now every ai they can choose their commander abilities in random (up to 3 only artilleries or air strikes if selects both some bombs or planes will be missing) they can still use Coh1 abilities but now are sharing the Recharge times

Bug Fixes
• Recovery vehicle can't repair the wreck M7B1 Priest and can't salavage the BM-13 Katyusha
• Can't Left-Click Dispatch Sergeant Squad in FoW
• KV-8 can't change the weapon if you decrewed
• Vehicle Crew can't exit the vehicle from SdKfz 251/20 Half-track w/ Infrared Searchlight
• British Tanks Emergency War Speed ability it doesn't lock if is Hulldown

更新于:7 月 10 日 上午 2:37
作者:///A\\\

Hotfix Update

Global
• Bridges has increased the health

OKW
• New portrait icon from 10.5cm leFH 18 Artillery

British
• Smoke Assault Radar commander ability moved Artillery page > Power page

Bug Fixes
• Sector Air Cover commander ability can targeting enemy aircrafts
• KV-2 didn't have the correct damage
• If you capture Like Pak43 or Artillery Gun you can disappear and refund the resources with Transfer Order ability

更新于:7 月 8 日 上午 9:33
作者:///A\\\

Global
• Plane crashes the damage & AOE have been increased, small constructions like the bunker for example they can be instant destroyed
• All Assault guns the accuracy to pinned units has increased -50% > -25%
• Added from All Engineers if have 'Wire Cutters' ability, the icon will be from the portrait
• New changes to the all submachine guns (the important is now they are dealing more damage in near distances) also the hero units the same
• New changes to all the Vehicles Max Speed (now the vehicles will move at half the realistic speed)
• Change the cost from Weapon Supply Trucks Fuel: 50 > 20 & Munition: 60 > 30
• Change the friendly damage are dealing -95% > -65% at all AOE damage distances
• Heavy Explosions are dealing 100% the damage to friendly fire
• Now the Stun Grenades can Stun the team weapons
• All Team Weapons (Like Mortars & AT-Guns) if abandoned the weapon then squad will retreating to entry point
• Grenades the Mid Distance Damage they have been slightly increased & Far damage Distance have decreased

Axis
• Kampfkraft Center has new explosion effect and also added smoke effect if is mid health and in low health has fire effect
• Bundled Granade far Distance Damage has decreased but Near AOE Distance has increased

Wehrmacht
• Urban Assault Panzergrenadiers MP40 now has the same stats like the Assault Grenadiers

US Forces
• 505th paratroopers Able, Baker, and Frank Craft Veterancy 3 now gives -32% received accuracy
• Mackay Veterancy 3 the Armor has decreased 0,4 > 0,25 and received accuracy -10% > -23%
• Dozer Blade upgrade now cost only Munition
• 105mm Sherman now the bulldozer needs upgrade

OKW
• Added Booby Trap Point ability from Panzergrenadiers Tank Hunters
• Voss Veterancy 1 received accuracy had decreased -10% > -23%
• New ability from Voss if upgraded G43 deadly Rifle you can swap weapon back to STG44 SMG
• Flak Emplacement now can get veterancy
• Sniper "rapid fire ability" the accuracy has decreased & rate of fire has increased on far-mid distance but on near distance the rate of fire has decreased and on veterancy 4 "heal while out of combat" is increased to 8 per sec
• Added voice lines from the Sws trucks if are setup & also new potrait from SWS Half-track Repair Station and SWS Half-track 3.7cm Flak Cannon
• Changes the skin from SdKfz 221 Armored Car

British
• Tommies can construct defensive bunkers (it needs the defensive upgrade to unlock)
• Sergeant Tommy the accuracy has been slightly decreased & received accuracy from -20% > -30% and they get +15% Weapon Cooldown penalty if they are not in cover, in cover they are get -20% Weapon Cooldown & +10% Accuracy also now the cover combat bonus works when they are in garrison & on Veterancy 3 the received accuracy has decreased -10% > -29% and the lee rifle now have a little suppression
• New model from Mortar Team and new skin from HMG Team
• Added voice lines from the Jeep Headquarters if are setup

AI
• All commander abilities like artilleries and aircrafts have +15% more recharge time

Bug Fixes
• Conti had wrong repair ability
• Royal Engineers can upgrade Minesweeper with a PIAT launcher
• OKW Sniper on veterancy 5 the 50% accuracy didn't worked & detect camouflage has changed the veterancy title to be more easily to understand how far can detect the enemies when they are camouflage
• Medical Station & Top Secret the medics can't put the wounded soldier in the Medical Station or Top Secret
• Some Aircrafts didn't have the correct damage
• Some Weapons had -50% Penetration when the enemy was in the Water
• Model 24 Stun Grenade ability can't stun hero units
• SdKfz 221 Armored Car didn't have the correct crew model
• PM-41 82mm Mortar Squad Fires low angle
• Goliath can Transfer Orders to give you 50+ Munitions

更新于:6 月 24 日 上午 9:08
作者:///A\\\

Global
• Suppressing Fire ability (For vehicles has Top Gunner) now cost 20 Munition

Wehrmacht
• Pioneer 2 Squads now they have same construction speed like the 4 pioneer squads

US Forces
• Mackay & Able Thompson accuracy has been decreased (New: accuracy increases depending to how many enemy groups are)

British
• Removed Crew Self Defense ability from Churchill MK. V

Bug Fixes
• The Black Prince hull was missing to the enemies eyes (it was very buggy and hard to fix it so the Hull it only appears to the enemy eyes when the black prince is on the combat state) rarely times the enemy can't see the hull if the black prince is on the combat

更新于:6 月 22 日 上午 8:57
作者:///A\\\

Wehrmacht
• New unit Panzer III Medium Tank

US Forces
• Able the accuracy has slightly increased and Veterancy 3 accuracy has increased from 50% > 60%
• Baker Veterancy 3 Bazooka damage has increased from 50 > 50% and Reload from -70% > -65%
• Able & Baker now they can gain experience faster

OKW
• Voss now has a chance to hit a headshot to the enemy hero units and zombies like the snipers (Headshots deals 500% the damage and ignores infantry armor) also works to his STG44 the same
• Voss STG44 the Cooldown has increased from 0,9 > 2,75 and Cooldown multiplier Mid-Near distance from 1 > (mid 0,75) (Near 0,5)
• Super zombie health has been increased, now he has X6 the infantry health instead X4 and veterancy 2 health has been decreased 100% > 50%
• Panzer grenadiers target size has been decreased from -20% > -23%
• Upgrade Veteran Sergeant received suppression has been decreased -20% > -25% and Manpower cost 225 > 230

British
• New model for the Black Prince and also removed the veterancy 1 crew will defend tank from inside with small arms & new changes to his veterancy
• Sherman Firefly Rockets now have the correct damage

Bug Fixes
• Sherman Firefly the armor was too high
• Cromwell Mk. IV and Sherman Firefly Tank Commander will disappear if the tank crew exits the vehicle
• M5 Halftrack Transport if the gunner killed can countine firing if are units inside
• SdKfz 251 Half-track if is abandoned with Flame Projectors upgrade and recrewed the mg gunners appears
• The CoH1 Grenadier model doesn't have gibs physics

更新于:6 月 17 日 上午 1:18
作者:///A\\\

Global
• The HMG Bunkers have the same stats like the Team Weapons Squads HMG, but they have -10% less accuracy but the suppression is increased by +25%
• Top Gunners also can killed by Flames
• Secured Resourcing upgrade from Observation Post to unlock needs the Level 2 Production upgrade are from Supply Yards or Kampfkraft Centre
• New upgrade from Observation Post "High Production" upgrade (Can only upgrade once)
• Removed the increase the armor from "Secured Resourcing" upgrade
• Hold Fire toggle ability has the correct toggle icon
• All Engineers have 100% construction rate and US Assault Engineers & Fallschirmpioneer have increased by +25%
• The Max number Engineers that can work on the construction at the same time changed 8 > 12
• Increased the Fuel from the territory points upgrades, abilities, etc.

Axis
• Mortars the "Incendiary Mortar Barrage" ability needs 1 veterancy for OKW needs 1 veterancy or Unlock Incendiary Grenade

Soviet
• Change the model flag object from Headquarter
• New Portrait icon from T-34/85 Red Banner

US Forces
• New Unit Corporal Riflemen Squad
• New icons from M45 Quadmount Emplacement
• Mackay Thompson accuracy has slightly increased

OKW
• New model from Panzergrenadiers and Mortar Team
• Zombies Squads are don't wearing Stahlhelm and also new portrait icon
• New Portrait from Super Zombie
• Super Zombie change the upgrade Top Secret to Minigun
• Top Secret change to unlock the zombies needs 6 Wounded Soldiers
• Angry Mode ability from Zombies drain health 8 > 2 per seconds when active
• Super Zombie can go inside in the building
• Voss the stg44 the far accuracy has increased but the burst duration on far distance has decreased & headshot chance critical to infantry units has decreased 5% > 2% and the accuracy & damage to covers have decreased from 100% > 90% (Damage to green shield 100% > 50%)
• Voss sniper G43 Sniper rifle now ignores covers and the Cooldown has increased but the cooldown decreases in Mid,Near distances
• Voss added 20% Cooldown in Veterancy 2

British
• Added Effect from territory if the any Jeep Headquarters is setup in territory

Bug Fixes
• Forward Observation Officer didn't have the 2 & 3 veterancy
• Hero of the Soviet Union upgrade from IS-2 Ace didn't have hotkey
• Horse Camouflage ability in the portrait has a black box which should be an icon
• Order 227 commander ability the buff ended before the time ends
• British Light Vehicles Crew has the Building Repair ability
• SdKfz 251 'Walking Stuka' the incendiary didn't have correct damage
• Field Hospital when the medic going to pickup a wounded soldier the population will decreases (So instead the wounded soldier will be killed if the medic picked, but still carrying the wounded soldier)