Garry's Mod

Garry's Mod

Landscape Conquest
166 条留言
Average Heavy Enjoyer 10 月 3 日 下午 2:25 
thanks
Universe Archblade  [作者] 10 月 3 日 上午 11:37 
@franksinatra
Yep, that's it. They're just photos of the different locations found on the original Landscape Conquest map.
Average Heavy Enjoyer 10 月 3 日 上午 10:44 
or they're just locations in this map?
Average Heavy Enjoyer 10 月 3 日 上午 10:43 
no, the maps shown in the chalkboard, inside the building there's a chalkboard with a face too and 4 images of other maps
Universe Archblade  [作者] 10 月 3 日 上午 10:13 
@franksinatra
Other maps? If you're meaning the day version, you should be able to find it in the description of the steam page you just linked.
Average Heavy Enjoyer 10 月 3 日 上午 8:37 
Universe Archblade  [作者] 10 月 3 日 上午 1:40 
@Lordship of Uncreation
Not right now. But maybe a day version with changes in the future. No promises though.
Lordship of Uncreation 10 月 3 日 上午 1:01 
There a day version?
Thy Shrimp 9 月 22 日 上午 6:32 
STAND FOR READY ARRIVAL MY WORM
John Tech-Head 9 月 21 日 下午 5:52 
HDR?
Galok 9 月 3 日 上午 7:43 
day version?
Yvng Beat 8 月 21 日 上午 11:50 
Yes, thank u
Universe Archblade  [作者] 8 月 20 日 下午 10:31 
@Yvng Beat
Are you wanting to use the [LVS] turret addons? Or trying to activate something else?

If you are using the [LVS] turrets, do as follows:
Once you have placed down the turret via the entities tab, hold 'c'. Then hover over the turret, right-click and select 'properties', followed by clicking the box to enable the AI.
Yvng Beat 8 月 20 日 上午 11:15 
How to activate turrets
cyclical_thief45 8 月 12 日 上午 9:29 
im standing ready as a worm
Nebula Nebbinson 8 月 4 日 上午 11:29 
frr
AidanScienceGamer 7 月 28 日 下午 9:43 
ultrakill final war ahh shit
Universe Archblade  [作者] 7 月 16 日 下午 10:33 
@Democratic Ice Noodle
Ever since the underground roadways were attached to the quarry dirt road, the navmesh has been outdated. However, this might still work for most of the map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3416079898
Democratic Ice Noodle 7 月 16 日 下午 1:57 
Navmesh?
Oreo smith 7 月 14 日 上午 3:35 
Stand ready for My arrival, Worm.
Universe Archblade  [作者] 6 月 27 日 下午 3:46 
@deltoid
Other than the headcrab canisters (found at the admin room above the main tower, outside of the map), there are no map-specific ways to spawn enemies.
deltoid 6 月 27 日 上午 11:13 
how to spawn units?
Delta29 6 月 15 日 上午 2:23 
nah ive got a PC thats built to fight God, unless source is CPU or GPU bottlenecked ill win
Universe Archblade  [作者] 6 月 15 日 上午 12:21 
@Delta29
Due to Landscape Conquest being an incredibly large map (feels smaller than it really is), a z-clip was used for optimisation purposes. This completely stops rendering any terrain, geometry, props and all else beyond a certain point. Removing it *WILL* heavily impact your framerate.

If you still wish to remove this; open up the in-game console, and type "fogui". You will then be given a popup of fog/zclip sliders. Feel free to max out the "FarZ Overide" to 99999. This will give you global vision of the map, but possibly break some map rendering.
Some props and func_detail geometry have a hard set render distance within the map. And can't be modified by the player in-game.

:summerghost: ~ You've been warned ~ :summerghost:
Delta29 6 月 14 日 下午 2:47 
there a way to increase render distance or is source really that old it cant render terrain and objects 100 meters away?
Universe Archblade  [作者] 6 月 12 日 上午 12:59 
@RGM-76SP GM Sniper II
Everything should be packed in, with no requirements.
If you're getting missing textures, would you able to take some screenshots? And if possible, please post them in Suggestions / Bug Reports . Thanks! :ccknight:
Tori Alice 6 月 11 日 下午 8:02 
does this map need any games? im getting missing textures. and i KNOW i have CS:S and CS:GO installed
Cyberjoker 6 月 7 日 下午 12:50 
Thanks
Universe Archblade  [作者] 6 月 4 日 下午 10:34 
@Cyberjoker
The cannon seen in the thumbnail is from Gredwich's Emplacement Pack .
Cyberjoker 6 月 4 日 下午 4:27 
where are the Artillery Cannons?
Star709 5 月 26 日 下午 7:59 
is there going to be a day version?:steamhappy:
Universe Archblade  [作者] 5 月 24 日 上午 8:46 
Update has been released.

Please visit the Change Notes for the full list of changes. :104::eh:
Hoover Dam 5 月 23 日 下午 5:12 
amazing map, 10/10
setyaa 5 月 22 日 下午 1:27 
@logo61010 you can be a bee
goosedoesgunsyt 5 月 21 日 下午 6:40 
stand ready for my arrival worm
logo61010 5 月 21 日 下午 5:13 
good news we can be bees
==Lucanmoonshadow== 5 月 21 日 上午 10:58 
Of course, that sounds wonderful!! An update? Ooooh, I'm excited to see what new comes around!! I posted what I think are all the errors, if there are any after the update I'll shoot them over as well!! I hope you have an awesome night's sleep man! :D
I look forward to no-red shooting. XD
Universe Archblade  [作者] 5 月 21 日 上午 10:54 
@==Lucanmoonshadow==
Always happy to hear I'm doing something right XD
I do have another update for the map in the works already, so it'll be great to find a fix for this. Then you can get back to the shootin' without big red errors in your face!

I'll be heading off soon to get some slumber, then work when I'm up in the morning. But I'll get back to you and get it all back to normal when I get time. Thanks again! :ccknight:
==Lucanmoonshadow== 5 月 21 日 上午 10:43 
Oh my goodness, hearing that just made my SOUL lighter lol. Yeah, vanilla creators such as yourself need to be paid for work like this. This map has become my new favorite combat map, and knowing no requirements are needed for something this large and well-done is.. absolutely mindblowing!! Let me get those screenshots! Thank you SO much for the fast reply! :)
Universe Archblade  [作者] 5 月 21 日 上午 10:40 
@==Lucanmoonshadow==
Thank ye :)
Some screenshots would be incredibly helpful, please!
I've done my upmost to avoid any game/file requirements. Should just be a click on that "Subscribe" button, and you're in!

I'd really appreciate it if you posted some screenshots of the errors in the "Suggestions / Bug Reports" discussion above. And any other issues you may have come across along the way.

Thanks! :ccknight:
==Lucanmoonshadow== 5 月 21 日 上午 10:24 
This is beautiful!! Though, I unfortunately am encountering a couple or errors in the tunnels and an occasional one around an outpost outside. Do you happen to know what those are? Do you want any screenshots? I'd be happy to post them if it helps maybe start a track to figuring out what they are and possibly a fix? I'm really hoping I don't have to own another game just to fully enjoy this MASTERPIECE. :praisesun:
MLGamer 5 月 20 日 上午 5:48 
Thanks for response :D Btw I don´t know why but the map is a bit laggy but it is okay alright thx for response :D
Universe Archblade  [作者] 5 月 20 日 上午 4:42 
@MLGamer
Currently, I have another project on my mind. But a day version is certainly possible at some point. I'll copy+paste an answer I gave somebody else.

"I was thinking at creating a day version at some point. Although, my vision for it had a lot of changes compared to the night map. Imagine Landscape Conquest, but overrun by vines and completely abandoned. Would give me a lot of creative potential."

If you want a taste of what day might be like, feel free to play the day version of gm_conquest_in_flatgrass !
MLGamer 5 月 20 日 上午 4:29 
Could you try to make a DAY version? :D That would be great! Thx
Universe Archblade  [作者] 5 月 18 日 下午 7:53 
@LauEng
Is there a chance you could take some screenshots? Would help me heaps!
Agres1vn1ch 5 月 18 日 下午 12:15 
красиво но лагает пиздааа
LauEng 5 月 18 日 上午 11:37 
just looked around a little more, there's also on the underground tunnels
LauEng 5 月 18 日 上午 11:35 
i found a couple of error near the camps on the edges of the cental island
DR. ROSEWELLS. .GAMEING. ALT. 5 月 17 日 下午 10:28 
THX
Universe Archblade  [作者] 5 月 17 日 下午 10:13 
@DR, ROSEWELLS. ALT.
In the sandbox gamemode, you should be fully capable of spawning NPCs.
If you're wondering if they can move around, then yes. The entire map has AI Nodes for global navigation.