Garry's Mod
Landscape Conquest
166 comentarios
chopchop 3 OCT a las 14:25 
thanks
Universe Archblade  [autor] 3 OCT a las 11:37 
@franksinatra
Yep, that's it. They're just photos of the different locations found on the original Landscape Conquest map.
chopchop 3 OCT a las 10:44 
or they're just locations in this map?
chopchop 3 OCT a las 10:43 
no, the maps shown in the chalkboard, inside the building there's a chalkboard with a face too and 4 images of other maps
Universe Archblade  [autor] 3 OCT a las 10:13 
@franksinatra
Other maps? If you're meaning the day version, you should be able to find it in the description of the steam page you just linked.
chopchop 3 OCT a las 8:37 
Universe Archblade  [autor] 3 OCT a las 1:40 
@Lordship of Uncreation
Not right now. But maybe a day version with changes in the future. No promises though.
Lordship of Uncreation 3 OCT a las 1:01 
There a day version?
Thy Shrimp 22 SEP a las 6:32 
STAND FOR READY ARRIVAL MY WORM
John Tech-Head 21 SEP a las 17:52 
HDR?
Galok 3 SEP a las 7:43 
day version?
Yvng Beat 21 AGO a las 11:50 
Yes, thank u
Universe Archblade  [autor] 20 AGO a las 22:31 
@Yvng Beat
Are you wanting to use the [LVS] turret addons? Or trying to activate something else?

If you are using the [LVS] turrets, do as follows:
Once you have placed down the turret via the entities tab, hold 'c'. Then hover over the turret, right-click and select 'properties', followed by clicking the box to enable the AI.
Yvng Beat 20 AGO a las 11:15 
How to activate turrets
cyclical_thief45 12 AGO a las 9:29 
im standing ready as a worm
Nebula Nebbinson 4 AGO a las 11:29 
frr
AidanScienceGamer 28 JUL a las 21:43 
ultrakill final war ahh shit
Universe Archblade  [autor] 16 JUL a las 22:33 
@Democratic Ice Noodle
Ever since the underground roadways were attached to the quarry dirt road, the navmesh has been outdated. However, this might still work for most of the map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3416079898
Democratic Ice Noodle 16 JUL a las 13:57 
Navmesh?
Oreo smith 14 JUL a las 3:35 
Stand ready for My arrival, Worm.
Universe Archblade  [autor] 27 JUN a las 15:46 
@deltoid
Other than the headcrab canisters (found at the admin room above the main tower, outside of the map), there are no map-specific ways to spawn enemies.
deltoid 27 JUN a las 11:13 
how to spawn units?
Delta29 15 JUN a las 2:23 
nah ive got a PC thats built to fight God, unless source is CPU or GPU bottlenecked ill win
Universe Archblade  [autor] 15 JUN a las 0:21 
@Delta29
Due to Landscape Conquest being an incredibly large map (feels smaller than it really is), a z-clip was used for optimisation purposes. This completely stops rendering any terrain, geometry, props and all else beyond a certain point. Removing it *WILL* heavily impact your framerate.

If you still wish to remove this; open up the in-game console, and type "fogui". You will then be given a popup of fog/zclip sliders. Feel free to max out the "FarZ Overide" to 99999. This will give you global vision of the map, but possibly break some map rendering.
Some props and func_detail geometry have a hard set render distance within the map. And can't be modified by the player in-game.

:summerghost: ~ You've been warned ~ :summerghost:
Delta29 14 JUN a las 14:47 
there a way to increase render distance or is source really that old it cant render terrain and objects 100 meters away?
Universe Archblade  [autor] 12 JUN a las 0:59 
@RGM-76SP GM Sniper II
Everything should be packed in, with no requirements.
If you're getting missing textures, would you able to take some screenshots? And if possible, please post them in Suggestions / Bug Reports . Thanks! :ccknight:
Tori Alice 11 JUN a las 20:02 
does this map need any games? im getting missing textures. and i KNOW i have CS:S and CS:GO installed
Cyberjoker 7 JUN a las 12:50 
Thanks
Universe Archblade  [autor] 4 JUN a las 22:34 
@Cyberjoker
The cannon seen in the thumbnail is from Gredwich's Emplacement Pack .
Cyberjoker 4 JUN a las 16:27 
where are the Artillery Cannons?
Star709 26 MAY a las 19:59 
is there going to be a day version?:steamhappy:
Universe Archblade  [autor] 24 MAY a las 8:46 
Update has been released.

Please visit the Change Notes for the full list of changes. :104::eh:
Hoover Dam 23 MAY a las 17:12 
amazing map, 10/10
setyaa 22 MAY a las 13:27 
@logo61010 you can be a bee
goosedoesgunsyt 21 MAY a las 18:40 
stand ready for my arrival worm
logo61010 21 MAY a las 17:13 
good news we can be bees
==Lucanmoonshadow== 21 MAY a las 10:58 
Of course, that sounds wonderful!! An update? Ooooh, I'm excited to see what new comes around!! I posted what I think are all the errors, if there are any after the update I'll shoot them over as well!! I hope you have an awesome night's sleep man! :D
I look forward to no-red shooting. XD
Universe Archblade  [autor] 21 MAY a las 10:54 
@==Lucanmoonshadow==
Always happy to hear I'm doing something right XD
I do have another update for the map in the works already, so it'll be great to find a fix for this. Then you can get back to the shootin' without big red errors in your face!

I'll be heading off soon to get some slumber, then work when I'm up in the morning. But I'll get back to you and get it all back to normal when I get time. Thanks again! :ccknight:
==Lucanmoonshadow== 21 MAY a las 10:43 
Oh my goodness, hearing that just made my SOUL lighter lol. Yeah, vanilla creators such as yourself need to be paid for work like this. This map has become my new favorite combat map, and knowing no requirements are needed for something this large and well-done is.. absolutely mindblowing!! Let me get those screenshots! Thank you SO much for the fast reply! :)
Universe Archblade  [autor] 21 MAY a las 10:40 
@==Lucanmoonshadow==
Thank ye :)
Some screenshots would be incredibly helpful, please!
I've done my upmost to avoid any game/file requirements. Should just be a click on that "Subscribe" button, and you're in!

I'd really appreciate it if you posted some screenshots of the errors in the "Suggestions / Bug Reports" discussion above. And any other issues you may have come across along the way.

Thanks! :ccknight:
==Lucanmoonshadow== 21 MAY a las 10:24 
This is beautiful!! Though, I unfortunately am encountering a couple or errors in the tunnels and an occasional one around an outpost outside. Do you happen to know what those are? Do you want any screenshots? I'd be happy to post them if it helps maybe start a track to figuring out what they are and possibly a fix? I'm really hoping I don't have to own another game just to fully enjoy this MASTERPIECE. :praisesun:
MLGamer 20 MAY a las 5:48 
Thanks for response :D Btw I don´t know why but the map is a bit laggy but it is okay alright thx for response :D
Universe Archblade  [autor] 20 MAY a las 4:42 
@MLGamer
Currently, I have another project on my mind. But a day version is certainly possible at some point. I'll copy+paste an answer I gave somebody else.

"I was thinking at creating a day version at some point. Although, my vision for it had a lot of changes compared to the night map. Imagine Landscape Conquest, but overrun by vines and completely abandoned. Would give me a lot of creative potential."

If you want a taste of what day might be like, feel free to play the day version of gm_conquest_in_flatgrass !
MLGamer 20 MAY a las 4:29 
Could you try to make a DAY version? :D That would be great! Thx
Universe Archblade  [autor] 18 MAY a las 19:53 
@LauEng
Is there a chance you could take some screenshots? Would help me heaps!
Agres1vn1ch 18 MAY a las 12:15 
красиво но лагает пиздааа
LauEng 18 MAY a las 11:37 
just looked around a little more, there's also on the underground tunnels
LauEng 18 MAY a las 11:35 
i found a couple of error near the camps on the edges of the cental island
DR. ROSEWELLS. .GAMEING. ALT. 17 MAY a las 22:28 
THX
Universe Archblade  [autor] 17 MAY a las 22:13 
@DR, ROSEWELLS. ALT.
In the sandbox gamemode, you should be fully capable of spawning NPCs.
If you're wondering if they can move around, then yes. The entire map has AI Nodes for global navigation.