Victoria 3

Victoria 3

Grey's Soft Econ Adjustments
143 条留言
clauviadius 10 月 18 日 上午 7:08 
sorry I subscribed your smarter private construction allocation mod, and it automatically subscribed soft econ adj & urban center synergy mods, so I cannot locate exactly which mod caused this alert.

Construction seems very unbalanced, in vanilla game now (1.11), 1 level of construction sector employs 1k workers; but when the mod's on it cost 2k workers with much less country construction power added? feel like I might waste all my manpower in construction industry
clauviadius 10 月 18 日 上午 6:49 
how to block the "have un-used construction" popup/alert? It always pops up around monthly even though I have both government & private construction queue in full
ahimsaboy 10 月 3 日 下午 11:23 
Thanks. It doesn't seem so. I have a case now where investors are expanding a building while it's also marked for downsizing. The building has full cash reserves and is fully staffed. I appreciate the info on vanilla bugs.
MasterOfGrey  [作者] 10 月 3 日 上午 5:32 
Idk, vanilla has had major downsizing bugs recently, and I don't know yet if they were properly fixed in the last hotfix.
ahimsaboy 10 月 3 日 上午 1:41 
Can you help me understand the downsizing algorithm? First, I have a 2 unit steel mill at 47% employment and hiring and 60% cash reserve and growing, and it's marked for downsizing. Second, my railroad company built a railroad that was marked for removal the same month it was built because no employees could be found at opening. Granted, in both of these cases, they probably wouldn't be downsized, but it does seem like new or profitable but understaffed buildings shouldn't be considered for downsizing at all.
Kaiser AVH 9 月 29 日 下午 1:27 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
MasterOfGrey  [作者] 9 月 17 日 下午 8:55 
That's likely the base game issue - company owned buildings aren't downsizing. This cannot be fixed with a mod.
vitorzanca 9 月 17 日 下午 8:52 
I am having problems with the autonomous downsizing, it's not working properly in the late game
MasterOfGrey  [作者] 9 月 11 日 下午 4:44 
That seems horrifically unlikely…
Rejs 9 月 11 日 上午 7:49 
Just a heads up, I'm not too sure why, but this mod seems to be preventing the opium crisis event from firing when I play as Qing.
MasterOfGrey  [作者] 8 月 23 日 上午 3:48 
Updated:
- Tweaked the penalty to tariff efficiency from lack of bureaucracy so that your tariff settings don't reset when you hit max penalty. (Mercantilism *export* tariffs will still reset, but this is unavoidable without buffing mercantilism or significantly nerfing the penalty effect.)
DudeChris33 8 月 21 日 下午 10:48 
thank you :)
MasterOfGrey  [作者] 8 月 20 日 下午 5:33 
Bizarre, alright, I’ll make the penalty max out at -99% and hopefully that’ll sort it out
DudeChris33 8 月 20 日 下午 4:01 
it changed my settings when it hit -100%
MasterOfGrey  [作者] 8 月 20 日 下午 3:56 
That shouldn’t change the setting, just how effective it is?
DudeChris33 8 月 20 日 下午 3:37 
it comes from dropping tariff efficiency to 0
MasterOfGrey  [作者] 8 月 20 日 下午 2:46 
This mod does not have a mechanism to do that
DudeChris33 8 月 20 日 下午 2:01 
this mod hurts a lot because if you drop in bureaucracy it resets all your tariff settings to 0 even once you go positive again
MasterOfGrey  [作者] 8 月 12 日 上午 2:01 
Yeah all good, I should have updated that long ago - have done so now
Vseman 8 月 11 日 下午 10:38 
Thank you, I only ask for transparency, this situation is something that I think many others can stumble upon
MasterOfGrey  [作者] 8 月 11 日 下午 6:52 
I will update the descriptions. I do not endorse de-localizing the local goods. This is largely why I made Urban Synergy Unleashed - so they would work properly without the insanity.
Vseman 8 月 11 日 下午 6:01 
Hi, Grey! It was a long and painful process of troubleshooting a problem of mine, but I found out that your Private construction mod and this one both seem to cause it. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530901138 This mod makes electricity, transportation and services non-local and tradable, your mods block this change. I don't know if you're gonna change it or anything, but I thought you should know, since I didn't find anything indicating such an incompatiability, especially in the private construction mod, which explicitly states that it's compatible with everything. Thanks anyway, I love your mods, but can't run them together with the one I sent, which I find crucial for my mental sanity, so that I don't have to click a dozen states to enable electricity PMs
EinZwei 8 月 1 日 上午 8:43 
How does it work with Tech & Res? What about E&F?
MasterOfGrey  [作者] 7 月 31 日 上午 1:57 
Updated:
- Changed the impact of devastation to hurt local construction more, and construction efficiency less.
MasterOfGrey  [作者] 7 月 30 日 下午 10:16 
Yes, currently working on a workflow issue that came about on that last update.
LordTurnip 7 月 30 日 下午 10:07 
Cant see the description for this mod anymore. Might have disappeared in an update?
MasterOfGrey  [作者] 7 月 23 日 下午 6:18 
SPA currently has a check in it that's preventing a vanilla bug from messing with something - but that check spams the error log. It can be safely ignored.
I'm looking for an alternative but I've been busy and sick this week
Gabriel 7 月 23 日 下午 3:56 
Is it normal that when i'm using this mod (combined with Pops Adjustments) I got thousands upon thousands of error logs?
MasterOfGrey  [作者] 7 月 16 日 下午 5:35 
That has nothing to do with this mod, there's a job satisfaction issue in the game right now. A fix will be included in Soft Pop Adjustments (because job satisfaction is linked to migration) later today.
中单天才 7 月 16 日 上午 7:52 
Sorry, my English sucks. I found that during the middle of the game, the job satisfaction of self-sufficient farmers was too high, which led them to be unwilling to change jobs. Is this the expected effect? How to deal with this phenomenon if not.
MasterOfGrey  [作者] 6 月 29 日 下午 4:46 
This mod doesn't touch ports in any way.
kenken244 6 月 29 日 下午 3:42 
I noticed that with this mod active, the AI really likes to construct a stupid amount of ports in a single state. this was a vanilla bug, but it was supposed to be fixed in 1.9.3, so I am wondering if maybe whatever they did to fix it was overwritten by this mod?
Ἀλληκτώ 6 月 27 日 上午 12:59 
I see. I use your other mods, but not USU: usually it turbocharges growth too much and my performance decreases, but I like a lot new immigration system in Pop Adjustments
MasterOfGrey  [作者] 6 月 26 日 下午 6:52 
Thanks for flagging this as being missing from the description. It was recently included as a change:

"Vanilla values result in a much larger investment pool than a small country can reasonably use.
Additionally, the cutoff needs to be lower than the point where countries are able to obtain investment rights in other large economies to avoid ridiculous cases like Belgium owning a majority of USA's GDP [because of the advantage from the reinvestment multiplier]."

If you're using my other mods too the issue is probably related to some stuff in USU that hasn't been fully updated to meet the new balance.
Ἀλληκτώ 6 月 26 日 下午 5:23 
Hi. When I enable this mode, I notice that Investment pool dividends multiplier for smaller economies get significantly reduced. Is it inteded to be so? Couldn't find info about it in the description. This decrease in investment seems to make AI countries do much worse economy wise
Spartytheknight 6 月 23 日 下午 2:21 
smarter ai was building almost only tools for me. The best thing to do is for your to stop subsidizing your ports. It seems to want to build what you subsidize to make you angry
MasterOfGrey  [作者] 6 月 23 日 上午 6:27 
This mod has no impact on AI building decisions
Gitmont y Cor 6 月 23 日 上午 6:18 
With Smarter Ai (1.9) AI seems to be building mostly ports and useless stuff like that. AI's GDP is not moving for 30 years that I tested. So maybe there's no compatibility
Nosfer 😂👌🏻 6 月 22 日 上午 10:59 
oh I see, sorry for misunderstanding there :D
it's all good bro, it was vanilla bug that got fixed, played with this mod and never had a problem since
MasterOfGrey  [作者] 6 月 22 日 上午 7:39 
But on your point, I haven’t been able to replicate the problem so all I can suggest is that you verify your game files.
MasterOfGrey  [作者] 6 月 22 日 上午 7:01 
Not you, I deleted the other guy who was all over the place.
Nosfer 😂👌🏻 6 月 22 日 上午 6:57 
nvm it's like we speaking different languages
MasterOfGrey  [作者] 6 月 22 日 上午 6:41 
Put comments on the correct mod.
Nosfer 😂👌🏻 6 月 20 日 上午 12:02 
but I guess it was vanilla issue, but it fixed itself when I disabled this mod so I thought it's a mod bug
Nosfer 😂👌🏻 6 月 20 日 上午 12:02 
I wasn't talking about this case btw, my queue was stuck not building anything for like 10 years
1230james 6 月 19 日 下午 8:55 
Simple solution: ignore the people 😎
MasterOfGrey  [作者] 6 月 19 日 下午 5:04 
In vanilla people complain that late game the private queue builds hundreds of useless buildings in states with no workforce to employ in them.

In the mod people complain when the private queue stops building because you have no jobseekers to employ in them…

There’s no winning.
Nosfer 😂👌🏻 6 月 19 日 下午 3:49 
maybe it was vanilla bug because something like that was mentioned in recent patchnote though :D
Juiposa 6 月 19 日 上午 9:30 
Okay yea unsub/resub worked. Thanks Steam for the jebait.
Nosfer 😂👌🏻 6 月 19 日 上午 6:40 
hey dude I noticed another bug
played with this and your private construction mod
after some time I noticed that there's no private construction happening despite having big investment pool
disabled PC mod, but it didn't change anything
disabled this mod while leaving PC mod on and everything works now