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回報翻譯問題






Construction seems very unbalanced, in vanilla game now (1.11), 1 level of construction sector employs 1k workers; but when the mod's on it cost 2k workers with much less country construction power added? feel like I might waste all my manpower in construction industry
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
- Tweaked the penalty to tariff efficiency from lack of bureaucracy so that your tariff settings don't reset when you hit max penalty. (Mercantilism *export* tariffs will still reset, but this is unavoidable without buffing mercantilism or significantly nerfing the penalty effect.)
- Changed the impact of devastation to hurt local construction more, and construction efficiency less.
I'm looking for an alternative but I've been busy and sick this week
"Vanilla values result in a much larger investment pool than a small country can reasonably use.
Additionally, the cutoff needs to be lower than the point where countries are able to obtain investment rights in other large economies to avoid ridiculous cases like Belgium owning a majority of USA's GDP [because of the advantage from the reinvestment multiplier]."
If you're using my other mods too the issue is probably related to some stuff in USU that hasn't been fully updated to meet the new balance.
it's all good bro, it was vanilla bug that got fixed, played with this mod and never had a problem since
In the mod people complain when the private queue stops building because you have no jobseekers to employ in them…
There’s no winning.
played with this and your private construction mod
after some time I noticed that there's no private construction happening despite having big investment pool
disabled PC mod, but it didn't change anything
disabled this mod while leaving PC mod on and everything works now