Kenshi
Foliage and Stone Total Rework (FASTR)
209 条留言
Klean 10 月 22 日 下午 7:20 
Think some trees from this mod are effecting the ability to enter a holy nation ruin in south central borderzone. Cant get into the Y house because a tree is in the doorway.
Anrhaa 10 月 22 日 上午 11:16 
@crunk aint dead. BRO! I FOUND THE ISSUE!!!

I spend the last 2 hours doing several test and I found that this file is the reason for the incompatibility with UWE:

'rusted drone crooked legless'

Now, reverting the changes done to 'min altitude' back to 0 (down from 100), fixes the issue.

Could you revert the change to that value?
crunk aint dead  [作者] 10 月 21 日 下午 6:09 
I have never edited this asset, map features like this can't be edited by normal means in FCS
Jango 10 月 20 日 下午 2:10 
I have the same problem with the shell gigantic ruin. It's kind of really cool location the flooded lands and the flooded oasis. I think that just lowering the gigantic shell a bit can solve the issue.
mykomark 10 月 20 日 下午 12:33 
@Anrhaa doubt this mod has anything to do with UWE. UWE adds lots of new cities and etc.
It's defo needs a patch for UWE.
Im suprised that you noticed only this one incompability.
Anrhaa 10 月 20 日 上午 11:45 
Bro, there's a slight incompatibility with UWE's Flooded Oasis Town. When using UWE along this mod, one can't enter or exit the town. My best guess is that it's something about this gigantic ruin

https://imgur.com/a/2dnFSL3
xulanga88 10 月 19 日 上午 10:38 
any way to increase the view distance?
Skolokiroptera 10 月 12 日 下午 8:18 
@BELIGERENT RACIST Looks like a funny translation error. Happens all the time with bad translation software especially between radically different languages like Chinese to English. Makes me nostalgic for the bootleg masterpiece that is 'Backstroke of the West'.
BELLIGERENT RACIST 10 月 12 日 下午 12:06 
what does "reducing the sexual desire" possibly mean ??
robertoa7667 10 月 5 日 上午 4:22 
Crunk, how do you think this mod compares with thicc foliage mod? I'm just testing both, separated of course, first this. I know both focus in different things, this mod do more things, but what i wonder is how do they compare in your opinion in that "thicker foliage" matter, this mod does similar thing right?
Spicy 10 月 3 日 上午 8:32 
Is it just me or does this not work with the grass density slider?
ZuoAn 9 月 12 日 上午 12:54 
Import the archive,shift F12,All of them are invalid.
ZuoAn 9 月 12 日 上午 12:53 
I really like this. It enhances the picture quality while reducing the sexual desire. However, many trees cannot be completely deleted, which has caused me a lot of trouble in my construction. Is there any way to delete individual trees in the MOD?
Thebrokenbucket 8 月 14 日 上午 5:28 
I have them both installed with interactive world and some respective patches... they seem to work in most areas. hub works atleast but some areas i cant select trees (perhaps due to city mods likely on my end) this mod seems to work with accurate zones minimally
Laughing Forest 7 月 30 日 下午 12:24 
Hey Crunk, I msg'd you screenshots on Steam, lmk if that works for you. If not, could do discord.
Laughing Forest 7 月 30 日 上午 2:43 
Ah ok - I’ll load up my current playthrough save and grab a screenshot /location this evening. Thanks Crunk
crunk aint dead  [作者] 7 月 30 日 上午 2:40 
@Laughing forest, it definitely changes the texture blending and tiling on all terrain textures, which could cause this. Where are you seeing low quality textures
Laughing Forest 7 月 30 日 上午 2:30 
I’ve recently noticed some not great ground textures in parts of the world (pixelated, etc) and I’m questioning whether they’ve always been like this or if a mod is affecting them.

Does FASTR affect ground textures themselves?
Harrix, Hey Fascist Catch! 7 月 30 日 上午 1:30 
Every few months when I come back to kenshi, there is always surprise grown in mod community.

Thanks for the good work!
H0tD4amn 7 月 19 日 下午 11:28 
does this compatible with Particle system override ?
masternate 6 月 24 日 下午 6:32 
i need you to remove the swamp vines bro
BootyHunter 6 月 16 日 下午 7:14 
I go away from Kenshi for a few days and you make it even better. Danke!
Shela Monster 6 月 16 日 下午 5:12 
Thank you for fixing the texture blending in/around Mongrel! It was a bit jarring, but I know you'd get it tweaked just right! :steamhappy:
crunk aint dead  [作者] 6 月 16 日 下午 2:26 
@Jango yup this rock is completely removed in FASTR.
Jango 6 月 16 日 下午 1:02 
thank you for the great update!
Is this already a thing in your mod?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3498912211
crux 6 月 16 日 上午 12:30 
I'm blown away by how gorgeous the Swamps are now, not to mention how smoothly the game runs in them. Amazing work!
Shela Monster 6 月 15 日 下午 12:07 
Ah, that's what that means, thanks for explaining it! Will certainly take some adjusting to get used to but glad to know it was intentional! Thanks again! :steamhappy:
crunk aint dead  [作者] 6 月 15 日 上午 11:52 
@Shela Monster these changes are intentional, I set texture blending to be much lower so it isn't using the slope textures for all heights.
Shela Monster 6 月 15 日 上午 11:21 
Hope this helps! https://imgur.com/a/5I1vmcj
Shela Monster 6 月 15 日 上午 11:17 
Hi Crunk! Thanks for the update and your continued dedication to optimizing Kenshi! :steamhappy: I think something might have broken though as for some reason my Mongrel land textures seem very off... they still load, so not invisible ground, but the texture of the ground inside the town is VERY different now.
crunk aint dead  [作者] 6 月 15 日 上午 5:25 
@Kraut Kontrol 100% compatible with KPM LEM
Kraut Kontrol 6 月 15 日 上午 4:38 
Thanks for the update!

"Incompatible with all other foliage mods (such as Biome Edits, Less Foliage, Clean and Speed, Remove Swamp Vines, Thicc Foliage, and more)"

What about KPM: Lowpoly Environment Models ?
crunk aint dead  [作者] 6 月 14 日 下午 3:50 
new version is live now, couldnt wait to share it <3
Laughing Forest 6 月 14 日 上午 10:04 
[insert guy rubbing hands behind tree meme]

Thanks for the awesome work Crunk
crunk aint dead  [作者] 6 月 14 日 上午 9:59 
A new version of FASTR is on the way soon which will significantly improve performance more so than any other foliage mod ever has.

I have been removing collision boxes from all foliage which spawned in areas inaccessible by the the Navmesh. This has allowed me to push the optimization further than even I myself realized. I have removed thousands of collision boxes from some zones such as Arm of Okran and Royal Valley. No longer will your game spend so many resources rendering collision for areas which cannot be reached.
SEWER VOCAL CHOP SEWER VOCAL CHO 6 月 2 日 下午 3:24 
Although it is possible I (hard) guess. Because these terrain objects might act like buildings and destroy the nav mesh if they are touched
SEWER VOCAL CHOP SEWER VOCAL CHO 6 月 2 日 下午 3:23 
@NeverFrosty This is a common bug in the game engine that happened to me multiple times before installing this mod. I had one pop up literally in my base while I was building it, it has something to do with buildings and terrain that creates them. NOTHING to do with this mod
crunk aint dead  [作者] 6 月 2 日 下午 12:55 
@NeverFrosty where are you finding blocked pathways? let me know so i can fix it <3
NeverFrosty 5 月 31 日 下午 9:12 
There are multiple pathways that are blocked, when u hover your mouse u can see the blocked icon. Even npcs cannot walk on those places lol. I was waiting for the raid, and saw them not moving. It's because they cant move to that path lol. Decided to disable this mod and it started working again as intended. If u experience this, problem, the cause is probably this mod.
SEWER VOCAL CHOP SEWER VOCAL CHO 5 月 18 日 上午 12:15 
Instant +20-30FPS after installing. The pitts go from 20 second load times to 1-5. Thank you for this
theo 5 月 13 日 上午 5:23 
Nevermind... The crashes and infinite zone loading still occur without FASTR. How strange!
theo 5 月 13 日 上午 1:31 
I don't know exactly the reason why this mod (likely) crashes my game and/or makes it load zones infinitely after a time. But if I had to guess, it might be a weird interaction between the Engine Mesh Updater's UpdateSteamMesh function and FASTR. I don't know.
theo 5 月 13 日 上午 1:25 
Forgot to mention, for the test details and results, see comments #13-14 in the linked post.
theo 5 月 13 日 上午 1:23 
Hello! For anyone experiencing infinite zone loading and/or crashing and have this mod in their list, try to disable it. In my case, I've experienced crashes with this mod enabled. After extensive testing, it is most likely that this mod can cause infinite zone loading and/or crashes in certain instances after travelling for a long time. Though, further research is necessary.

See this Steam discussion on Infinite Zone Loading for more info and the test results.
crunk aint dead  [作者] 4 月 17 日 下午 9:19 
Uploaded a new update today folks! I was able to significantly improve optimization in the swamp! Load times are slightly better than vanilla and fps is 30% faster than vanilla
猫雷Kiss 4 月 13 日 下午 8:28 
any possibility of compatible with genesis?
CaptainDoubledick 4 月 11 日 上午 6:25 
now i have nearly 80fps always on max settings WITHOUT compressed textures. Great mod thank you
Skolokiroptera 4 月 11 日 上午 12:44 
Excited to hear about the update. Not sure if you're aware but the NE path leading out of Endin into Sinkuun is blocked by a rock pillar.