Kenshi
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Foliage and Stone Total Rework (FASTR)
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624.047 KB
2024 年 9 月 10 日 下午 5:07
11 月 14 日 上午 11:35
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Foliage and Stone Total Rework (FASTR)

在 crunk aint dead 的 3 个合集中
Vanilla Remastered (for my WIFE)
198 件物品
Crunk's Best Mods Hub
23 件物品
FASTR Patch Hub
6 件物品
描述
FASTR is a massive rework of Kenshi's foliage system to both look and perform significantly better. Grassy river banks, tumbled rocks on mountain slopes, occasional tilted pines, and more!

Improves performance by using the foliage system in a smarter and more realistic way. Contains a massive amount of optimizations which are not possible to make in other foliage mods which simply reduce spawn rates.

-----Features-----
-Many new pieces of foliage created from reworked vanilla assets, such as grass along river banks, scattered pebble fields, occasional tilted pines, and more!

-Optimized asset streaming. Reduced visibility range for a huge amount of assets which were rendering father away than they could be seen. Reduced texture fade distance in all zones to no longer go beyond the fog.

-Many changes to textures throughout the entire map to look better. Textures are used in a more realistic way and blend between zones significantly better. Reduced texture tiling throughout the game for small performance gains.

-Fixed many assets which were invisible due to alpha clipping, were too small to be seen, or were spawning underground. Adjusted alpha clipping of some trees and grasses to appear thicker.

-Significantly optimized navmesh and improved pathfinding. Added collision to many assets which were missing it, replaced collision with low poly cubes for a large amount of assets, and removed collision from assets which only spawn in un-reachable areas.

-----Compatibility-----
Please read the Troubleshooting thread before installing! No import required, can be installed/uninstalled with no problems should you find any issues.

Incompatible with all other foliage mods (such as Biome Edits, Less Foliage, Clean and Speed, Remove Swamp Vines, Thicc Foliage, and more), FASTR is in theory more optimized than any other mod which simply reduces foliage spawn rates.

Ffloating/clipping buildings may show up in mods which edit vanilla architecture, use my other mod CATO as an alternative!

-----Credits-----
Early versions of this mod were based on Biome Edits by StarCornet, his work with that mod laid the groundwork for what would eventually become this!

Please do not modify or re-upload FASTR without permission. I am constantly making massive improvements to this mod, all outdated / re-uploaded versions are significantly inferior.
热门讨论 查看全部(1)
48
6 月 25 日 上午 1:54
置顶: Troubleshooting
crunk aint dead
218 条留言
Wilford 12 月 12 日 下午 9:19 
Still good? Not sure with the recent comments
Teralitha 12 月 6 日 下午 9:07 
Yep, this mod was the culprit. Unsubbed and the buildings are no longer blocked.
Teralitha 12 月 6 日 下午 9:03 
Seems to be a issue running this with UWE. Some trees block the entrances to stuctures added by the UWE mod. At least that is my guess.
Malikyte 11 月 28 日 下午 12:57 
"Wahh exploit"
If you know it's an exploit, and you still use it anyway, that's a you problem not a mod problem.
FrankieWuzHere 11 月 18 日 下午 1:10 
@Redarmy
That occurs in base game my guy. You can reach that deposit without the mod by moving to the ore manually.
Redarmy 11 月 17 日 上午 4:46 
in stack an entire rock formation is removed. this is significant as it allows access to a copper node INSIDE the town, when it should only be accessed from outside. a little exploitative imo and the mod didnt specifically mention these edits unless im misreading.

i have to uninstall for now, otherwise good mod
Shadow 11 月 15 日 上午 10:11 
trully hope this helps, i couldnt leave Squin without this mod because of sudden RAM issues
crunk aint dead  [作者] 11 月 14 日 上午 11:36 
Just patched the last few issues which were reported and massively improved Shem
Niska24 11 月 13 日 下午 10:40 
Its interesting how the grass moves around a little bit after closing the game then coming back and loading a save. Slight variations in how the foliage is generated that I guess I never noticed before when simply running the reduce foliage and rocks mod. However I did notice a floating windmill in the anti slaver capital of spring caused by a rock that was removed...
Klean 10 月 22 日 下午 7:20 
Think some trees from this mod are effecting the ability to enter a holy nation ruin in south central borderzone. Cant get into the Y house because a tree is in the doorway.