Kenshi
Foliage and Stone Total Rework (FASTR)
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更新于:11 月 14 日 上午 11:35

Massively improved texture blending in Shem

fixed "rusted drone crooked legless" navmesh issues

added no-foliage range to ruined holy outpost

更新于:9 月 17 日 上午 11:14

improved texture blending in shem and bonefields.

更新于:7 月 17 日 上午 10:52

updated no-foliage ranges in preparation for CATO v4

更新于:6 月 22 日 下午 6:38

hotfixed vain texture fade distance

更新于:6 月 16 日 上午 8:29

Improved texture blending in mongrel, dreg, and all coastlines.

更新于:6 月 14 日 下午 4:16

hotfix

更新于:6 月 14 日 下午 3:50

-Improved texture blending throughout the entire map. Capped fade angle for many textures at 24

-Reduced texture fade distance in many zones to be capped at 10000

-Many tweaks to textures in the Ashlands, Arach, Stobes Gamble, and the Swamp, and the Unwanted Zone. Removed grid textures and improved blending with adjacent zones.

-Removed collision from many assets which spawned only on cliffs and other unreachable places. Massive performance boost in Arm of Okran, Stenn Desert, Royal Valley, and adjacent zones.

-Visual improvements in the Swamp.

-Many other small tweaks to foliage spawn rates, alpha clipping and more.

更新于:6 月 9 日 下午 12:14

-Removed "Monster Plant" map feature from the swamp. Un-important high poly model.

更新于:6 月 2 日 下午 4:42

improved visuals in the Swamp

unblocked swamp village gate

reduced grass spawn rate in Canyonlands about 50% (The Hook, Shun, Spider Plains).

made some trees no longer shiny

improved alpha clipping

更新于:4 月 17 日 下午 7:38

significantly improved optimization in the Swamp.