Victoria 3

Victoria 3

Grey's Military Industries Rework
92 Komentar
MasterOfGrey  [pembuat] 19 Okt @ 6:23pm 
It is not
聪明珊瑚 19 Okt @ 6:10pm 
Hi, when I use the mod, the goods page in the radio always shows "Uninitialized, tick the game." I have installed the Morgemrote and Jex-Industry mods, and they seem to be working fine. Could you help check if this is a bug in this mod?
MasterOfGrey  [pembuat] 8 Okt @ 12:27am 
The foundry has been fixed. So either:
- your version hasn't updated - force an update
- another mod has a broken foundry in it still
Centurion799 8 Okt @ 12:26am 
Seems that I'm getting the missing artillery foundry glitch as well, it was working fine pre 1.10 iirc, but now the building sin't an option to use, been trying to use BasRom and Morgenrote with some other mods and the foundry isn't working, any idea why?
I can share the playset copypasta if you want me to (may have to split it up tho as there is a 1000 character cap for steam comments apparently)
MasterOfGrey  [pembuat] 2 Okt @ 4:19pm 
Yes, T&R compatches are needed for this and a couple others. I’d like to do it at some point but it hasn’t been a high priority.
(Though someone could make them a high priority by sponsoring them on my Patreon.)
DeymPipes_ 2 Okt @ 6:57am 
This might need a compatch with Tech & Res since the Automotive Industries is locked at Combustion Engine tech :(
MasterOfGrey  [pembuat] 1 Okt @ 3:19pm 
Updated
- Fixed building group change from foundaries to foundries in vanilla 1.10.3
MasterOfGrey  [pembuat] 1 Okt @ 2:16pm 
Right… I’ll push an update for that soon
ahimsaboy 1 Okt @ 12:24pm 
@opanashc that's the issue. I changed it locally and it resolved the problem.
opanashc 1 Okt @ 10:30am 
Artillery Foundary should be in building_group = bg_artillery_foundries, not building_group = bg_artillery_foundaries
Frochman 1 Okt @ 9:41am 
Hello, I am a huge fan of your mods, and it is definitely this mod that removes artillery foundries! tried with and without it, and it works. Granted i have other mods running, but disabling and enabling it causes the building to disappear and be unable to be rebuilt, in any country in the world. Hope you don´t take this a criticism, your mods make the game experience amazing!
MasterOfGrey  [pembuat] 30 Sep @ 11:47pm 
Well I'm looking at artillery foundries in my game right now, so I'd guess it's probably VFM squashing it
ahimsaboy 30 Sep @ 11:01pm 
First time trying this mod and Victorian Flavor Mod (VFM) together since 1.10, and no one in the world has artillery buildings, they don't exist in the game at all. The two worked together before, but I don't know if it was the recent change here or the larger VFM 1.10 update that caused it. Any ideas on the problem origin?
Kaiser AVH 29 Sep @ 1:29pm 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
MasterOfGrey  [pembuat] 5 Sep @ 7:41pm 
Some other mod overwriting it?
Load order doesn't necessarily control which mod takes precedence.
Devry Trost 5 Sep @ 7:23pm 
I love this mod, but for some reason it isn't showing up in game. I have it at the bottom of my mod list, using it with every other Grey mod, USU works, Ranch rework works, Food industry too. This is the only one that doesn't show up.... Any ideas Grey?
Carolean 27 Jul @ 2:37am 
Take your time, hope you get better soon as well! :)
MasterOfGrey  [pembuat] 27 Jul @ 1:54am 
Hmm, I'll have a think about it when I update this. I've been down with the (I think) the flu recently, but a look into this is on the to-do list.
Carolean 27 Jul @ 1:35am 
So while updating FPoAT and checking for any compatibility issues, I noticed this keeps the Automobiles PM for automotive industries locked behind Combustion Engines.

Thought I might suggest changing that to Mechanized Farming or adding an intermediate one unlocked by that tech, given it hit me that this effectively makes the Tractor PMs unusable until you also get Combustion Engines (because of how tiny the output of the initial PM on the automobiles industry is).
MasterOfGrey  [pembuat] 8 Jul @ 5:25pm 
Tech and Res will need a compatch for any mods that change buildings.
FuZzioN703 8 Jul @ 11:38am 
I have the same problem as @ermalg2002 and it's because of Tech & Res, if I disable it I can see the PM of your mod @MasterOfGrey
MasterOfGrey  [pembuat] 7 Jul @ 7:05pm 
Probably have a mod conflict with something else
ermalg2002 7 Jul @ 10:52am 
sorry i am having issue with the mod . i cant see any changes i dont see the extra buttons for the extra methods. i remember using this mod before the update a long time ago and working properly . am i missing anytthign ?
MasterOfGrey  [pembuat] 24 Jun @ 6:17pm 
@Nilserrich if you're having a UI problem that ain't me.

@Vseman No
Vseman 24 Jun @ 2:55pm 
Does this work with expanded factories? Where we get separate plants for planes, tanks and etc
Nilserrich 24 Jun @ 1:15pm 
I suspect I have a problem with the mobilization bar in the mobilization window with this mod. The various buttons on the left and right are larger than the window. Looks like a combined error or a bug. Besides all the mods you updated for 1.9 (except the one that is incompatible with BPM), I still use Dawn (+patch), BPM, Kuromi's AI and Kikko's flags and createable nations mod. Still dependencies, of course. I don't even have a clue what the problem could be. This is the only military related mod I use.
kaiser 24 Jun @ 10:31am 
ty i am a big fan of this mod, thank you for all your efforts
jinn in outer space 24 Jun @ 3:26am 
you are the best thank you for the quick update
MasterOfGrey  [pembuat] 23 Jun @ 7:36pm 
Mod Updated
- Fixed company bugs with Mitsubishi and Skoda
jinn in outer space 23 Jun @ 6:01pm 
Thank you for the quick response, glad to know it wasn't an intentional design decision. I did a japan run specifically to take advantage of the unique paper but I do all my runs with your mods so I was worried I'd have to give up
MasterOfGrey  [pembuat] 23 Jun @ 3:40pm 
Thank you for letting me know, I'll fix this.
jinn in outer space 23 Jun @ 2:11pm 
for some reason this mod breaks the mitsubishi company and gets rid of its washi paper prestige good. Im not sure if that's intentional but it isnt listed anywhere and it kinda sucks losing a rare prestige good entirely like that
MasterOfGrey  [pembuat] 21 Jun @ 7:11am 
V1.5 (still)
- Updated for 1.9
MasterOfGrey  [pembuat] 21 Mei @ 11:35am 
I believe they are looking at doing a patch on their end.
WolfDK 20 Mei @ 12:58pm 
Any chance for a patch being between this and 'Tech & Res'? At the moment there are conflicts between their Motor Industry and Munition Plants.
Korovo 19 Mei @ 1:36pm 
for me it crashes the moment I click on any PMs which BTW are showing as emojies :D
MasterOfGrey  [pembuat] 31 Mar @ 8:35pm 
You may need to unsubscribe and resubscribe to force the fix
DailyLithium 31 Mar @ 4:17pm 
The bug still occurs
MasterOfGrey  [pembuat] 30 Mar @ 5:25pm 
Uploaded a possible fix.
MasterOfGrey  [pembuat] 29 Mar @ 5:17pm 
It absolutely shouldn't be doing that, I've requested assistance with getting to the bottom of it.
DailyLithium 29 Mar @ 1:39pm 
The morgenrote update broke this mod. Now vikelas events are spammed with no loc even though I'm not using Morgenrote
MasterOfGrey  [pembuat] 22 Mar @ 6:20pm 
Updated with compatibility for Morgenröte racing team content.
MasterOfGrey  [pembuat] 20 Mar @ 1:12pm 
I’m going to fix that in ~2-3 days after I get back home from being on holiday.
wrohzer 20 Mar @ 1:05pm 
Does anyone know if there is a compatch for Morgenröte? Right now they mostly work together exept for the automobile club where you can not create one because there are no locomotive factorys with car enabled.
MasterOfGrey  [pembuat] 4 Mar @ 5:14pm 
I don’t explicitly support compatibility with Project Variety due to the scope and frequency of breaking updates that it has.

University Inventions is new and has also been incorporated into Project Variety. If someone makes a compatibility patch for this and University Inventions then it’ll also probably work for Project Variety.

But I won’t be making the patch - I don’t have time and I don’t plan to play with either of those mods.

If someone else makes the patch I’ll be happy to link to it in the description here.
low-mid level 3 Mar @ 9:51pm 
Incompatible with University Inventions, i use Project Variety + all your mods and if i running Multi-line production framework then this mod does not work.
MasterOfGrey  [pembuat] 3 Mar @ 3:17pm 
You're more than welcome to, be my guest! =)
Carolean 3 Mar @ 1:42am 
Hey, I'm updating my agriculture mod with a few tweaks, mostly to swap out the engines to automobiles for tractors as I like the logic you used here of them counting as complex engines as well, and was wondering if you'd mind if I added in the Cropdusting PM you've made here as well?
mrclrchtr 6 Jan @ 1:30pm 
Do you think, it´s compatible with Kuromi's AI?
MasterOfGrey  [pembuat] 3 Jan @ 6:21am 
Improvements to cars will be in an update tomorrow!