Victoria 3

Victoria 3

Grey's Military Industries Rework
92 kommenttia
MasterOfGrey  [tekijä] 19.10. klo 18.23 
It is not
聪明珊瑚 19.10. klo 18.10 
Hi, when I use the mod, the goods page in the radio always shows "Uninitialized, tick the game." I have installed the Morgemrote and Jex-Industry mods, and they seem to be working fine. Could you help check if this is a bug in this mod?
MasterOfGrey  [tekijä] 8.10. klo 0.27 
The foundry has been fixed. So either:
- your version hasn't updated - force an update
- another mod has a broken foundry in it still
Centurion799 8.10. klo 0.26 
Seems that I'm getting the missing artillery foundry glitch as well, it was working fine pre 1.10 iirc, but now the building sin't an option to use, been trying to use BasRom and Morgenrote with some other mods and the foundry isn't working, any idea why?
I can share the playset copypasta if you want me to (may have to split it up tho as there is a 1000 character cap for steam comments apparently)
MasterOfGrey  [tekijä] 2.10. klo 16.19 
Yes, T&R compatches are needed for this and a couple others. I’d like to do it at some point but it hasn’t been a high priority.
(Though someone could make them a high priority by sponsoring them on my Patreon.)
DeymPipes_ 2.10. klo 6.57 
This might need a compatch with Tech & Res since the Automotive Industries is locked at Combustion Engine tech :(
MasterOfGrey  [tekijä] 1.10. klo 15.19 
Updated
- Fixed building group change from foundaries to foundries in vanilla 1.10.3
MasterOfGrey  [tekijä] 1.10. klo 14.16 
Right… I’ll push an update for that soon
ahimsaboy 1.10. klo 12.24 
@opanashc that's the issue. I changed it locally and it resolved the problem.
opanashc 1.10. klo 10.30 
Artillery Foundary should be in building_group = bg_artillery_foundries, not building_group = bg_artillery_foundaries
Frochman 1.10. klo 9.41 
Hello, I am a huge fan of your mods, and it is definitely this mod that removes artillery foundries! tried with and without it, and it works. Granted i have other mods running, but disabling and enabling it causes the building to disappear and be unable to be rebuilt, in any country in the world. Hope you don´t take this a criticism, your mods make the game experience amazing!
MasterOfGrey  [tekijä] 30.9. klo 23.47 
Well I'm looking at artillery foundries in my game right now, so I'd guess it's probably VFM squashing it
ahimsaboy 30.9. klo 23.01 
First time trying this mod and Victorian Flavor Mod (VFM) together since 1.10, and no one in the world has artillery buildings, they don't exist in the game at all. The two worked together before, but I don't know if it was the recent change here or the larger VFM 1.10 update that caused it. Any ideas on the problem origin?
Kaiser AVH 29.9. klo 13.29 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
MasterOfGrey  [tekijä] 5.9. klo 19.41 
Some other mod overwriting it?
Load order doesn't necessarily control which mod takes precedence.
Devry Trost 5.9. klo 19.23 
I love this mod, but for some reason it isn't showing up in game. I have it at the bottom of my mod list, using it with every other Grey mod, USU works, Ranch rework works, Food industry too. This is the only one that doesn't show up.... Any ideas Grey?
Carolean 27.7. klo 2.37 
Take your time, hope you get better soon as well! :)
MasterOfGrey  [tekijä] 27.7. klo 1.54 
Hmm, I'll have a think about it when I update this. I've been down with the (I think) the flu recently, but a look into this is on the to-do list.
Carolean 27.7. klo 1.35 
So while updating FPoAT and checking for any compatibility issues, I noticed this keeps the Automobiles PM for automotive industries locked behind Combustion Engines.

Thought I might suggest changing that to Mechanized Farming or adding an intermediate one unlocked by that tech, given it hit me that this effectively makes the Tractor PMs unusable until you also get Combustion Engines (because of how tiny the output of the initial PM on the automobiles industry is).
MasterOfGrey  [tekijä] 8.7. klo 17.25 
Tech and Res will need a compatch for any mods that change buildings.
FuZzioN703 8.7. klo 11.38 
I have the same problem as @ermalg2002 and it's because of Tech & Res, if I disable it I can see the PM of your mod @MasterOfGrey
MasterOfGrey  [tekijä] 7.7. klo 19.05 
Probably have a mod conflict with something else
ermalg2002 7.7. klo 10.52 
sorry i am having issue with the mod . i cant see any changes i dont see the extra buttons for the extra methods. i remember using this mod before the update a long time ago and working properly . am i missing anytthign ?
MasterOfGrey  [tekijä] 24.6. klo 18.17 
@Nilserrich if you're having a UI problem that ain't me.

@Vseman No
Vseman 24.6. klo 14.55 
Does this work with expanded factories? Where we get separate plants for planes, tanks and etc
Nilserrich 24.6. klo 13.15 
I suspect I have a problem with the mobilization bar in the mobilization window with this mod. The various buttons on the left and right are larger than the window. Looks like a combined error or a bug. Besides all the mods you updated for 1.9 (except the one that is incompatible with BPM), I still use Dawn (+patch), BPM, Kuromi's AI and Kikko's flags and createable nations mod. Still dependencies, of course. I don't even have a clue what the problem could be. This is the only military related mod I use.
kaiser 24.6. klo 10.31 
ty i am a big fan of this mod, thank you for all your efforts
jinn in outer space 24.6. klo 3.26 
you are the best thank you for the quick update
MasterOfGrey  [tekijä] 23.6. klo 19.36 
Mod Updated
- Fixed company bugs with Mitsubishi and Skoda
jinn in outer space 23.6. klo 18.01 
Thank you for the quick response, glad to know it wasn't an intentional design decision. I did a japan run specifically to take advantage of the unique paper but I do all my runs with your mods so I was worried I'd have to give up
MasterOfGrey  [tekijä] 23.6. klo 15.40 
Thank you for letting me know, I'll fix this.
jinn in outer space 23.6. klo 14.11 
for some reason this mod breaks the mitsubishi company and gets rid of its washi paper prestige good. Im not sure if that's intentional but it isnt listed anywhere and it kinda sucks losing a rare prestige good entirely like that
MasterOfGrey  [tekijä] 21.6. klo 7.11 
V1.5 (still)
- Updated for 1.9
MasterOfGrey  [tekijä] 21.5. klo 11.35 
I believe they are looking at doing a patch on their end.
WolfDK 20.5. klo 12.58 
Any chance for a patch being between this and 'Tech & Res'? At the moment there are conflicts between their Motor Industry and Munition Plants.
Korovo 19.5. klo 13.36 
for me it crashes the moment I click on any PMs which BTW are showing as emojies :D
MasterOfGrey  [tekijä] 31.3. klo 20.35 
You may need to unsubscribe and resubscribe to force the fix
DailyLithium 31.3. klo 16.17 
The bug still occurs
MasterOfGrey  [tekijä] 30.3. klo 17.25 
Uploaded a possible fix.
MasterOfGrey  [tekijä] 29.3. klo 17.17 
It absolutely shouldn't be doing that, I've requested assistance with getting to the bottom of it.
DailyLithium 29.3. klo 13.39 
The morgenrote update broke this mod. Now vikelas events are spammed with no loc even though I'm not using Morgenrote
MasterOfGrey  [tekijä] 22.3. klo 18.20 
Updated with compatibility for Morgenröte racing team content.
MasterOfGrey  [tekijä] 20.3. klo 13.12 
I’m going to fix that in ~2-3 days after I get back home from being on holiday.
wrohzer 20.3. klo 13.05 
Does anyone know if there is a compatch for Morgenröte? Right now they mostly work together exept for the automobile club where you can not create one because there are no locomotive factorys with car enabled.
MasterOfGrey  [tekijä] 4.3. klo 17.14 
I don’t explicitly support compatibility with Project Variety due to the scope and frequency of breaking updates that it has.

University Inventions is new and has also been incorporated into Project Variety. If someone makes a compatibility patch for this and University Inventions then it’ll also probably work for Project Variety.

But I won’t be making the patch - I don’t have time and I don’t plan to play with either of those mods.

If someone else makes the patch I’ll be happy to link to it in the description here.
low-mid level 3.3. klo 21.51 
Incompatible with University Inventions, i use Project Variety + all your mods and if i running Multi-line production framework then this mod does not work.
MasterOfGrey  [tekijä] 3.3. klo 15.17 
You're more than welcome to, be my guest! =)
Carolean 3.3. klo 1.42 
Hey, I'm updating my agriculture mod with a few tweaks, mostly to swap out the engines to automobiles for tractors as I like the logic you used here of them counting as complex engines as well, and was wondering if you'd mind if I added in the Cropdusting PM you've made here as well?
mrclrchtr 6.1. klo 13.30 
Do you think, it´s compatible with Kuromi's AI?
MasterOfGrey  [tekijä] 3.1. klo 6.21 
Improvements to cars will be in an update tomorrow!