Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Belmont: Vampire Killer (Amazing Acolades Update!!)
104 条留言
Thomased22  [作者] 12 月 11 日 下午 5:09 
That sounds like you bursted at a suboptimal time. Burst timing and positioning is a skill every player learns over time as even when prediction says burst will hit if the opponent does a move you didn't check that avoids it in some way, it can be avoided.

Burst is not an unconditional or infallible escape tool. And has counterplay.
tenacity25 12 月 11 日 上午 9:59 
My friend hit me with THIS character, and I burst cancelled, but the burst hitbox did not hit him.
It may be a combination of multiple factors then, with that in mind.
Thomased22  [作者] 12 月 10 日 下午 2:53 
Generally speaking that shouldn't be possible. It might be a flaw with virgil. That being said if you burst, and the burst hitbox whiffs and the other player whiffs, generally speaking, the other player will always be able to punish outisde of diabolical situations.

One of this character's weaknesses is long endlag on whiff in exchange for good frame data on hit.
tenacity25 12 月 8 日 下午 10:30 
the character has moves that come out very fast, and have very little endlag.
so much so that there were instances when playing with other modded characters where I was getting combo'd, burst cancelled out of the combo, and still couldn't do anything for a turn because I was at a frame disadvantage compared to my opponent, which just lead to the combo continuing and me being unable to do anything about it.
The other character I was playing was UMvC3 Vergil. If you know anything about UMvC3, I think it'll make sense why this seemed absurd to me. Especially considering I literally burst cancelled and was still not able to do anything, even just standard blocks, because I was at such a frame disadvantage.
Thomased22  [作者] 12 月 8 日 下午 2:00 
Please elaborate @tenacity25
tenacity25 12 月 7 日 上午 12:06 
the frame data is actually insane on this character, dude i burst cancelled out of hitstun and still had frame disadvantage
Plex 9 月 25 日 上午 11:40 
Yo, how do I get the Ol Reckless achievement, it has me stumpt
TinFoilMkIV  [作者] 8 月 18 日 下午 4:18 
I won't complain about that!
Gun_Shy 8 月 17 日 上午 6:45 
Hey, I started a discussion because I typed up a wall of text.
TinFoilMkIV  [作者] 8 月 16 日 上午 4:16 
And please do spread the good word. We def need more Belmonts out there.
TinFoilMkIV  [作者] 8 月 16 日 上午 4:15 
You may need to clear Character Cache. Just checked and no issues on my end having the Codex load up for him, and not heard anyone else mention that til now, so it may be a cache error. Or another mod, but if he's the only one then it's probably cache.
Gun_Shy 8 月 15 日 上午 5:26 
I will say however, the codex won't load Belmont. Other characters, but not him.
Gun_Shy 8 月 15 日 上午 5:12 
This is possibly my favorite modded character so far. He feels right, and like he has his own flavor. He is bad-ass, but not overpowered or flashy, as well as true to form. His combos require skill and creativity, but they're also versatile and interesting. All his tools work well and feel satisfying to use. So, so tasteful and so dope. Vastly underappreciated. I want him to be as common in peoples' rosters as Ink's characters. Gonna start telling everyone to download him.
Thomased22  [作者] 8 月 4 日 上午 11:28 
@steelwork definitely read the codex it will explain most everything about how the character works.
steelwork 8 月 3 日 下午 1:30 
not as flashy as other modded characters. but cool overall. perhaps a bit too strong but not sure if in the realm of OP yet.
i am a bit confused about the collectibles and what they do exactly but i only played him once so far.
the platforms used for air redirection stays on the battlefield until the end..
Saiko 8 月 2 日 下午 1:38 
Ok
Thomased22  [作者] 8 月 2 日 上午 11:19 
One is an achievement reward the other you get by paying or winning a meaningful tournament.

Also, thanks for 45K!!
Saiko 7 月 31 日 下午 4:58 
where i can get skins
Byeah Boy 7 月 22 日 上午 3:10 
was losing hope that there were good characters still until I pressed the "recently updated" button
Thomased22  [作者] 7 月 21 日 下午 11:08 
W tin fixing 40000 bugs in the past week I swear
TinFoilMkIV  [作者] 7 月 21 日 下午 10:35 
You can only unlock achievements in multiplayer.
and thanks.
UnhingedPunkimg 7 月 21 日 下午 4:23 
Can I unlock skins in single player or do i have unlock them in multiplayer? Great mod btw👍
TinFoilMkIV  [作者] 7 月 20 日 上午 3:02 
Fixed the crash when not using a style without the Codex mod installed.

And fixed end of match achievements not always activating.
Li-Jester 7 月 8 日 上午 12:10 
Very good, keep it up and God Bless.
TinFoilMkIV  [作者] 7 月 4 日 下午 3:15 
Pushed a fix for style editor + auras and fake skin unlocks in single player
Thomased22  [作者] 7 月 1 日 上午 11:22 
Update out lmao
Thomased22  [作者] 5 月 9 日 上午 11:14 
Thanks guys for 40k!

Your patience will be rewarded with that new update. It will take the aesthetics of the character to a whole new level.
[C]lass.IcAL 5 月 8 日 下午 6:25 
I got it to work!
you do need to have every other weapon.
It feels kinda justified so you couldn't just get a hustle off somewhere in the match and just get the stopwatch? maybe it's more reasonable now though
Thomased22  [作者] 5 月 7 日 上午 10:56 
You need to have every other subweapon I'm pretty sure.

That's an artifact of old timestop that was a design cancer we had to cure. I'll see if we feel like we can justify removing that requirement.
[C]lass.IcAL 5 月 6 日 下午 5:40 
hmm, it still seems to be not showing up in the scavenge shop either. is there more to completing a full hustle? Is it not available in singleplayer? does it require to be against another modded character? is this a my copy issue somehow?
either I'm not getting something, or something seems wrong
Thomased22  [作者] 5 月 3 日 下午 7:50 
You have to buy stopwatch with Scavenge.

You'll like stopwatch then! It's his ultimatum of his design of punishing uninteractive play. Especially ever since the overhaul. Buying it from the shop just means that you don't have to rely on hitting the opponent to make it drop.
[C]lass.IcAL 5 月 3 日 下午 6:27 
wanted to this to the other comment but forgot, this character is really cool, and I can say that even *not* as a castlevania fan. really fun to play as, and that's saying something when most modded lobbies are people trying their best to be completely uninterative, which is a massive compliment to make that fun! (belmont also basically hard counters that playstyle which is very awesome:steamthumbsup:)
[C]lass.IcAL 5 月 3 日 下午 6:25 
The watch doesn't seem to show up, even if I do a hustle. I'm waiting for the animation to fully finish, but even still it doesn't do anything, even if I have the other subweapons. is it not working properly or is there an additional requirement I'm not meeting?
TinFoilMkIV  [作者] 5 月 1 日 下午 2:48 
Heyo. Thanks for the feedback. Always nice to read stuff I can actually work with.

I have considered Alucard, but probably not touching that one just cuz he has waaaaaay too many tools just in SotN (my personal favorite in the series) not to mention the few other appearances. I just dunno how I'd narrow it down without leaving out really iconic stuff.

Nero would probably be the one I'd most likely pick up and be able to do. Not just yet, but maybe.

I'll check his movement again, but originally his movement was measured against vanilla, and some design doc stuff for how far backflip should go. Dodge literally uses vanilla frame data, though it does carry momentum better. I could certainly review that.
TinFoilMkIV  [作者] 5 月 1 日 下午 2:48 
Curious if you've labbed his combos against proper DI in single player? I might be missing some tricks but DI generally does a fair bit against him if you aren't countering it with a DI read move, which some are designed that way. So you get to mix up the opponent mid combo, but guessing wrong makes your combo potentially drop.

He is very much getting damage toned down in the upcoming update so hopefull that and the other tweaks puts him more in line

We also making achievements! so look forwards to that.

Also if you wanna chat and give other feedback seriously drop by the modding discord.
https://discord.gg/yomimodding
character thread - https://discord.com/channels/1042370928195162132/1182754944059711578
Thomased22  [作者] 5 月 1 日 上午 10:05 
Despite his overtuned damage Belmont still struggles with correct DI reads.

As for other characters, I wouldn't want to put Tin into the permanent blender with two characters to maintain. And my idea for how Alucard should work seems to be something that would be a nightmare to code.

Idk anything about KH or DMC tbh.

I have plans for a character maybe that'll happen next year since I'm waiting on a friend to be available and willing to help. But he's making his own really cool character atm.
Thomased22  [作者] 5 月 1 日 上午 10:05 
This just sounds like pub DI. In settings with actual human beings playing the game like tournament settings with the current steam build his damage is what's slightly overtuned.

His movement is very limiting it's one of the handful of things all my testers and regular players on braketeering agree limits him from being insano crackhead op. In return for the lack of control he has speed. He's a rushdown character first and foremost, like wizard he's *supposed* to use setup to improve his agro.

On the current built subweapon damage is slightly overtuned but aside from damage by themselves they are pretty useless and either avoidable or parryable. They only work in conjunction with his melee attacks.
Lovetalker 4 月 30 日 下午 8:42 
I would love to see more characters from you, though. You're good at this. What would your Alucard look like? I can feel the whole ass armory rattling on that floaty vampire, with sick installs and sicker movement.

The way your character(s?) move(s) is clearly more comprehensive than most, despite not giving out Xplots like candy. Belmont doesn't have some gaudy 7f teletrap, he slides, leaps, ducks, and marches (a bit fast, looks off on the replay,) just like in the games with killer style.

I would honestly PAY to see your take on something like KH2's Sora, or DMC's Nero - I'd bet hard money you'd come up with some real clever interpretations on KH's SP mechanics, drive forms, or DMC's taunts, movement, and timing mechanics.
Lovetalker 4 月 30 日 下午 8:34 
Belmont very easily overpowers opponents at really long ranges, and can turn a single cross hit into brainless 50%+ combos without ever risking Burst.

He's far too fast, movement wise - his backflips, jumps, and dodges are amazingly strong and completely eclipse the vanilla roster. Even against the sweatiest cowboys, he's never really vulnerable because he has 9+ different ways to scam frame advantage.

He is absolutely peak, design wise - but he's definitely overtuned. His individual hits do little damage, but his ability to instantly develop any combo into 50+ hit frametraps that all easily kill DI counterplay, while also being able to stand and whip out of burst range - it's all just a bit much.

Gwand Cwoss...!!!
Thomased22  [作者] 4 月 30 日 上午 10:31 
Please clear character cache. This is the solution to almost every time a null error shows up.
LoFiiAether 4 月 29 日 下午 5:56 
Hey the mod character shows up as null when I select it, any fix?
Thomased22  [作者] 3 月 12 日 上午 2:15 
Thanks for 35K guys!
Thomased22  [作者] 3 月 7 日 上午 10:48 
You are going to need to elaborate on that for me to understand if this is a bug or just regular normal guard breaks working exactly as intended. Or is it his projectile destroying properties breaking another character's 'blocks'?
Kin 3 月 7 日 上午 4:20 
idk why, but this character can break blocks and hit through it, op
Caballero No Muerto 2 月 22 日 下午 4:15 
Understandable, thanks for the reply!
Thomased22  [作者] 2 月 22 日 上午 11:22 
Also knife itself is already a f7 melee.
Thomased22  [作者] 2 月 22 日 上午 11:20 
He doesn't need a basic attack with the dagger. Flip crack, it's already a f4.

I'd be willing to consider adding thorn whip but not the rest. Nathan Graves uses the hunter whip and magic cards to achieve those other forms. It's not something Belmont would be able to do.

That all being said I think the 4 forms are the perfect amount and set to have. And additional beyond that aren't necessary.
Caballero No Muerto 2 月 21 日 下午 6:21 
Add a basic quick attack with the dagger and maybe a variation of the whip with the thorn whip, making it evolve into the ice whip and into a holy whip or something like that with less damage than the chain and plasma whip but with increased range (you could check circle of the moon for some ideas too)
Thomased22  [作者] 2 月 16 日 下午 8:57 
Update is out now.
Thomased22  [作者] 2 月 15 日 下午 11:39 
Ok maybe like 40 hours because we are doing even more stuff lmao.