安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









One of this character's weaknesses is long endlag on whiff in exchange for good frame data on hit.
so much so that there were instances when playing with other modded characters where I was getting combo'd, burst cancelled out of the combo, and still couldn't do anything for a turn because I was at a frame disadvantage compared to my opponent, which just lead to the combo continuing and me being unable to do anything about it.
The other character I was playing was UMvC3 Vergil. If you know anything about UMvC3, I think it'll make sense why this seemed absurd to me. Especially considering I literally burst cancelled and was still not able to do anything, even just standard blocks, because I was at such a frame disadvantage.