Portal 2
Acute Accustoms (Hammer version)
27 条留言
Dark Rozen 2024 年 12 月 31 日 下午 1:53 
Ah this is a hammerisization of another puzzle, It does look good.
BurningCakeDoesAche  [作者] 2024 年 12 月 31 日 下午 1:14 
Unsure what you mean
Dark Rozen 2024 年 12 月 31 日 上午 11:02 
Fun map, but why so many connections?
BurningCakeDoesAche  [作者] 2024 年 9 月 24 日 上午 3:52 
Accept my friend request, we'll talk through DMs
ln 2024 年 9 月 23 日 下午 8:32 
Hey! You know what they say, a shot in the dark is better than no shot at all -- I'm a writer, and I cant map for my life, ive tried. I wrote a story for a portal game, designed some puzzles for it, and drew some concept art for it. I admire your mapping skills, and i think we could work well together, as your style of mapping could work well for the story i've written. Let me know if this interests you at all, thanks!
BurningCakeDoesAche  [作者] 2024 年 9 月 14 日 上午 7:22 
Ah darn! I had to do a weird hack to stop the laser from closing the door on unpowered if the trap condition was activated (which is achieved by throwing both cubes into the end platform)
PortalRunner 2024 年 9 月 14 日 上午 6:59 
Hello! The laser catcher issue seems to be exclusive to Linux. The overlap between `laser_catcher` and `laser_fake` is the issue. Somehow, the Windows and Linux builds of Portal 2 handle the arithmetic to solve this overlap in different ways.

In other news, this map is currently being featured in Epochtal, a speedrun tournament: https://epochtal.p2r3.com/
BurningCakeDoesAche  [作者] 2024 年 9 月 6 日 下午 4:07 
That's strange, no one has reported that yet. Try reloading the map.
Citg 2024 年 9 月 6 日 下午 3:09 
Door seems to be broken? Laser catcher and door signage stay blue and the door doesn't move..?
Belax 2024 年 9 月 3 日 下午 1:06 
many unusual tricks
ZAEROS 2024 年 9 月 3 日 上午 5:58 
Good fun map, Enjoyed, Thank you.
BurningCakeDoesAche  [作者] 2024 年 9 月 1 日 上午 7:45 
Maybe if you attached a picture or description of the exact place, I could fix it right away.
BryceIsBryce 2024 年 8 月 31 日 下午 8:07 
Why does the redirection cube fall through the floor...
quatrus 2024 年 8 月 30 日 下午 4:05 
Nice solution - took a few tries on the bridge jump up. Thanks for creating.
BurningCakeDoesAche  [作者] 2024 年 8 月 30 日 上午 2:43 
Alright, I can fix that easily
bullfrog 2024 年 8 月 30 日 上午 2:36 
Good looking remake, but you might want to move one of the cube drop points to where it is in the original: slightly unintended solution ?
Fuku Yamama 2024 年 8 月 28 日 下午 9:49 
AHA! I hadn&t figured all the angles. Thanks for sharing!
Fuku Yamama 2024 年 8 月 28 日 下午 9:46 
I'll have to think about this. There is something obvious I must be missing.
E L Y T R O N 2024 年 8 月 28 日 下午 9:25 
Ooh, really pretty visuals AND a clever puzzle! :p2aperture: Nice work to both the puzzle designer and the beautifier!
BurningCakeDoesAche  [作者] 2024 年 8 月 28 日 下午 5:46 
well. it's a puzzle game. isn't that a good thing?
Rooke 2024 年 8 月 28 日 下午 2:36 
Everything about this map and puzzle were very good! Kudos! :steamthumbsup:
Btw, the elevator screens I saw were all black and broken.
BurningCakeDoesAche  [作者] 2024 年 8 月 28 日 下午 1:47 
I used the actual map editing software to make it, rather than the puzzlemaker. Which gives me pretty much infinite freedom on what to create. In this case, particularly, the overgrown visuals, which cannot be achieved to this extent without the Hammer editor.
Leo 2024 年 8 月 28 日 下午 1:38 
Very nice test. I like how complicated it gets with so few elements in the test. But what does Hammer version mean?
CruzUSCOG 2024 年 8 月 28 日 下午 12:28 
Great Hammer work and a fun test with a tricky solution
crashie 2024 年 8 月 28 日 上午 11:19 
Gorgeous mapping! Approved 110%
Anna Dinn 2024 年 8 月 28 日 上午 11:13 
Very clever. Loved it. Clue is, there are 2 reflector cubes
binbows 2024 年 8 月 28 日 上午 10:33 
pretty good it's amazing