Portal 2
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Acute Accustoms (Hammer version)
   
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2024 年 8 月 28 日 上午 10:25
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Acute Accustoms (Hammer version)

描述
Original puzzle by crashie, check it out here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2741900049

Couldn't be bothered to fix the elevator screens being white
27 条留言
Dark Rozen 2024 年 12 月 31 日 下午 1:53 
Ah this is a hammerisization of another puzzle, It does look good.
BurningCakeDoesAche  [作者] 2024 年 12 月 31 日 下午 1:14 
Unsure what you mean
Dark Rozen 2024 年 12 月 31 日 上午 11:02 
Fun map, but why so many connections?
BurningCakeDoesAche  [作者] 2024 年 9 月 24 日 上午 3:52 
Accept my friend request, we'll talk through DMs
ln 2024 年 9 月 23 日 下午 8:32 
Hey! You know what they say, a shot in the dark is better than no shot at all -- I'm a writer, and I cant map for my life, ive tried. I wrote a story for a portal game, designed some puzzles for it, and drew some concept art for it. I admire your mapping skills, and i think we could work well together, as your style of mapping could work well for the story i've written. Let me know if this interests you at all, thanks!
BurningCakeDoesAche  [作者] 2024 年 9 月 14 日 上午 7:22 
Ah darn! I had to do a weird hack to stop the laser from closing the door on unpowered if the trap condition was activated (which is achieved by throwing both cubes into the end platform)
PortalRunner 2024 年 9 月 14 日 上午 6:59 
Hello! The laser catcher issue seems to be exclusive to Linux. The overlap between `laser_catcher` and `laser_fake` is the issue. Somehow, the Windows and Linux builds of Portal 2 handle the arithmetic to solve this overlap in different ways.

In other news, this map is currently being featured in Epochtal, a speedrun tournament: https://epochtal.p2r3.com/
BurningCakeDoesAche  [作者] 2024 年 9 月 6 日 下午 4:07 
That's strange, no one has reported that yet. Try reloading the map.
Citg 2024 年 9 月 6 日 下午 3:09 
Door seems to be broken? Laser catcher and door signage stay blue and the door doesn't move..?
Belax 2024 年 9 月 3 日 下午 1:06 
many unusual tricks