Portal 2

Portal 2

Acute Accustoms (Hammer version)
27 kommentarer
Dark Rozen 31. dec. 2024 kl. 13:53 
Ah this is a hammerisization of another puzzle, It does look good.
BurningCakeDoesAche  [ophavsmand] 31. dec. 2024 kl. 13:14 
Unsure what you mean
Dark Rozen 31. dec. 2024 kl. 11:02 
Fun map, but why so many connections?
BurningCakeDoesAche  [ophavsmand] 24. sep. 2024 kl. 3:52 
Accept my friend request, we'll talk through DMs
ln 23. sep. 2024 kl. 20:32 
Hey! You know what they say, a shot in the dark is better than no shot at all -- I'm a writer, and I cant map for my life, ive tried. I wrote a story for a portal game, designed some puzzles for it, and drew some concept art for it. I admire your mapping skills, and i think we could work well together, as your style of mapping could work well for the story i've written. Let me know if this interests you at all, thanks!
BurningCakeDoesAche  [ophavsmand] 14. sep. 2024 kl. 7:22 
Ah darn! I had to do a weird hack to stop the laser from closing the door on unpowered if the trap condition was activated (which is achieved by throwing both cubes into the end platform)
PortalRunner 14. sep. 2024 kl. 6:59 
Hello! The laser catcher issue seems to be exclusive to Linux. The overlap between `laser_catcher` and `laser_fake` is the issue. Somehow, the Windows and Linux builds of Portal 2 handle the arithmetic to solve this overlap in different ways.

In other news, this map is currently being featured in Epochtal, a speedrun tournament: https://epochtal.p2r3.com/
BurningCakeDoesAche  [ophavsmand] 6. sep. 2024 kl. 16:07 
That's strange, no one has reported that yet. Try reloading the map.
Citg 6. sep. 2024 kl. 15:09 
Door seems to be broken? Laser catcher and door signage stay blue and the door doesn't move..?
Belax 3. sep. 2024 kl. 13:06 
many unusual tricks
ZAEROS 3. sep. 2024 kl. 5:58 
Good fun map, Enjoyed, Thank you.
BurningCakeDoesAche  [ophavsmand] 1. sep. 2024 kl. 7:45 
Maybe if you attached a picture or description of the exact place, I could fix it right away.
BryceIsBryce 31. aug. 2024 kl. 20:07 
Why does the redirection cube fall through the floor...
quatrus 30. aug. 2024 kl. 16:05 
Nice solution - took a few tries on the bridge jump up. Thanks for creating.
BurningCakeDoesAche  [ophavsmand] 30. aug. 2024 kl. 2:43 
Alright, I can fix that easily
bullfrog 30. aug. 2024 kl. 2:36 
Good looking remake, but you might want to move one of the cube drop points to where it is in the original: slightly unintended solution ?
Fuku Yamama 28. aug. 2024 kl. 21:49 
AHA! I hadn&t figured all the angles. Thanks for sharing!
Fuku Yamama 28. aug. 2024 kl. 21:46 
I'll have to think about this. There is something obvious I must be missing.
E L Y T R O N 28. aug. 2024 kl. 21:25 
Ooh, really pretty visuals AND a clever puzzle! :p2aperture: Nice work to both the puzzle designer and the beautifier!
BurningCakeDoesAche  [ophavsmand] 28. aug. 2024 kl. 17:46 
well. it's a puzzle game. isn't that a good thing?
Rooke 28. aug. 2024 kl. 14:36 
Everything about this map and puzzle were very good! Kudos! :steamthumbsup:
Btw, the elevator screens I saw were all black and broken.
BurningCakeDoesAche  [ophavsmand] 28. aug. 2024 kl. 13:47 
I used the actual map editing software to make it, rather than the puzzlemaker. Which gives me pretty much infinite freedom on what to create. In this case, particularly, the overgrown visuals, which cannot be achieved to this extent without the Hammer editor.
Leo 28. aug. 2024 kl. 13:38 
Very nice test. I like how complicated it gets with so few elements in the test. But what does Hammer version mean?
CruzUSCOG 28. aug. 2024 kl. 12:28 
Great Hammer work and a fun test with a tricky solution
crashie 28. aug. 2024 kl. 11:19 
Gorgeous mapping! Approved 110%
Anna Dinn 28. aug. 2024 kl. 11:13 
Very clever. Loved it. Clue is, there are 2 reflector cubes
binbows 28. aug. 2024 kl. 10:33 
pretty good it's amazing