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报告翻译问题
If it could it almost certainly wouldn't completely work, afaik characters like this are set-up when the campaign starts
IE - Faction Leader of Teef Snatchaz
as he is already in the game
Maybe the starting army is supposed to be bigger than the 5 units and a lords that I have. Maybe I'm missing units cuz of not having one of the dlc?
Anyways if anyone has beaten that fight on full ai stat modifiers I'd love to know how you did it.
So, I was trying to troubleshoot this when I noticed that the previous, outdated,
"!str_legendary_assets.pack" was somehow still stuck in my loading order, even though I first disabled it and then when that didn't work unsubbed from it.
I deleted it manually, played Grombi to turn 74 and Khalida to turn 51 since then with no crashes. Hope it helps someone out there.
While watching to change climate to barak varr, i've seen that the LL had a special military tree (turning around thunderer and slayer), but this doesn't appear in game... Also i don't know (or i didn't find out) how to recruit the "sea slayer". Idk if that's normal (like u keep it for a next update) or if there's a bug
It's not a separate dialog, it's a UI widget on the load game dialog. I'd guess you made the save with Strat's version (!str_*) not this (!scm_*), I'd assumed they were interchangable.
No dialog box appears.
Can I show you a photo or video so you can see it for yourself?
It just appears red and won't let me load the game because it asks for the mod, which is installed and activated.
This is !scm_legendary
There should be a checkbox on the load dialog. Try checking it, or unchecking it if its already checked. Should allow you to load a save made with the other version
I have the mod activated in the official game launcher, but when I enter the game, my saves appear in red and I get the following message:
"You cannot load this save. You are missing the following mods:"
!str_legendary
!str_legendary_assets
I don't understand why it doesn't work for me since version 6.3. I haven't changed any other mods, I haven't changed anything at all.
What do you mean by "doesn't activate"? It can't be enabled in whichever mod launcher you're using? Or you haven't ticked the little box on the Save dialog? Or it can be enabled and has no effect? afaik the latter's impossible
Can anyone help me?
Does anyone know why the mod won't activate so I can load my saves?
but when i dont use this mod game is fine
@Retruvian we have a lot of characters but Little gork isn't ours
@Shingsora tried to play kholek for a few turns and had no issue try and check if vanila works fine until turn 5 and then check out with just mixer LC and the mods they require and see if that still causes issues you might need to resub to several of these mods to make them work
@Dan Does that happen with just Lc and mixer and their required mods ? I tried to replicate it and didn't have issue. What faction and what turn did this happen ?
@jgbm0304
Can confirm, the same issue's happening to me as well.