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报告翻译问题






(Note I am using AI Translate / 请注意,我正在使用 AI 翻译。)
The mod's load order is set automatically based on the file name the mod authors choose. You should never have to touch the load order unless a mod author doesn't consider art/graphics compatibility with another mod, which won't be the case with Community Bug Fix.
MOD 的加载顺序是根据 MOD 作者选择的文件名自动设置的。通常你不需要手动调整加载顺序,除非某个 MOD 作者没有考虑与其他 MOD 在美术或图像方面的兼容性,但对于 Community Bug Fix 来说不会出现这种情况。
如果使用了亚马逊拓展,那么此MOD放在上还是下?
Mycenae can't build food buildings in Parha and Cybria (aside from port and smuggler market). Both are food settlements.
The main remaining problem is that AI has a tendency to go visit far away lands. Even sending their own faction leader! (i.e. Adad or Ninurta going for a trip to Mediterranean)
Do you know if there is any way to prevent AI from sending its generals to the other parts of the map in the first few turns ? Maybe some rough workaround to force the AI to keep its generals close to its territories and ignore everything else that is far away at least until Collapse phase starts?
@Nico Yes, but a few bugs won't be fixed.
@alex zhao is it possible to fix this?
Hopefully you'll take a look at it and improve this awesome mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3468639032&searchtext=2d
Also, there's a consistency fix mod called "Cuneiform for Hatti" that's worth a look too. It replaces the (erroneous) Egyptian hieroglyphs used in the UI panels for all the Hittite factions with the cuneiform textures used by the Mesopotamian factions, which is a considerably more appropriate and accurate choice.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3299245216&searchtext=hatti
@Shayan I don’t think it’s a bug. The cutscene triggers when a civil war ends and player is the ruler faction, so it can play multiple times during a campaign even if the player is already the ruling faction when the civil war starts.
@Lycia Pintella Unfortunately, I think the dynasty aspect is hard-coded and can’t be fixed.
@Ca_Putt Their icons should already be fixed, but the fix might be overwritten by other mods.
@[ASF]wddad 守城这个没法完美的修,后面单独发一个改小城战胜利条件的mod吧。
I think it is an oversight, since the Babylonian Nobles which is a chariot unit has it.
As for the dilemma bug, could anyone send me a save file with mod list screenshots?
At some point, my deeds for piety overcame warfare, and the dynasty menu shows that as my ethos at the top of the screen. However when I open the faction effects screen it never updates.
Side note: If your dynasty page crashes when you click on it, start a new campaign and click the dynasty page, then load your save game and click the dynasty page. It should work, for a while at least.
@Lycia Pintella Thanks
also "Mycenae's Veteran Island Skirmishers and Island Skirmishers are using each other's land units table stats and unit sets." is fixed but the Island Skirmisher still uses the icon of medium T4 javelineer and Veteran Island Skirmisher uses the one for light T2 Javelineer