UBOAT
[2025.1] Realistic Ammo Capacity
61 条留言
Flamingofox3056 8 月 30 日 下午 4:30 
what if i want UNrealistic storage?
marLeo 7 月 22 日 上午 6:22 
Good mod.

The ammo capacity is slightly off, though.
Type VII [www.ubootarchiv.de]:
Deck gun: 1 x 8,8-cm Tk L/45 (250 grenades) 1943 removed
FlaK: 1 x 2-cm (1195 shots) - from 1944 1 x 3,7-cm (1195 shots) - 2 x 2-cm Twin gun (4380 shots)

The Type II's had 1200 shots for their AA guns.

But it's not a problem.
sq_paradox  [作者] 7 月 3 日 上午 8:55 
@Ródenas
I'm not sure the question, but I'm going to assume you are asking what removing those lines does.

IsItemAllowed determines whether an item is allowed in a storage slot or not. IsItemAllowedPatch is what's preventing the ammo being allowed in the main storage.

GetJobsPatch removes ammo transfer from crew job lists, since it's all in the guns now. So if you take out IsItemAllowedPatch you also need to remove GetJobsPatch otherwise crew won't be able to load ammo from storage into the guns.
sq_paradox  [作者] 7 月 3 日 上午 8:55 
@Pycckuu_
The placement of ammo is more realistic in vanilla, but this mod is not about the placement.
This mod is about the amount, which in vanilla is limited only by mass.

It is possible to limit the ammo to historical amounts while still having it in the main cargo hold. And I may do that at some point in the future, but it's significantly more complex and therefore prone to bugs.

But I don't think you guys want that. It seems like you guys want a cheat mod, and that's not what this is. If you want a cheat mod, take the code and make it yourself. You have full permission to reuse and re-upload the code.
Ródenas 7 月 3 日 上午 7:53 
In addition to the question of Broseph Stalin, it would we possible to do it following this instructions "Just go to Steam\steamapps\workshop\content\494840\3290033613\Source\AmmoRestrictionPatches.cs
and remove or comment out: IsItemAllowedPatch(lines 75-86) and GetJobsPatch(lines 522-541).
"
I understand that removing those lines would make it ?
mauri 5 月 8 日 下午 9:17 
fellas will put realistic as title on anything
Pycckuu_ 4 月 17 日 上午 4:05 
more precisely, vanilla is more plausible in my opinion.
Pycckuu_ 4 月 17 日 上午 4:02 
I don't see any historical accuracy, read Wikipedia -_- there were enough shells to engage in the initial battle, and the rest of the shells were supplied from the treasure, i.e. like the developer's, it's more accurate and historical):security:
Dragon 4 月 2 日 上午 10:32 
I would also like see what broseph stailn said
I just saying this so that you can see that there is demand for a mod like that because I like to bring as much fire power as possible.
Please make a mod like Brosseph Stalin said
sq_paradox  [作者] 2 月 19 日 下午 12:26 
@Broseph Stalin
No, because that's the whole point of the mod. But you can easily do it.

Just go to Steam\steamapps\workshop\content\494840\3290033613\Source\AmmoRestrictionPatches.cs
and remove or comment out: IsItemAllowedPatch(lines 75-86) and GetJobsPatch(lines 522-541).

I might make it easier to do in an update, but no, it's unlikely to ever be an official option.
Broseph Stalin 2 月 19 日 上午 9:55 
Hey, Paradox, would you ever consider making a slight variation that doesn't have the limits on main storage? I love the concept of the deck gun's independent ammo storage being so high. In the base game, the small storage on the gun and having to carry more shells over completely kills the fire rate. So this mod is definitely a major improvement already.

However I would like to bring as much firepower as possible and cram some shells in the main storage. I also use the slot machine mod and would like to take advantage of both mods together. Maybe it's not especially realistic, but it definitely would be fun and I know other players seem to be interested as well. Maybe the skipper can sleep with some shells in his bunk, lol.

Hopefully you can take this into consideration, but either way very good mod.
sq_paradox  [作者] 1 月 25 日 下午 5:52 
@žed
it's the simplest way to limit ammunition to historical amounts.
Anything else would be extremely complicated.

Accessing ammo from ship cargo holds is fixed.
I haven't been able to test milk cows yet, so they might still be broken.

There are some issues with stack limits when moving ammo within the storage but not when moving it from a shop. Those issues are fixed in the Beta version in the pinned discussion post.
žed 1 月 25 日 下午 5:05 
What is the point is not allowing ammo in the main storage? That is causing more issues and fixing nothing.
Joewlpc 2024 年 12 月 23 日 下午 7:49 
Could we get version that allows us to put ammo in storage, that would be better for when on long range hunts
negato9 2024 年 11 月 24 日 上午 12:10 
May I ask if it is possible to improve this MOD? As ammunition is only stored in the ammunition depot, it cannot be obtained from enemy warships and cows. The depot should be restored and the function of storing ammunition should be added instead of deleting it.
sq_paradox  [作者] 2024 年 10 月 24 日 下午 3:45 
You should be able to access ammo storage when loading cargo from ships. But that may be broken currently.
Gotta get around to testing and fixing that.
Dropdead 2024 年 10 月 24 日 上午 11:20 
@JSwartz0181 you're not the only one, there's no way to store 88mm/Flak ammunition other than on the guns themselves. You're out of luck if you wish to refill your stocks while at sea.
JSwartz0181 2024 年 10 月 21 日 下午 1:21 
Unless I'm missing something, the only time that I can access the ammo storage of the guns is in base. That or maybe it's a mod conflict?
sq_paradox  [作者] 2024 年 10 月 17 日 下午 2:43 
@JSwartz0181
That's supposed to already work. Is it broken?
JSwartz0181 2024 年 10 月 17 日 下午 2:36 
With the removal of access to the storage room, would it be possible to add direct access to the guns when boarding ships and looting them? I hate not being able to replenish my supply of ammo when I come across a ship with rounds in their cargo hold.
NoobigBoom© 2024 年 10 月 17 日 上午 12:51 
The Flak gun ammo says 270/135kg the limit is still vanilla
Canadaboy250 2024 年 10 月 14 日 下午 7:18 
Could we get a version that accounts for conning tower upgrades?
Seems odd that my single flak gun has the same amount of ammo as a quad barreled anti air gun along side 2 flak guns,
Maleficus 2024 年 9 月 20 日 下午 12:55 
Hello
Found sg on capacity for Flakrounds on Uboats
http://www.navweaps.com/Weapons/WNGER_20mm-65_c30.php
2000 rounds per gun on 20mm flak
thx
natoll.71 2024 年 9 月 12 日 上午 6:53 
hallo, mich hat es interessiert, und laut https://u-boot-lexikon.com/deckgeschutze/ konnte man bis 250 8.8cm Projektilen mitführen.
KingBloodShot 2024 年 9 月 5 日 下午 3:59 
Love you're work SQ keep it up man!
hays 2024 年 8 月 30 日 上午 7:57 
Перевод
Обзор:
Предотвращает хранение боеприпасов в любом месте, кроме хранилища для каждого оружия, и изменяет емкость хранилища для палубного и зенитного оружия в соответствии с историческими значениями:
- 205 патронов 88 мм и 1500 патронов 20 мм для Type VII
- 850 патронов 20 мм для Type IIA
- 1000 патронов 20 мм для Type IID

Совместимо с сохраненными играми.
Nexis 2024 年 8 月 28 日 下午 9:51 
Very nice Mod, i ahve tested it now for many days. Thumb up :)
But now a little "Think about": Now i am completely unable to loot deckgun-ammunition from a captured freighter. Because i cannot move the ammo from the captured freighter directly to the storage of the deckgun. Only to the main-storage.

Can you please tell me how i can remove the restriction of storing deckgun-ammo inside the main-storage?
sq_paradox  [作者] 2024 年 8 月 26 日 下午 3:27 
Should be fixed now.
sq_paradox  [作者] 2024 年 8 月 26 日 下午 2:57 
@Theo, @TIGER ACE
Okay, I know what broke. Might take a bit to fix.
Theo 2024 年 8 月 26 日 下午 1:48 
Same as @TIGER ACE, I can only get 160 rounds of 88mm on the Type VII. 4 stacks of 40. The tooltip says the stack limit is 205 but it seems to ignore that.
PanzerElite 2024 年 8 月 26 日 上午 2:52 
I can only resupply to 160 rounds 88mm on Type VII
sq_paradox  [作者] 2024 年 8 月 25 日 下午 12:31 
@Eridano2013
Fixed
sq_paradox  [作者] 2024 年 8 月 25 日 上午 9:16 
@Eridano2013
Will investigate
Eridano2013 2024 年 8 月 25 日 上午 7:53 
@sq_paradox
you can buy more gun shells than the money you have in pocket: the cash balance will become negative. Please check.
Thanks for your patience.
CyberTrapper 2024 年 8 月 22 日 上午 3:13 
@sq_paradox
Now works - 850 ammo on Type II A
CyberTrapper 2024 年 8 月 21 日 上午 3:13 
@sq_paradox
The mod worked before, I tried it. But the ammunition included a little more than 600
sq_paradox  [作者] 2024 年 8 月 20 日 下午 4:11 
@CyberTrapper
Updated to use AP ammo weight from the data sheets, all ammo weighs the same, but if it wasn't AP would likely be the heaviest. So yes, will now work with Hard's mods.
@Battleshipfree99
Fixed
Battleshipfree99 2024 年 8 月 20 日 上午 9:40 
Guess there's still some slight issue with 1499 ammo on VII C. Sometimes we can load 1500, but sometimes 1499.
CyberTrapper 2024 年 8 月 20 日 上午 3:58 
Is it possible to adapt the mod to a mod from Hard?
His cartridge weight is different.
sq_paradox  [作者] 2024 年 8 月 19 日 下午 7:51 
@BEAR
If I get historical information that shows the Type VIIC and/or VIIC/41 carried more ammo, yes. Right now, no.
BEAR 2024 年 8 月 19 日 下午 7:28 
20mm ammo should be able to be store in the 88mm ammo storage. Also does 13.2mm/20mm/37mm ammo storage increase on the Type 7C and C/41?
sq_paradox  [作者] 2024 年 8 月 19 日 下午 5:58 
@Whitzwolf
Fixed
sq_paradox  [作者] 2024 年 8 月 16 日 上午 9:27 
@Whitzwolf
Will investigate
Whitzwolf 2024 年 8 月 15 日 下午 10:29 
Type IID max resupply is 999
CyberTrapper 2024 年 8 月 14 日 上午 8:21 
This is the essence of this mod. You cannot store ammunition in shared storage
黑雨滂沱 2024 年 8 月 11 日 上午 5:43 
Thanks for the mod, but a problem is when the ammo of 88mm gun is full, I can not buy extra ammo to store in the arsenal.
madknut 2024 年 8 月 9 日 下午 12:57 
Anything but realistic.
Hardcasekara 2024 年 8 月 9 日 上午 9:40 
Okay thanks for clearing that up, just unlocked the Type VII and I'm enjoying it with the Flak 88 since I have more rounds to shoot at enemy ships with which saves on torps, if I can my over it so surface next to a ship order it'd evacuation followed by shooting it and then lastly torping it.
sq_paradox  [作者] 2024 年 8 月 9 日 上午 9:15 
The mod version checking is broken in the launcher, has been since the preview. I reported it back at the end of May (with exactly how to fix it) but it's still there. I've inquired about it again and got nothing.

The way it should work is: any mod labeled as being compatible with 2024.1 shouldn't read as outdated. But because it's broken the specific patch number has to be included for it to not read as outdated.

I'm not going to put out updates that change nothing but add a version. At least until the pace of patches slows down, it's just a waste.

Or they could just fix the launcher.
[DSB] Artiglio Oscuro 2024 年 8 月 9 日 上午 6:29 
Hi Hardcasekara, yes even to me it says it is obsolete and not only this one, but also the flags mod which have been updated a some day ago, however they work correctly, at least for now. Bye