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[2025.1] Realistic Ammo Capacity
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2024 年 7 月 15 日 上午 11:06
2 月 8 日 下午 6:08
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[2025.1] Realistic Ammo Capacity

描述
Overview:
Prevents ammunition from being stored anywhere except the ammunition storage for each weapon and changes the storage capacity of the deck gun and flak gun to match historical values of:
  • 205 rounds of 88mm and 1500 rounds of 20mm for the Type VII
  • 850 rounds of 20mm for the Type IIA
  • 1000 rounds of 20mm for the Type IID
Save game compatible
61 条留言
Flamingofox3056 8 月 30 日 下午 4:30 
what if i want UNrealistic storage?
marLeo 7 月 22 日 上午 6:22 
Good mod.

The ammo capacity is slightly off, though.
Type VII [www.ubootarchiv.de]:
Deck gun: 1 x 8,8-cm Tk L/45 (250 grenades) 1943 removed
FlaK: 1 x 2-cm (1195 shots) - from 1944 1 x 3,7-cm (1195 shots) - 2 x 2-cm Twin gun (4380 shots)

The Type II's had 1200 shots for their AA guns.

But it's not a problem.
sq_paradox  [作者] 7 月 3 日 上午 8:55 
@Ródenas
I'm not sure the question, but I'm going to assume you are asking what removing those lines does.

IsItemAllowed determines whether an item is allowed in a storage slot or not. IsItemAllowedPatch is what's preventing the ammo being allowed in the main storage.

GetJobsPatch removes ammo transfer from crew job lists, since it's all in the guns now. So if you take out IsItemAllowedPatch you also need to remove GetJobsPatch otherwise crew won't be able to load ammo from storage into the guns.
sq_paradox  [作者] 7 月 3 日 上午 8:55 
@Pycckuu_
The placement of ammo is more realistic in vanilla, but this mod is not about the placement.
This mod is about the amount, which in vanilla is limited only by mass.

It is possible to limit the ammo to historical amounts while still having it in the main cargo hold. And I may do that at some point in the future, but it's significantly more complex and therefore prone to bugs.

But I don't think you guys want that. It seems like you guys want a cheat mod, and that's not what this is. If you want a cheat mod, take the code and make it yourself. You have full permission to reuse and re-upload the code.
Ródenas 7 月 3 日 上午 7:53 
In addition to the question of Broseph Stalin, it would we possible to do it following this instructions "Just go to Steam\steamapps\workshop\content\494840\3290033613\Source\AmmoRestrictionPatches.cs
and remove or comment out: IsItemAllowedPatch(lines 75-86) and GetJobsPatch(lines 522-541).
"
I understand that removing those lines would make it ?
mauri 5 月 8 日 下午 9:17 
fellas will put realistic as title on anything
Pycckuu_ 4 月 17 日 上午 4:05 
more precisely, vanilla is more plausible in my opinion.
Pycckuu_ 4 月 17 日 上午 4:02 
I don't see any historical accuracy, read Wikipedia -_- there were enough shells to engage in the initial battle, and the rest of the shells were supplied from the treasure, i.e. like the developer's, it's more accurate and historical):security:
Dragon 4 月 2 日 上午 10:32 
I would also like see what broseph stailn said
I just saying this so that you can see that there is demand for a mod like that because I like to bring as much fire power as possible.
Please make a mod like Brosseph Stalin said
sq_paradox  [作者] 2 月 19 日 下午 12:26 
@Broseph Stalin
No, because that's the whole point of the mod. But you can easily do it.

Just go to Steam\steamapps\workshop\content\494840\3290033613\Source\AmmoRestrictionPatches.cs
and remove or comment out: IsItemAllowedPatch(lines 75-86) and GetJobsPatch(lines 522-541).

I might make it easier to do in an update, but no, it's unlikely to ever be an official option.