Barotrauma 潜渊症

Barotrauma 潜渊症

Bio-Cloning
124 条留言
Sir Orvey 11 月 20 日 下午 3:35 
Thank you, my co-op will appreciate that
the goofinator  [作者] 11 月 13 日 下午 9:29 
@Sir Orvey it's been done, strange reagent can be injected
the goofinator  [作者] 11 月 13 日 上午 3:58 
honestly, didn't even consider that. i'll fix that soon.
Sir Orvey 11 月 13 日 上午 12:06 
Nice mod. However the inability to use strange reagents on NPCs is kinda not great. Maybe if it was a syringe? Or if station medic could apply the effect for a charge or something.
the goofinator  [作者] 11 月 4 日 下午 10:50 
it has everything from the fork except for 'cyber organs heal clone damage' changes
MarkipliersMilkers 11 月 4 日 下午 8:43 
Does it have compatibility with NT cybernetics? or did you not bring that over from Nebuals fork?
the goofinator  [作者] 11 月 4 日 下午 8:03 
it is as far as i know
Prolg De Al'mar 11 月 4 日 上午 11:51 
is this compatible with neurotrauma?
Даобаб 11 月 3 日 上午 4:52 
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MarkipliersMilkers 9 月 29 日 下午 5:45 
Does the update have all the features Nebuals fork introduces, or only a few handpicked ones?
the goofinator  [作者] 9 月 17 日 下午 11:28 
i'm not at my pc right now but all workshop mods are located somewhere in folders named by their workshop id, find that and go into this mod/lua/config.lua
CKchaos 9 月 17 日 下午 12:12 
like where is (config.lua)
CKchaos 9 月 17 日 下午 12:11 
can you tell me how to disable death cards :P
ФIMEIФ 9 月 4 日 下午 7:10 
I still play on Goon and on CM. Haven't tried SS14 yet though
the goofinator  [作者] 8 月 29 日 下午 5:41 
i only played g*onstation so i kinda copied the cloning from that
Hasta Tria 8 月 29 日 下午 5:37 
So you're saying... SS13-SS14 Cloning?
Chasquis 8 月 18 日 下午 5:02 
Thanks for coming back hombre
Nebual 2024 年 12 月 2 日 上午 11:24 
I wanted to adjust a few things for my crew's campaign, and ended up making a Fork of this amusing mod that works with Neurotrauma Cybernetics (retaining organs/limbs on the old body so they can be extracted and reused; allowing organ transplants to treat some cloning conditions), fixes a few issues (the below ID Card localization issue, losing talents), and disables by default the "very funni" resetting of skills to 5 for decapitation/husk.

@the goofinator: I kept each change in a separate commit on Github, so if you'd like to merge in any/all of the changes back upstream into yours here that's totally fine by me!
Prototype-alpha 2024 年 11 月 8 日 上午 7:20 
If the player's language is not English, then the ID Card cannot be detected
Prototype-alpha 2024 年 11 月 8 日 上午 7:20 
if item.Name == "ID Card"????????
Prototype-alpha 2024 年 11 月 8 日 上午 7:12 
Strange reagent is working
Prototype-alpha 2024 年 11 月 8 日 上午 7:09 
only Bio-Cloning and lua
cant work
the goofinator  [作者] 2024 年 10 月 31 日 上午 1:36 
Tested it out, still works fine but idk if it would have changed if i wasn't server host.
Hunko 2024 年 10 月 30 日 下午 9:05 
Hey there, I wanted to use this mod for my multiplayer campaign but apparently the cloning process applies a heavy frame-rate to everyone but me (The server host) As the clones get spawned, the frame-rate issues last about 30+ seconds before returning to normal. Is there something I can do to improve it? I didn't receive any errors in the log to back up my claim.
Is the mod multiplayer unfriendly?
Kas :3 2024 年 10 月 1 日 下午 11:36 
sorry I forgot to use lua thats my bad :3
Kas :3 2024 年 10 月 1 日 下午 8:57 
I can't quite figure out how to use the pod even after powering it on and grabbing the body with the id card in the pod.
KizkSakura 2024 年 9 月 28 日 上午 11:26 
good balance for my single campaign characters, they are all maxed 100 and some over, this mod removes the need of hiring new guy at output and retraining them
StrengX 2024 年 9 月 16 日 上午 10:48 
finally, thx
the goofinator  [作者] 2024 年 9 月 16 日 上午 1:23 
@StrengX
it took quite a while to figure out but this has been fixed (all bots will now join the crew)
StrengX 2024 年 9 月 14 日 上午 10:38 
hey
my friend started cloning the outpost security agents to make them crew members but when we start a mission, they despawn, and even for our dead crew members, at the end of a mission the clones disappear
Tislav 2024 年 8 月 27 日 上午 7:53 
Nice, can you make a clone army type deal from one person?
Antinous 2024 年 8 月 25 日 上午 12:07 
Ah, okay. Thanks, I'll try that.
the goofinator  [作者] 2024 年 8 月 24 日 下午 10:52 
the collision box for the cloner is really big, try cutting into the hull if you drop it and can't pick it up
Antinous 2024 年 8 月 24 日 下午 10:41 
This is great. The only issue I'm having is that the Cloning Pod doesn't seem to have collision, so when I dropped it on the floor by accident, not even bots with the "Clean up Items" task could pick it up.
the goofinator  [作者] 2024 年 8 月 18 日 上午 3:04 
done :steamthumbsup:

<Effect minstrength="0" maxstrength="99"
strengthchange="0.02">
</Effect>

<Effect minstrength="99" maxstrength="100"
strengthchange="1">
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction type="specialcloneinjury" amount="99999"/>
<ReduceAffliction type="cloneunique" amount="99999"/>
<ReduceAffliction type="cloneinjury" amount="99999"/>
<ReduceAffliction type="cloneweakness" amount="99999"/>
<ReduceAffliction type="randomcloneinjury" amount="99999"/>
</StatusEffect>
</Effect>
washedAwry 2024 年 8 月 16 日 下午 2:28 
hey, i had a look at how you handled strange reagent out of curiosity, and i feel there's one vital thing you should change—
instead of an hour-long delay in a statuseffect within the strange reagent affliction, i feel a better method is to simply have the max strength of the affliction itself (and the maxstrength of the <Effect />) be the delay (3600). a strengthchange of -1 in the effect would mean it loses 1 strength every second, and this also means the affliction's 'delay' persists between level changes, so that you're not just sitting in a station for an hour between a round so you can be cloned again without your reagent resetting when you get respawned, so you can instead hit the road and be ready to clone whenever the strange reagent finishes metabolizing. you can then have the statuseffect to reduce cloning defects only trigger if <Conditional strangereagent="lte 1" /> or so. this also lets you track how close you are to being able to clone again
the goofinator  [作者] 2024 年 8 月 15 日 下午 8:58 
of course, it was made for permadeath modes
The Prettiest Princess 2024 年 8 月 15 日 下午 2:51 
Does this work with Ironman?
the goofinator  [作者] 2024 年 8 月 9 日 上午 8:46 
for some reason this didn't give me a notification, but you need clientside lua for singleplayer, lua server executable for multiplayer and if both don't work it's probably because of a mod that edits the id card
Rollye 2024 年 8 月 9 日 上午 8:33 
Wait so this mod is supposed to work for multiplayer or singleplayer, because I cant make it work
Abigail Ambidextrous 2024 年 8 月 9 日 上午 7:59 
can't speak for ID card enhanced, but I personally didn't have issues with Enhanced Immersion. maybe a load order issue?
Rollye 2024 年 8 月 6 日 下午 6:46 
Oh, and it is also incompatible with Enhanced Immersion, if you want could you tell me which values should I change to make it compatible with all of them?
Rollye 2024 年 8 月 6 日 下午 6:40 
Could you make it compatible with the mod "ID Card Enhanced"? I would greatly appreciate it
Abigail Ambidextrous 2024 年 8 月 2 日 上午 10:57 
no problem! gonna get some sleep now though, i think i hear crawlers in my walls…
the goofinator  [作者] 2024 年 8 月 2 日 上午 6:51 
i have finally found and fixed the problem, thanks for the testing
Abigail Ambidextrous 2024 年 8 月 2 日 上午 4:06 
testing in sub editor, which I assume goes by the same rules as SP.
the goofinator  [作者] 2024 年 8 月 2 日 上午 3:54 
wait you were testing in multiplayer?
Abigail Ambidextrous 2024 年 8 月 2 日 上午 3:54 
well… that’s good? i was never planning to play it in SP.
the goofinator  [作者] 2024 年 8 月 2 日 上午 3:46 
just tested again in singleplayer, turns out it's just singleplayer thats crashing and i was testing it in multiplayer (♥♥♥♥)
H.U.N.K 2024 年 8 月 2 日 上午 3:36 
tested with a 4070 ti and ddr5 still crashes with performance fix