Barotrauma

Barotrauma

(Updated) Bio-Cloning
115 kommentarer
MarkipliersMilkers 29. sep. kl. 17:45 
Does the update have all the features Nebuals fork introduces, or only a few handpicked ones?
the goofinator  [ophavsmand] 17. sep. kl. 23:28 
i'm not at my pc right now but all workshop mods are located somewhere in folders named by their workshop id, find that and go into this mod/lua/config.lua
CKchaos 17. sep. kl. 12:12 
like where is (config.lua)
CKchaos 17. sep. kl. 12:11 
can you tell me how to disable death cards :P
ФIMEIФ 4. sep. kl. 19:10 
I still play on Goon and on CM. Haven't tried SS14 yet though
the goofinator  [ophavsmand] 29. aug. kl. 17:41 
i only played g*onstation so i kinda copied the cloning from that
Rat'Var Cultist 29. aug. kl. 17:37 
So you're saying... SS13-SS14 Cloning?
Chasquis 18. aug. kl. 17:02 
Thanks for coming back hombre
Nebual 2. dec. 2024 kl. 11:24 
I wanted to adjust a few things for my crew's campaign, and ended up making a Fork of this amusing mod that works with Neurotrauma Cybernetics (retaining organs/limbs on the old body so they can be extracted and reused; allowing organ transplants to treat some cloning conditions), fixes a few issues (the below ID Card localization issue, losing talents), and disables by default the "very funni" resetting of skills to 5 for decapitation/husk.

@the goofinator: I kept each change in a separate commit on Github, so if you'd like to merge in any/all of the changes back upstream into yours here that's totally fine by me!
Prototype-alpha 8. nov. 2024 kl. 7:20 
If the player's language is not English, then the ID Card cannot be detected
Prototype-alpha 8. nov. 2024 kl. 7:20 
if item.Name == "ID Card"????????
Prototype-alpha 8. nov. 2024 kl. 7:12 
Strange reagent is working
Prototype-alpha 8. nov. 2024 kl. 7:09 
only Bio-Cloning and lua
cant work
the goofinator  [ophavsmand] 31. okt. 2024 kl. 1:36 
Tested it out, still works fine but idk if it would have changed if i wasn't server host.
Hunko 30. okt. 2024 kl. 21:05 
Hey there, I wanted to use this mod for my multiplayer campaign but apparently the cloning process applies a heavy frame-rate to everyone but me (The server host) As the clones get spawned, the frame-rate issues last about 30+ seconds before returning to normal. Is there something I can do to improve it? I didn't receive any errors in the log to back up my claim.
Is the mod multiplayer unfriendly?
Kas :3 1. okt. 2024 kl. 23:36 
sorry I forgot to use lua thats my bad :3
Kas :3 1. okt. 2024 kl. 20:57 
I can't quite figure out how to use the pod even after powering it on and grabbing the body with the id card in the pod.
KizkSakura 28. sep. 2024 kl. 11:26 
good balance for my single campaign characters, they are all maxed 100 and some over, this mod removes the need of hiring new guy at output and retraining them
StrengX 16. sep. 2024 kl. 10:48 
finally, thx
the goofinator  [ophavsmand] 16. sep. 2024 kl. 1:23 
@StrengX
it took quite a while to figure out but this has been fixed (all bots will now join the crew)
StrengX 14. sep. 2024 kl. 10:38 
hey
my friend started cloning the outpost security agents to make them crew members but when we start a mission, they despawn, and even for our dead crew members, at the end of a mission the clones disappear
Tislav 27. aug. 2024 kl. 7:53 
Nice, can you make a clone army type deal from one person?
Antinous 25. aug. 2024 kl. 0:07 
Ah, okay. Thanks, I'll try that.
the goofinator  [ophavsmand] 24. aug. 2024 kl. 22:52 
the collision box for the cloner is really big, try cutting into the hull if you drop it and can't pick it up
Antinous 24. aug. 2024 kl. 22:41 
This is great. The only issue I'm having is that the Cloning Pod doesn't seem to have collision, so when I dropped it on the floor by accident, not even bots with the "Clean up Items" task could pick it up.
the goofinator  [ophavsmand] 18. aug. 2024 kl. 3:04 
done :steamthumbsup:

<Effect minstrength="0" maxstrength="99"
strengthchange="0.02">
</Effect>

<Effect minstrength="99" maxstrength="100"
strengthchange="1">
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction type="specialcloneinjury" amount="99999"/>
<ReduceAffliction type="cloneunique" amount="99999"/>
<ReduceAffliction type="cloneinjury" amount="99999"/>
<ReduceAffliction type="cloneweakness" amount="99999"/>
<ReduceAffliction type="randomcloneinjury" amount="99999"/>
</StatusEffect>
</Effect>
washedAwry 16. aug. 2024 kl. 14:28 
hey, i had a look at how you handled strange reagent out of curiosity, and i feel there's one vital thing you should change—
instead of an hour-long delay in a statuseffect within the strange reagent affliction, i feel a better method is to simply have the max strength of the affliction itself (and the maxstrength of the <Effect />) be the delay (3600). a strengthchange of -1 in the effect would mean it loses 1 strength every second, and this also means the affliction's 'delay' persists between level changes, so that you're not just sitting in a station for an hour between a round so you can be cloned again without your reagent resetting when you get respawned, so you can instead hit the road and be ready to clone whenever the strange reagent finishes metabolizing. you can then have the statuseffect to reduce cloning defects only trigger if <Conditional strangereagent="lte 1" /> or so. this also lets you track how close you are to being able to clone again
the goofinator  [ophavsmand] 15. aug. 2024 kl. 20:58 
of course, it was made for permadeath modes
The Prettiest Princess 15. aug. 2024 kl. 14:51 
Does this work with Ironman?
the goofinator  [ophavsmand] 9. aug. 2024 kl. 8:46 
for some reason this didn't give me a notification, but you need clientside lua for singleplayer, lua server executable for multiplayer and if both don't work it's probably because of a mod that edits the id card
Rollye 9. aug. 2024 kl. 8:33 
Wait so this mod is supposed to work for multiplayer or singleplayer, because I cant make it work
Abigail Ambidextrous 9. aug. 2024 kl. 7:59 
can't speak for ID card enhanced, but I personally didn't have issues with Enhanced Immersion. maybe a load order issue?
Rollye 6. aug. 2024 kl. 18:46 
Oh, and it is also incompatible with Enhanced Immersion, if you want could you tell me which values should I change to make it compatible with all of them?
Rollye 6. aug. 2024 kl. 18:40 
Could you make it compatible with the mod "ID Card Enhanced"? I would greatly appreciate it
Abigail Ambidextrous 2. aug. 2024 kl. 10:57 
no problem! gonna get some sleep now though, i think i hear crawlers in my walls…
the goofinator  [ophavsmand] 2. aug. 2024 kl. 6:51 
i have finally found and fixed the problem, thanks for the testing
Abigail Ambidextrous 2. aug. 2024 kl. 4:06 
testing in sub editor, which I assume goes by the same rules as SP.
the goofinator  [ophavsmand] 2. aug. 2024 kl. 3:54 
wait you were testing in multiplayer?
Abigail Ambidextrous 2. aug. 2024 kl. 3:54 
well… that’s good? i was never planning to play it in SP.
the goofinator  [ophavsmand] 2. aug. 2024 kl. 3:46 
just tested again in singleplayer, turns out it's just singleplayer thats crashing and i was testing it in multiplayer (fuck)
H.U.N.K 2. aug. 2024 kl. 3:36 
tested with a 4070 ti and ddr5 still crashes with performance fix
Abigail Ambidextrous 2. aug. 2024 kl. 3:36 
yup, identical crash. no clue what's happening.
Abigail Ambidextrous 2. aug. 2024 kl. 3:30 
Gonna have my buddy with a way better PC test it, see if it's a driver thing.
the goofinator  [ophavsmand] 2. aug. 2024 kl. 3:27 
yeah i'll be honest i have no clue how it works. i tried setting tick rate to 1 and even that wouldn't crash. maybe i need to buy a really shitty pc to test this stuff idk
the goofinator  [ophavsmand] 2. aug. 2024 kl. 3:19 
well this was certainly not what i was expecting, considering i did test performance fix too, but i'll try to see how that could be causing it
Abigail Ambidextrous 2. aug. 2024 kl. 3:15 
If you find a fix I'd love to know. I love this mod but don't know if my PC can bear to lose PF.
Abigail Ambidextrous 2. aug. 2024 kl. 3:12 
It's Performance Fix!!
I don't know how in the hell that does it, but that's it.
well, that or "Don't open debug console on errors," but I have my doubts.
the goofinator  [ophavsmand] 2. aug. 2024 kl. 2:51 
i've tested it with a whole bunch of neurotrauma mods and nothing has happened yet
Abigail Ambidextrous 2. aug. 2024 kl. 2:47 
Reinstalled the mod. testing with fewer and fewer mods until I find the culprit.
Abigail Ambidextrous 2. aug. 2024 kl. 2:41 
Yes, I did. not sure if it applied.