WARNO
RebsFRAGO
1,167 条留言
RebelSoldier  [作者] 16 小时以前 
@Liebenz @𓃠 loli fox 𓃠 Good to hear, thanks for playing. Unfortunately while this mod does tine AG economy to fit I haven't gotten into modifying their comps yet, as they are not unitized and would take a massive amount of work and maintenance
𓃠 loli fox 𓃠 12 月 9 日 上午 10:30 
I absolutely love this mod in skirmish and multiplayer. It radically changes the gameplay compared to vanilla 12\10. But in AG, the AI ​​is incredibly stupid due to a lack of recon units (NATO tank divisions, which have neither recon nor infantry are especially weak and die on roads lol)
Liebenz 12 月 8 日 上午 1:45 
Well done.
It is my favorite mod for WARNO.
Thanks.
RebelSoldier  [作者] 12 月 7 日 上午 4:15 
@Liebenz I appreciate the input but I am already way ahead of you. I already do that with the body armor trait for infantry but the UI doesn't display it for some reason. '2' armor infantry is frag armor while '3' armor infantry includes rifle plates. The Rangers and Vityaz are modelled with rifle armor, for example.
2 HP was an initial infantry buff long before I got into resistance modifiers, now it's just the standard I have built the mod around.
Liebenz 12 月 6 日 下午 11:35 
have you thought of giving all infantry "<1" (armor) for infantry to simulate body armor over giving them 2 points?
Dullahan 12 月 5 日 上午 6:54 
@RebelSoldier thanks for response great mod
RebelSoldier  [作者] 12 月 3 日 上午 7:49 
@Dullahan This mod has no pre-built decks due to how often I have to rebalance them with content updates, so you will have to make your own
Dullahan 12 月 2 日 下午 2:13 
no selection options are coming up in skirmish for player or AI
RebelSoldier  [作者] 12 月 2 日 上午 9:04 
Mod updated to today's hotfix by Eugen. If you were having issues with the mod before, Eugen's patch should have fixed alot of it. They broke alot last update.
RebelSoldier  [作者] 11 月 25 日 上午 10:36 
@The Iowa Demon Gt a fix up
RebelSoldier  [作者] 11 月 25 日 上午 1:22 
@theIowaDemon I'll check it out when I get the opportunity
The Iowa Demon 11 月 25 日 上午 1:05 
Having trouble getting troops into black hawks. I have tried putting army rangers, ranger leaders, and 50 cal troops and none of them will mount up in the black hawk. They all spawn in fine and unload from their black hawks just fine. Love the mod btw
RebelSoldier  [作者] 11 月 24 日 下午 11:45 
@deeznuts create decks for both NATO and PACT. Its a Eugen issue that they say they will be fixing
deez nuts 11 月 24 日 下午 7:09 
Theres a issue with rebs frago causing the game to crash when clicking skirmish
Kill3rCat [1st FORECON]  [作者] 11 月 24 日 上午 1:56 
@MatkarCZE Desync is caused by you having different mod versions. Resub to this mod and any other mods (such as map mods) you're using before playing the game. It's a Eugen issue. This mod is updated fairly often, so resub before you play each match.
MatkarCZE 11 月 23 日 上午 11:42 
I did try it solo and with my friend, and in mp u have crazy desync and we were stuck on waiting for other player, while in mp u cannot start battles. u will be stuck on the screen where u select batalion
RebelSoldier  [作者] 11 月 23 日 上午 7:53 
@Matkar IYes. I recently had a player report problem with Airborne campaign, probably due to somethign Eugen did recently, but it is possible and campaign economy is tuned to fit. I have not changed unit compositions, so 'balance' outside of economy is not guaranteed
MatkarCZE 11 月 23 日 上午 5:12 
Is it possible to play AG with this?
RebelSoldier  [作者] 11 月 21 日 下午 1:19 
@everyone It appears I may have fixed the aforementioned issue, lmk how it goes.
RebelSoldier  [作者] 11 月 20 日 下午 12:53 
@everyone There is a recurring error in some games with AI that says something about 'tow 2%'. This something Eugen has recently caused and is not fixable on my end, at least to my knowledge. It has something to do with units being spawned in by the AI. I am in communication with Eugen and it is possible they will have a solution for it next update. Anyway, this apparently is an AI-only related issue, so MP is fine.
RebelSoldier  [作者] 11 月 17 日 上午 7:25 
@everyone there is a WARNO issue where starting skirmish without decks made for either PACT or NATO will crash the game. This only becomes apparent in mods like this where there are no Pre-made decks. Eugen is aware of the problem and is working on a fix. Please make decks for both sides before starting a skirmish.
RebelSoldier  [作者] 11 月 17 日 上午 5:58 
@lollipop you have to read the crash report. Eugen did a recent big update and there is usually a few days of instability from both mine and their end. If it doesn't get reported it won't get fixed.
Lollipop_toxic 11 月 17 日 上午 3:41 
why this mod crash can anyone help me
Niko226 11 月 16 日 上午 10:37 
love this mod bro
RebelSoldier  [作者] 11 月 16 日 上午 12:44 
@Tiffany Hwang send me the crash report if you get one. There has been a recent update by Eugen so there may be something that needs fixing.
RebelSoldier  [作者] 11 月 16 日 上午 12:43 
Capital defense decks now modified
Tiffany Hwang 11 月 15 日 下午 7:17 
does anyone find the mod crashing mid game during skirmish?
RebelSoldier  [作者] 11 月 14 日 下午 9:05 
@exectdivinity[⬇⬇⬆⬇⬇] I just tested it it works fine. Artillery will aim an fire for as long as there is a firing enemy target. This is intentional because artillery will otherwise oversuppress and waste ammunition. AI is bad at recon so early game you will not have alot of sustained combat, which means can takes a while for the artillery war to ramp up.
exectdivinity[⬇⬇⬆⬇⬇] 11 月 14 日 下午 2:15 
Maybe it's just me, but when I was playing PvE with a friend, I noticed that the USMC 155mm towed howitzer wasn't working. Yes, you can still fire it manually, but it seemed to interrupt counter and fire-at-will.

I love it so much that I can only play it in an environment where your mod is installed, and I'm rooting for you.
RebelSoldier  [作者] 11 月 13 日 下午 3:00 
@Everyone Mod updated for compatibility with the new update, will have new content adapted soon
papajack1 11 月 13 日 下午 2:32 
Awesome! Those Gvardesti models are awesome and the traditional warno gameplay lacks spice since I've started playing your mod. Keep up the good work!
RebelSoldier  [作者] 11 月 13 日 下午 12:51 
@papajack1 Yep well give them some love for sure. Am working on the update right now, it should be up by tomorrow if there are no unexpected surprises.
papajack1 11 月 13 日 下午 12:00 
quite eager to see what you'll do with the new divisions when you update the mod next. Right now it says it's out of date (Yeah I know I can roll back) so here's hoping it's soon!
LeiLaGorIlla 11 月 10 日 上午 8:23 
got it thanks
nonaisien 11 月 10 日 上午 8:13 
Hello,
I just read your message about the copyright on royalty-free music. I disabled it and it works! Thank you very much. I admit I was sad that I couldn't play Rebsfrago. Thanks to your advice, I can access this mod again. Thank you again.
Best regards,
RebelSoldier  [作者] 11 月 10 日 上午 3:37 
For those getting crash on startup, please disable "Only copyright-free music" option. This is a problem on Eugen's end and they will have it corrected next game update.
RebelSoldier  [作者] 11 月 9 日 上午 5:02 
@LeiLaGorIlla Either/or is fine
LeiLaGorIlla 11 月 9 日 上午 4:17 
should i send you the crash report & dump? If so, where ? Discord, or your steam account?
RebelSoldier  [作者] 11 月 8 日 下午 3:43 
@LeiLaGorIlla What error report are you getting? I can't really recommend anything other than to resubscribe, verify files, and disable other mods, it is not reproducable on my end.
LeiLaGorIlla 11 月 8 日 下午 1:00 
Have no clue why but i crash uppon activating the mod
RebelSoldier  [作者] 11 月 6 日 上午 2:26 
@Dragonir not atm, I might make a public YT playlist at some point
RebelSoldier  [作者] 11 月 6 日 上午 2:25 
@Regen7 I appreciate your input and thanks for playing. The current state of the mod right now is currently centered on critical kills which is closer to where I want to be. All AA missiles regardless of damage have a 100% chance to inflict a critical, and of those criticals there is a significant chance of doing extra or lethal damage. The tactical utility of a manpad unit lies in its concealment. Manpads can be integrated in the frontline without too much of a danger of being spotted and killed, which gives you the best possible shorad reach. That is something you will need if you are playing against a competitive air superiority player.
Dragonir 11 月 5 日 下午 4:07 
Hey, is there a tracklist of all added soundtracks?
Regen7 11 月 5 日 下午 1:37 
Hey, enjoying the mod so far, it makes the gameplay slower but more tactical.

One concern I have, not sure if it's intended but I was using some MANPADS (iglas) and it took about 7 missiles to down one helicopter. I haven't tested other manpads but I'm guessing its similar.

I know that manpads can be OP, but I felt like the amount of missiles needed was a bit too much. The advantage of manpads is they are mobile and can deploy anywhere while scoring heli take downs, I feel like if they are too weak it makes them kind of useless. IRL it takes maybe one or two hits to take down a heli depending on the heli type (e.g mi-8 1 missile, mi-24 probably 2 due to armour).
RebelSoldier  [作者] 11 月 1 日 上午 9:33 
@Oberlion I will look into. I do have helicopter concealment already scaled by rcs, I just don't provide tokens for them because it would be redundant, they are all very close together. Thanks for your input!
Oberlion 10 月 31 日 下午 3:48 
Feel free to do whatever you want with this. (Could not add it in the other comment)
Oberlion 10 月 31 日 下午 3:48 
Hello. Quick suggestion after some lecture I had tonight:

Puma Orchidee (in french 6th light armored brigade) was actually an observation radar helicopter that was used to detect enemy vehicule. There was only one model for demonstration and use in the first Gulf War (name Horus at the time) and 3 more came after 1996. Its radar spec were 160km radar range with 10m resolution.

For more realism (and feed my autism lmao), I suggest it should :
- have exceptional optics (radar would detect anything at visual range)
- lose the recon optic trait (it is not meant to be stationary)
- gain the radar trait at an exceptional level. And make it so that it detects vehicules and helicopters past visual range (if that is not how it works actually)
- be integrated in the RCS
- have frequency agility to avoid anti-rad targeting and ECM. Those were real features.
- have a much higher price, maybe 120-160 or 200 depending on its new balance
- have much lower availability (1-2 max)
RebelSoldier  [作者] 10 月 30 日 下午 11:08 
@papajack I'll check it out
papajack1 10 月 30 日 下午 5:11 
It seems the spanish cluster artillery crashes the mod when deployed.
nonaisien 10 月 30 日 上午 1:07 
Hello!
Thank you for your reply. I understand completely. I'm sure it will work out... Thank you again for taking the time to help me.
Best regards